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1 #ifndef _RSGPROGRAMEXECUTOR_HPP
2 #define _RSGPROGRAMEXECUTOR_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program Random Shader Generator
5  * ----------------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Program Executor.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "rsgDefs.hpp"
27 #include "rsgShader.hpp"
28 #include "rsgVariableValue.hpp"
29 #include "tcuTexture.hpp"
30 #include "rsgSamplers.hpp"
31 
32 #include <vector>
33 
34 namespace tcu
35 {
36 class Surface;
37 }
38 
39 namespace rsg
40 {
41 
42 class ProgramExecutor
43 {
44 public:
45 								ProgramExecutor			(const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight);
46 								~ProgramExecutor		(void);
47 
48 	void						setTexture				(int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler);
49 	void						setTexture				(int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler);
50 
51 	void						execute					(const Shader& vertexShader, const Shader& fragmentShader, const std::vector<VariableValue>& uniforms);
52 
53 private:
54 	tcu::PixelBufferAccess		m_dst;
55 	int							m_gridWidth;
56 	int							m_gridHeight;
57 
58 	Sampler2DMap				m_samplers2D;
59 	SamplerCubeMap				m_samplersCube;
60 };
61 
getVertexInterpolationCoords(float & xd,float & yd,float x,float y,int inputElementNdx)62 inline void getVertexInterpolationCoords (float& xd, float& yd, float x, float y, int inputElementNdx)
63 {
64 	if (inputElementNdx % 4 < 2)
65 		xd = x;
66 	else
67 		xd = 1.0f - x;
68 
69 	if (inputElementNdx % 2 == 0)
70 		yd = y;
71 	else
72 		yd = 1.0f - y;
73 }
74 
75 } // rsg
76 
77 #endif // _RSGPROGRAMEXECUTOR_HPP
78