Searched refs:shaderFP (Results 1 – 7 of 7) sorted by relevance
/external/skqp/src/gpu/ |
D | SkGr.cpp | 387 std::unique_ptr<GrFragmentProcessor> shaderFP; in skpaint_to_grpaint_impl() local 390 shaderFP = std::move(*shaderProcessor); in skpaint_to_grpaint_impl() 392 shaderFP = shader->asFragmentProcessor(fpArgs); in skpaint_to_grpaint_impl() 393 if (!shaderFP) { in skpaint_to_grpaint_impl() 403 if (shaderFP) { in skpaint_to_grpaint_impl() 413 shaderFP = GrFragmentProcessor::OverrideInput(std::move(shaderFP), shaderInput); in skpaint_to_grpaint_impl() 414 shaderFP = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std::move(shaderFP), in skpaint_to_grpaint_impl() 418 if (shaderFP) { in skpaint_to_grpaint_impl() 419 grPaint->addColorFragmentProcessor(std::move(shaderFP)); in skpaint_to_grpaint_impl() 435 grPaint->addColorFragmentProcessor(std::move(shaderFP)); in skpaint_to_grpaint_impl() [all …]
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D | SkGr.h | 90 std::unique_ptr<GrFragmentProcessor> shaderFP,
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/external/skia/src/gpu/ |
D | SkGr.cpp | 482 std::unique_ptr<GrFragmentProcessor> shaderFP, in SkPaintToGrPaintReplaceShader() argument 484 if (!shaderFP) { in SkPaintToGrPaintReplaceShader() 487 return skpaint_to_grpaint_impl(context, dstColorInfo, skPaint, matrixProvider, &shaderFP, in SkPaintToGrPaintReplaceShader() 521 std::unique_ptr<GrFragmentProcessor> shaderFP, in SkPaintToGrPaintWithBlendReplaceShader() argument 524 if (!shaderFP) { in SkPaintToGrPaintWithBlendReplaceShader() 527 return skpaint_to_grpaint_impl(context, dstColorInfo, skPaint, matrixProvider, &shaderFP, in SkPaintToGrPaintWithBlendReplaceShader() 538 std::unique_ptr<GrFragmentProcessor> shaderFP; in SkPaintToGrPaintWithTexture() local 541 shaderFP = shader->asFragmentProcessor( in SkPaintToGrPaintWithTexture() 543 if (!shaderFP) { in SkPaintToGrPaintWithTexture() 546 shaderFP = GrFragmentProcessor::Compose(std::move(fp), std::move(shaderFP)); in SkPaintToGrPaintWithTexture() [all …]
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D | SkGr.h | 106 std::unique_ptr<GrFragmentProcessor> shaderFP, 124 std::unique_ptr<GrFragmentProcessor> shaderFP,
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D | GrReducedClip.cpp | 926 std::unique_ptr<GrFragmentProcessor> shaderFP; in finishAndDetachAnalyticElements() local 931 shaderFP = as_SB(fShader)->asFragmentProcessor(args); in finishAndDetachAnalyticElements() 932 if (shaderFP != nullptr) { in finishAndDetachAnalyticElements() 933 shaderFP = GrFragmentProcessor::MulInputByChildAlpha(std::move(shaderFP)); in finishAndDetachAnalyticElements() 938 return GrFPSuccess(GrFragmentProcessor::Compose(std::move(shaderFP), std::move(clipFP))); in finishAndDetachAnalyticElements()
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D | SkGpuDevice.cpp | 911 std::unique_ptr<GrFragmentProcessor> shaderFP = as_SB(shader)->asFragmentProcessor(fpArgs); local 912 if (shaderFP == nullptr) { 920 this->asMatrixProvider(), std::move(shaderFP), mode, &grPaint)) { 926 this->asMatrixProvider(), std::move(shaderFP), &grPaint)) {
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/external/skia/src/shaders/ |
D | SkColorFilterShader.cpp | 96 auto shaderFP = as_SB(fShader)->asFragmentProcessor(args); in asFragmentProcessor() local 97 if (!shaderFP) { in asFragmentProcessor() 104 auto [success, fp] = fFilter->asFragmentProcessor(std::move(shaderFP), args.fContext, in asFragmentProcessor()
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