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Searched refs:shaderA (Results 1 – 6 of 6) sorted by relevance

/external/skqp/samplecode/
DSampleShaders.cpp30 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); in make_bitmapfade() local
35 return SkShader::MakeComposeShader(std::move(shaderB), std::move(shaderA), SkBlendMode::kDstIn); in make_bitmapfade()
53 … auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); in ShaderView() local
61 fShader = SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB), in ShaderView()
/external/skia/gm/
Dcolorfilterimagefilter.cpp237 auto shaderA = GetResourceAsImage("images/mandrill_128.png")->makeShader(SkSamplingOptions()); in do_mixershader() local
256 paint.setShader(maker(shaderA, shaderB, mode, t)); in do_mixershader()
Dcomposeshader.cpp41 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp); in make_shader() local
49 return SkShaders::Blend(mode, std::move(shaderA), std::move(shaderB)); in make_shader()
/external/skqp/gm/
Dcolorfilterimagefilter.cpp230 …auto shaderA = GetResourceAsImage("images/mandrill_128.png")->makeShader(SkShader::kClamp_TileMode, variable
250 paint.setShader(SkShader::MakeCompose(shaderA, shaderB, mode, t));
Dcomposeshader.cpp27 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); in make_shader() local
35 return SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB), mode); in make_shader()
/external/sl4a/ScriptingLayerForAndroid/src/org/connectbot/util/
DUberColorPickerDialog.java306 Shader shaderA = new SweepGradient(0, 0, mSpectrumColorsRev, null); in ColorPickerView() local
308 Shader shader = new ComposeShader(shaderA, shaderB, PorterDuff.Mode.SCREEN); in ColorPickerView()
333 shaderA = new SweepGradient(0, 0, mSpectrumColorsRev, null); in ColorPickerView()
335 shader = new ComposeShader(shaderA, shaderB, PorterDuff.Mode.SCREEN); in ColorPickerView()