Home
last modified time | relevance | path

Searched refs:samplerSwizzle (Results 1 – 22 of 22) sorted by relevance

/external/skqp/src/gpu/effects/
DGrRectBlurEffect.cpp74 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(), in emitCode()
77 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(), in emitCode()
96 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(), in emitCode()
99 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(), in emitCode()
DGrSimpleTextureEffect.cpp32 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str()); in emitCode()
DGrAlphaThresholdFragmentProcessor.cpp54 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(), in emitCode()
DGrRRectBlurEffect.cpp96 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str()); in emitCode()
DGrYUVtoRGBEffect.cpp116 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[i]).c_str()); in emitCode()
DGrMagnifierEffect.cpp72 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str()); in emitCode()
DGrCircleBlurFragmentProcessor.cpp288 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str()); in emitCode()
/external/skqp/src/gpu/glsl/
DGrGLSLProgramBuilder.h52 GrSwizzle samplerSwizzle(SamplerHandle handle) const { in samplerSwizzle() function
53 return this->uniformHandler()->samplerSwizzle(handle); in samplerSwizzle()
DGrGLSLUniformHandler.h100 virtual GrSwizzle samplerSwizzle(SamplerHandle) const = 0;
DGrGLSLShaderBuilder.cpp76 append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle)); in appendTextureLookup()
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.h62 GrSwizzle samplerSwizzle(SamplerHandle handle) const { in samplerSwizzle() function
63 return this->uniformHandler()->samplerSwizzle(handle); in samplerSwizzle()
DGrGLSLUniformHandler.h109 virtual GrSwizzle samplerSwizzle(SamplerHandle) const = 0;
DGrGLSLShaderBuilder.cpp108 append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle)); in appendTextureLookup()
/external/skqp/src/gpu/gradients/
DGrTextureGradientColorizer.cpp29 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str()); in emitCode()
/external/skqp/src/gpu/gl/
DGrGLUniformHandler.h49 GrSwizzle samplerSwizzle(SamplerHandle handle) const override { in samplerSwizzle() function
/external/skia/src/gpu/
DGrSPIRVUniformHandler.h55 GrSwizzle samplerSwizzle(SamplerHandle handle) const override;
DGrSPIRVUniformHandler.cpp292 GrSwizzle GrSPIRVUniformHandler::samplerSwizzle(GrGLSLUniformHandler::SamplerHandle handle) const { in samplerSwizzle() function in GrSPIRVUniformHandler
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.h71 GrSwizzle samplerSwizzle(SamplerHandle handle) const override { in samplerSwizzle() function
/external/skia/src/gpu/gl/
DGrGLUniformHandler.h62 GrSwizzle samplerSwizzle(SamplerHandle handle) const override { in samplerSwizzle() function
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.h82 GrSwizzle samplerSwizzle(SamplerHandle handle) const override { in samplerSwizzle() function
/external/skia/src/gpu/mtl/
DGrMtlUniformHandler.h82 GrSwizzle samplerSwizzle(SamplerHandle handle) const override { in samplerSwizzle() function
/external/skia/src/gpu/vk/
DGrVkUniformHandler.h128 GrSwizzle samplerSwizzle(SamplerHandle handle) const override { in samplerSwizzle() function