/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.hpp | 114 void setTexture(const glu::Texture2D* tex2D); 115 void setTexture(const glu::TextureCube* texCube); 116 void setTexture(const glu::Texture2DArray* tex2DArray); 117 void setTexture(const glu::Texture3D* tex3D); 118 void setTexture(const glu::TextureCubeArray* texCubeArray);
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D | glcShaderRenderCase.cpp | 118 void TextureBinding::setTexture(const glu::Texture2D* tex2D) in setTexture() function in deqp::TextureBinding 124 void TextureBinding::setTexture(const glu::TextureCube* texCube) in setTexture() function in deqp::TextureBinding 130 void TextureBinding::setTexture(const glu::Texture2DArray* tex2DArray) in setTexture() function in deqp::TextureBinding 136 void TextureBinding::setTexture(const glu::Texture3D* tex3D) in setTexture() function in deqp::TextureBinding 142 void TextureBinding::setTexture(const glu::TextureCubeArray* texCubeArray) in setTexture() function in deqp::TextureBinding
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/external/deqp/framework/randomshaders/ |
D | rsgProgramExecutor.hpp | 48 …void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sample… 49 …void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& samp…
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D | rsgProgramExecutor.cpp | 178 void ProgramExecutor::setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler… in setTexture() function in rsg::ProgramExecutor 183 void ProgramExecutor::setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampl… in setTexture() function in rsg::ProgramExecutor
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 95 void setTexture (const glu::Texture2D* tex2D); 96 void setTexture (const glu::TextureCube* texCube); 97 void setTexture (const glu::Texture2DArray* tex2DArray); 98 void setTexture (const glu::Texture3D* tex3D);
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D | glsShaderRenderCase.cpp | 108 void TextureBinding::setTexture (const glu::Texture2D* tex2D) in setTexture() function in deqp::gls::TextureBinding 114 void TextureBinding::setTexture (const glu::TextureCube* texCube) in setTexture() function in deqp::gls::TextureBinding 120 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray) in setTexture() function in deqp::gls::TextureBinding 126 void TextureBinding::setTexture (const glu::Texture3D* tex3D) in setTexture() function in deqp::gls::TextureBinding
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D | glsRandomShaderCase.cpp | 528 …executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_… in iterate() 540 …executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_… in iterate()
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | glslang.y | 2649 $$.sampler.setTexture(EbtFloat, EsdCube, true); 2654 $$.sampler.setTexture(EbtInt, EsdCube, true); 2659 $$.sampler.setTexture(EbtUint, EsdCube, true); 2670 $$.sampler.setTexture(EbtFloat, Esd2D); 2675 $$.sampler.setTexture(EbtFloat, Esd3D); 2680 $$.sampler.setTexture(EbtFloat, Esd2D, true); 2685 $$.sampler.setTexture(EbtFloat, EsdCube); 2690 $$.sampler.setTexture(EbtInt, Esd2D); 2695 $$.sampler.setTexture(EbtInt, Esd3D); 2700 $$.sampler.setTexture(EbtInt, EsdCube); [all …]
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D | glslang.m4 | 2649 $$.sampler.setTexture(EbtFloat, EsdCube, true); 2654 $$.sampler.setTexture(EbtInt, EsdCube, true); 2659 $$.sampler.setTexture(EbtUint, EsdCube, true); 2670 $$.sampler.setTexture(EbtFloat, Esd2D); 2675 $$.sampler.setTexture(EbtFloat, Esd3D); 2680 $$.sampler.setTexture(EbtFloat, Esd2D, true); 2685 $$.sampler.setTexture(EbtFloat, EsdCube); 2690 $$.sampler.setTexture(EbtInt, Esd2D); 2695 $$.sampler.setTexture(EbtInt, Esd3D); 2700 $$.sampler.setTexture(EbtInt, EsdCube); [all …]
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D | glslang_tab.cpp | 8609 (yyval.interm.type).sampler.setTexture(EbtFloat, EsdCube, true); in yyparse() 8619 (yyval.interm.type).sampler.setTexture(EbtInt, EsdCube, true); in yyparse() 8629 (yyval.interm.type).sampler.setTexture(EbtUint, EsdCube, true); in yyparse() 8649 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd2D); in yyparse() 8659 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd3D); in yyparse() 8669 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd2D, true); in yyparse() 8679 (yyval.interm.type).sampler.setTexture(EbtFloat, EsdCube); in yyparse() 8689 (yyval.interm.type).sampler.setTexture(EbtInt, Esd2D); in yyparse() 8699 (yyval.interm.type).sampler.setTexture(EbtInt, Esd3D); in yyparse() 8709 (yyval.interm.type).sampler.setTexture(EbtInt, EsdCube); in yyparse() [all …]
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/external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/ |
D | glslang.y | 2722 $$.sampler.setTexture(EbtFloat, EsdCube, true); 2727 $$.sampler.setTexture(EbtInt, EsdCube, true); 2732 $$.sampler.setTexture(EbtUint, EsdCube, true); 2743 $$.sampler.setTexture(EbtFloat, Esd2D); 2748 $$.sampler.setTexture(EbtFloat, Esd3D); 2753 $$.sampler.setTexture(EbtFloat, Esd2D, true); 2758 $$.sampler.setTexture(EbtFloat, EsdCube); 2763 $$.sampler.setTexture(EbtInt, Esd2D); 2768 $$.sampler.setTexture(EbtInt, Esd3D); 2773 $$.sampler.setTexture(EbtInt, EsdCube); [all …]
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D | glslang.m4 | 2722 $$.sampler.setTexture(EbtFloat, EsdCube, true); 2727 $$.sampler.setTexture(EbtInt, EsdCube, true); 2732 $$.sampler.setTexture(EbtUint, EsdCube, true); 2743 $$.sampler.setTexture(EbtFloat, Esd2D); 2748 $$.sampler.setTexture(EbtFloat, Esd3D); 2753 $$.sampler.setTexture(EbtFloat, Esd2D, true); 2758 $$.sampler.setTexture(EbtFloat, EsdCube); 2763 $$.sampler.setTexture(EbtInt, Esd2D); 2768 $$.sampler.setTexture(EbtInt, Esd3D); 2773 $$.sampler.setTexture(EbtInt, EsdCube); [all …]
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D | glslang_tab.cpp | 9207 (yyval.interm.type).sampler.setTexture(EbtFloat, EsdCube, true); in yyparse() 9217 (yyval.interm.type).sampler.setTexture(EbtInt, EsdCube, true); in yyparse() 9227 (yyval.interm.type).sampler.setTexture(EbtUint, EsdCube, true); in yyparse() 9247 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd2D); in yyparse() 9257 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd3D); in yyparse() 9267 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd2D, true); in yyparse() 9277 (yyval.interm.type).sampler.setTexture(EbtFloat, EsdCube); in yyparse() 9287 (yyval.interm.type).sampler.setTexture(EbtInt, Esd2D); in yyparse() 9297 (yyval.interm.type).sampler.setTexture(EbtInt, Esd3D); in yyparse() 9307 (yyval.interm.type).sampler.setTexture(EbtInt, EsdCube); in yyparse() [all …]
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/external/replicaisland/src/com/replica/replicaisland/ |
D | FadeDrawableComponent.java | 120 bitmap.setTexture(mTexture); in update() 149 public void setTexture(Texture texture) { in setTexture() method in FadeDrawableComponent
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D | ScrollerComponent.java | 99 background.setTexture(mTexture); in update()
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D | DebugSystem.java | 75 bitmap.setTexture(texture); in drawShape()
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D | MotionBlurComponent.java | 97 stepImage.setTexture(record.texture); in update()
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D | SpriteComponent.java | 116 bitmap.setTexture(currentFrame.texture); in update()
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D | DrawableBitmap.java | 206 public void setTexture(Texture texture) { in setTexture() method in DrawableBitmap
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D | HudSystem.java | 303 bitmap.setTexture(mFuelDrawable.getTexture()); in update() 456 bitmap.setTexture(mFadeTexture); in update()
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/external/angle/src/libANGLE/renderer/metal/ |
D | RenderTargetMtl.h | 44 void setTexture(const mtl::TextureRef &texture);
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D | mtl_command_buffer.h | 363 return setTexture(gl::ShaderType::Vertex, texture, index); in setVertexTexture() 390 return setTexture(gl::ShaderType::Fragment, texture, index); in setFragmentTexture() 415 RenderCommandEncoder &setTexture(gl::ShaderType shaderType, 615 ComputeCommandEncoder &setTexture(const TextureRef &texture, uint32_t index);
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D | RenderTargetMtl.mm | 49 void RenderTargetMtl::setTexture(const mtl::TextureRef &texture)
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/external/tensorflow/tensorflow/lite/delegates/gpu/metal/ |
D | metal_arguments.cc | 435 [encoder setTexture:image.second.handle atIndex:texture_offset]; in Encode() 439 [encoder setTexture:image.second.handle atIndex:texture_offset]; in Encode() 443 [encoder setTexture:image.second.handle atIndex:texture_offset]; in Encode() 447 [encoder setTexture:image.second.handle atIndex:texture_offset]; in Encode()
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/external/angle/src/libANGLE/renderer/metal/doc/ |
D | OcclusionQueries.md | 15 - Afterwards, calling `RenderCommandEncoder`'s functions such as draw(), setBuffer(), setTexture(),
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