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Searched refs:setTexture (Results 1 – 25 of 43) sorted by relevance

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/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.hpp114 void setTexture(const glu::Texture2D* tex2D);
115 void setTexture(const glu::TextureCube* texCube);
116 void setTexture(const glu::Texture2DArray* tex2DArray);
117 void setTexture(const glu::Texture3D* tex3D);
118 void setTexture(const glu::TextureCubeArray* texCubeArray);
DglcShaderRenderCase.cpp118 void TextureBinding::setTexture(const glu::Texture2D* tex2D) in setTexture() function in deqp::TextureBinding
124 void TextureBinding::setTexture(const glu::TextureCube* texCube) in setTexture() function in deqp::TextureBinding
130 void TextureBinding::setTexture(const glu::Texture2DArray* tex2DArray) in setTexture() function in deqp::TextureBinding
136 void TextureBinding::setTexture(const glu::Texture3D* tex3D) in setTexture() function in deqp::TextureBinding
142 void TextureBinding::setTexture(const glu::TextureCubeArray* texCubeArray) in setTexture() function in deqp::TextureBinding
/external/deqp/framework/randomshaders/
DrsgProgramExecutor.hpp48 …void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sample…
49 …void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& samp…
DrsgProgramExecutor.cpp178 void ProgramExecutor::setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler… in setTexture() function in rsg::ProgramExecutor
183 void ProgramExecutor::setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampl… in setTexture() function in rsg::ProgramExecutor
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp95 void setTexture (const glu::Texture2D* tex2D);
96 void setTexture (const glu::TextureCube* texCube);
97 void setTexture (const glu::Texture2DArray* tex2DArray);
98 void setTexture (const glu::Texture3D* tex3D);
DglsShaderRenderCase.cpp108 void TextureBinding::setTexture (const glu::Texture2D* tex2D) in setTexture() function in deqp::gls::TextureBinding
114 void TextureBinding::setTexture (const glu::TextureCube* texCube) in setTexture() function in deqp::gls::TextureBinding
120 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray) in setTexture() function in deqp::gls::TextureBinding
126 void TextureBinding::setTexture (const glu::Texture3D* tex3D) in setTexture() function in deqp::gls::TextureBinding
DglsRandomShaderCase.cpp528 …executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_… in iterate()
540 …executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_… in iterate()
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dglslang.y2649 $$.sampler.setTexture(EbtFloat, EsdCube, true);
2654 $$.sampler.setTexture(EbtInt, EsdCube, true);
2659 $$.sampler.setTexture(EbtUint, EsdCube, true);
2670 $$.sampler.setTexture(EbtFloat, Esd2D);
2675 $$.sampler.setTexture(EbtFloat, Esd3D);
2680 $$.sampler.setTexture(EbtFloat, Esd2D, true);
2685 $$.sampler.setTexture(EbtFloat, EsdCube);
2690 $$.sampler.setTexture(EbtInt, Esd2D);
2695 $$.sampler.setTexture(EbtInt, Esd3D);
2700 $$.sampler.setTexture(EbtInt, EsdCube);
[all …]
Dglslang.m42649 $$.sampler.setTexture(EbtFloat, EsdCube, true);
2654 $$.sampler.setTexture(EbtInt, EsdCube, true);
2659 $$.sampler.setTexture(EbtUint, EsdCube, true);
2670 $$.sampler.setTexture(EbtFloat, Esd2D);
2675 $$.sampler.setTexture(EbtFloat, Esd3D);
2680 $$.sampler.setTexture(EbtFloat, Esd2D, true);
2685 $$.sampler.setTexture(EbtFloat, EsdCube);
2690 $$.sampler.setTexture(EbtInt, Esd2D);
2695 $$.sampler.setTexture(EbtInt, Esd3D);
2700 $$.sampler.setTexture(EbtInt, EsdCube);
[all …]
Dglslang_tab.cpp8609 (yyval.interm.type).sampler.setTexture(EbtFloat, EsdCube, true); in yyparse()
8619 (yyval.interm.type).sampler.setTexture(EbtInt, EsdCube, true); in yyparse()
8629 (yyval.interm.type).sampler.setTexture(EbtUint, EsdCube, true); in yyparse()
8649 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd2D); in yyparse()
8659 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd3D); in yyparse()
8669 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd2D, true); in yyparse()
8679 (yyval.interm.type).sampler.setTexture(EbtFloat, EsdCube); in yyparse()
8689 (yyval.interm.type).sampler.setTexture(EbtInt, Esd2D); in yyparse()
8699 (yyval.interm.type).sampler.setTexture(EbtInt, Esd3D); in yyparse()
8709 (yyval.interm.type).sampler.setTexture(EbtInt, EsdCube); in yyparse()
[all …]
/external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/
Dglslang.y2722 $$.sampler.setTexture(EbtFloat, EsdCube, true);
2727 $$.sampler.setTexture(EbtInt, EsdCube, true);
2732 $$.sampler.setTexture(EbtUint, EsdCube, true);
2743 $$.sampler.setTexture(EbtFloat, Esd2D);
2748 $$.sampler.setTexture(EbtFloat, Esd3D);
2753 $$.sampler.setTexture(EbtFloat, Esd2D, true);
2758 $$.sampler.setTexture(EbtFloat, EsdCube);
2763 $$.sampler.setTexture(EbtInt, Esd2D);
2768 $$.sampler.setTexture(EbtInt, Esd3D);
2773 $$.sampler.setTexture(EbtInt, EsdCube);
[all …]
Dglslang.m42722 $$.sampler.setTexture(EbtFloat, EsdCube, true);
2727 $$.sampler.setTexture(EbtInt, EsdCube, true);
2732 $$.sampler.setTexture(EbtUint, EsdCube, true);
2743 $$.sampler.setTexture(EbtFloat, Esd2D);
2748 $$.sampler.setTexture(EbtFloat, Esd3D);
2753 $$.sampler.setTexture(EbtFloat, Esd2D, true);
2758 $$.sampler.setTexture(EbtFloat, EsdCube);
2763 $$.sampler.setTexture(EbtInt, Esd2D);
2768 $$.sampler.setTexture(EbtInt, Esd3D);
2773 $$.sampler.setTexture(EbtInt, EsdCube);
[all …]
Dglslang_tab.cpp9207 (yyval.interm.type).sampler.setTexture(EbtFloat, EsdCube, true); in yyparse()
9217 (yyval.interm.type).sampler.setTexture(EbtInt, EsdCube, true); in yyparse()
9227 (yyval.interm.type).sampler.setTexture(EbtUint, EsdCube, true); in yyparse()
9247 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd2D); in yyparse()
9257 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd3D); in yyparse()
9267 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd2D, true); in yyparse()
9277 (yyval.interm.type).sampler.setTexture(EbtFloat, EsdCube); in yyparse()
9287 (yyval.interm.type).sampler.setTexture(EbtInt, Esd2D); in yyparse()
9297 (yyval.interm.type).sampler.setTexture(EbtInt, Esd3D); in yyparse()
9307 (yyval.interm.type).sampler.setTexture(EbtInt, EsdCube); in yyparse()
[all …]
/external/replicaisland/src/com/replica/replicaisland/
DFadeDrawableComponent.java120 bitmap.setTexture(mTexture); in update()
149 public void setTexture(Texture texture) { in setTexture() method in FadeDrawableComponent
DScrollerComponent.java99 background.setTexture(mTexture); in update()
DDebugSystem.java75 bitmap.setTexture(texture); in drawShape()
DMotionBlurComponent.java97 stepImage.setTexture(record.texture); in update()
DSpriteComponent.java116 bitmap.setTexture(currentFrame.texture); in update()
DDrawableBitmap.java206 public void setTexture(Texture texture) { in setTexture() method in DrawableBitmap
DHudSystem.java303 bitmap.setTexture(mFuelDrawable.getTexture()); in update()
456 bitmap.setTexture(mFadeTexture); in update()
/external/angle/src/libANGLE/renderer/metal/
DRenderTargetMtl.h44 void setTexture(const mtl::TextureRef &texture);
Dmtl_command_buffer.h363 return setTexture(gl::ShaderType::Vertex, texture, index); in setVertexTexture()
390 return setTexture(gl::ShaderType::Fragment, texture, index); in setFragmentTexture()
415 RenderCommandEncoder &setTexture(gl::ShaderType shaderType,
615 ComputeCommandEncoder &setTexture(const TextureRef &texture, uint32_t index);
DRenderTargetMtl.mm49 void RenderTargetMtl::setTexture(const mtl::TextureRef &texture)
/external/tensorflow/tensorflow/lite/delegates/gpu/metal/
Dmetal_arguments.cc435 [encoder setTexture:image.second.handle atIndex:texture_offset]; in Encode()
439 [encoder setTexture:image.second.handle atIndex:texture_offset]; in Encode()
443 [encoder setTexture:image.second.handle atIndex:texture_offset]; in Encode()
447 [encoder setTexture:image.second.handle atIndex:texture_offset]; in Encode()
/external/angle/src/libANGLE/renderer/metal/doc/
DOcclusionQueries.md15 - Afterwards, calling `RenderCommandEncoder`'s functions such as draw(), setBuffer(), setTexture(),

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