/external/angle/src/tests/compiler_tests/ |
D | ShaderValidation_test.cpp | 127 const std::string &shaderString = in TEST_F() local 136 if (compile(shaderString)) in TEST_F() 145 const std::string &shaderString = in TEST_F() local 154 if (compile(shaderString)) in TEST_F() 163 const std::string &shaderString = in TEST_F() local 172 if (compile(shaderString)) in TEST_F() 181 const std::string &shaderString = in TEST_F() local 190 if (compile(shaderString)) in TEST_F() 199 const std::string &shaderString = in TEST_F() local 208 if (compile(shaderString)) in TEST_F() [all …]
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D | MSLOutput_test.cpp | 34 const std::string &shaderString = in TEST_F() local 43 compile(shaderString, SH_VARIABLES); in TEST_F() 49 const std::string &shaderString = in TEST_F() local 58 compile(shaderString, SH_VARIABLES); in TEST_F() 64 const std::string &shaderString = in TEST_F() local 73 compile(shaderString, SH_VARIABLES); in TEST_F() 80 const std::string &shaderString = in TEST_F() local 91 compile(shaderString, SH_VARIABLES); in TEST_F() 98 const std::string &shaderString = in TEST_F() local 114 compile(shaderString, SH_VARIABLES); in TEST_F() [all …]
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D | QualificationOrder_test.cpp | 42 const std::string &shaderString = in TEST_F() local 49 if (compile(shaderString)) in TEST_F() 58 const std::string &shaderString = in TEST_F() local 65 if (compile(shaderString)) in TEST_F() 74 const std::string &shaderString = in TEST_F() local 80 if (compile(shaderString)) in TEST_F() 89 const std::string &shaderString = in TEST_F() local 96 if (compile(shaderString)) in TEST_F() 105 const std::string &shaderString = in TEST_F() local 115 if (compile(shaderString)) in TEST_F() [all …]
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D | RemoveUnreferencedVariables_test.cpp | 27 const std::string &shaderString = in TEST_F() local 33 compile(shaderString); in TEST_F() 41 const std::string &shaderString = in TEST_F() local 49 compile(shaderString); in TEST_F() 57 const std::string &shaderString = in TEST_F() local 64 compile(shaderString); in TEST_F() 72 const std::string &shaderString = in TEST_F() local 83 compile(shaderString); in TEST_F() 92 const std::string &shaderString = in TEST_F() local 104 compile(shaderString); in TEST_F() [all …]
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D | TypeTracking_test.cpp | 36 void compile(const std::string &shaderString) in compile() argument 38 const char *shaderStrings[] = {shaderString.c_str()}; in compile() 77 const std::string &shaderString = in TEST_F() local 88 compile(shaderString); in TEST_F() 95 const std::string &shaderString = in TEST_F() local 102 compile(shaderString); in TEST_F() 109 const std::string &shaderString = in TEST_F() local 116 compile(shaderString); in TEST_F() 123 const std::string &shaderString = in TEST_F() local 132 compile(shaderString); in TEST_F() [all …]
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D | GeometryShader_test.cpp | 127 const std::string &shaderString = in TEST_F() local 133 if (compile(shaderString)) in TEST_F() 143 const std::string &shaderString = in TEST_F() local 149 if (compile(shaderString)) in TEST_F() 159 const std::string &shaderString = in TEST_F() local 166 if (compile(shaderString)) in TEST_F() 175 const std::string &shaderString = in TEST_F() local 184 if (!compile(shaderString)) in TEST_F() 194 const std::string &shaderString = in TEST_F() local 202 if (!compile(shaderString)) in TEST_F() [all …]
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D | OVR_multiview2_test.cpp | 196 const std::string &shaderString = in TEST_F() local 206 if (compile(shaderString)) in TEST_F() 215 const std::string &shaderString = in TEST_F() local 224 if (compile(shaderString)) in TEST_F() 233 const std::string &shaderString = in TEST_F() local 242 if (compile(shaderString)) in TEST_F() 251 const std::string &shaderString = in TEST_F() local 272 if (!compile(shaderString)) in TEST_F() 281 const std::string &shaderString = in TEST_F() local 290 if (!compile(shaderString)) in TEST_F() [all …]
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D | OVR_multiview_test.cpp | 194 const std::string &shaderString = in TEST_F() local 203 if (compile(shaderString)) in TEST_F() 212 const std::string &shaderString = in TEST_F() local 222 if (compile(shaderString)) in TEST_F() 231 const std::string &shaderString = in TEST_F() local 240 if (compile(shaderString)) in TEST_F() 249 const std::string &shaderString = in TEST_F() local 258 if (compile(shaderString)) in TEST_F() 267 const std::string &shaderString = in TEST_F() local 288 if (!compile(shaderString)) in TEST_F() [all …]
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D | ConstantFolding_test.cpp | 27 const std::string &shaderString = in TEST_F() local 35 compileAssumeSuccess(shaderString); in TEST_F() 43 const std::string &shaderString = in TEST_F() local 51 compileAssumeSuccess(shaderString); in TEST_F() 59 const std::string &shaderString = in TEST_F() local 67 compileAssumeSuccess(shaderString); in TEST_F() 75 const std::string &shaderString = in TEST_F() local 83 compileAssumeSuccess(shaderString); in TEST_F() 92 const std::string &shaderString = in TEST_F() local 100 compileAssumeSuccess(shaderString); in TEST_F() [all …]
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D | HLSLOutput_test.cpp | 34 const std::string &shaderString = in TEST_F() local 43 compile(shaderString); in TEST_F() 50 const std::string &shaderString = in TEST_F() local 71 compile(shaderString); in TEST_F() 81 const std::string &shaderString = in TEST_F() local 87 compile(shaderString); in TEST_F() 93 const std::string &shaderString = in TEST_F() local 102 compile(shaderString); in TEST_F() 108 const std::string &shaderString = in TEST_F() local 117 compile(shaderString); in TEST_F() [all …]
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D | DebugShaderPrecision_test.cpp | 64 const std::string &shaderString = in TEST_F() local 70 compile(shaderString); in TEST_F() 128 const std::string &shaderString = in TEST_F() local 136 compile(shaderString); in TEST_F() 182 const std::string &shaderString = in TEST_F() local 189 compile(shaderString); in TEST_F() 206 const std::string &shaderString = in TEST_F() local 214 compile(shaderString); in TEST_F() 220 const std::string &shaderString = in TEST_F() local 226 compile(shaderString); in TEST_F() [all …]
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D | OES_texture_cube_map_array_test.cpp | 46 const std::string &shaderString = in TEST_F() local 54 if (compile(shaderString)) in TEST_F() 64 const std::string &shaderString = in TEST_F() local 72 if (compile(shaderString)) in TEST_F() 82 const std::string &shaderString = in TEST_F() local 90 if (compile(shaderString)) in TEST_F() 100 const std::string &shaderString = in TEST_F() local 109 if (compile(shaderString)) in TEST_F() 118 const std::string &shaderString = in TEST_F() local 127 if (!compile(shaderString)) in TEST_F() [all …]
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D | PrunePureLiteralStatements_test.cpp | 29 const std::string shaderString = in TEST_F() local 37 compile(shaderString); in TEST_F() 45 const std::string shaderString = in TEST_F() local 53 compile(shaderString); in TEST_F() 61 const std::string shaderString = in TEST_F() local 67 compile(shaderString); in TEST_F() 75 const std::string shaderString = in TEST_F() local 81 compile(shaderString); in TEST_F() 89 const std::string shaderString = in TEST_F() local 100 compile(shaderString); in TEST_F() [all …]
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D | ARB_texture_rectangle_test.cpp | 37 const std::string &shaderString = in TEST_F() local 47 if (compile(shaderString)) in TEST_F() 56 const std::string &shaderString = in TEST_F() local 67 if (compile(shaderString)) in TEST_F() 78 const std::string &shaderString = in TEST_F() local 86 if (!compile(shaderString)) in TEST_F() 95 const std::string &shaderString = in TEST_F() local 104 if (!compile(shaderString)) in TEST_F() 143 const std::string &shaderString = in TEST_F() local 152 if (compile(shaderString)) in TEST_F() [all …]
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D | CollectVariables_test.cpp | 57 void validateDepthRangeShader(const std::string &shaderString) in validateDepthRangeShader() argument 59 const char *shaderStrings[] = {shaderString.c_str()}; in validateDepthRangeShader() 104 void validateOutputVariableForShader(const std::string &shaderString, in validateOutputVariableForShader() argument 109 const char *shaderStrings[] = {shaderString.c_str()}; in validateOutputVariableForShader() 123 void compile(const std::string &shaderString, ShCompileOptions compileOptions) in compile() argument 125 const char *shaderStrings[] = {shaderString.c_str()}; in compile() 129 void compile(const std::string &shaderString) { compile(shaderString, 0u); } in compile() argument 242 const std::string &shaderString = in TEST_F() local 250 compile(shaderString); in TEST_F() 268 const std::string &shaderString = in TEST_F() local [all …]
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D | Pack_Unpack_test.cpp | 29 const std::string &shaderString = in TEST_F() local 39 compile(shaderString); in TEST_F() 46 const std::string &shaderString = in TEST_F() local 56 compile(shaderString); in TEST_F() 63 const std::string &shaderString = in TEST_F() local 73 compile(shaderString); in TEST_F() 80 const std::string &shaderString = in TEST_F() local 90 compile(shaderString); in TEST_F() 97 const std::string &shaderString = in TEST_F() local 107 compile(shaderString); in TEST_F() [all …]
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D | AppendixALimitations_test.cpp | 32 const std::string &shaderString = in TEST_F() local 46 if (compile(shaderString)) in TEST_F() 55 const std::string &shaderString = in TEST_F() local 69 if (compile(shaderString)) in TEST_F() 79 const std::string &shaderString = in TEST_F() local 94 if (!compile(shaderString)) in TEST_F() 103 const std::string &shaderString = in TEST_F() local 113 if (compile(shaderString)) in TEST_F() 122 const std::string &shaderString = in TEST_F() local 132 if (compile(shaderString)) in TEST_F()
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D | PruneUnusedFunctions_test.cpp | 26 void compile(const std::string &shaderString) in compile() argument 29 MatchOutputCodeTest::compile(shaderString, compilationFlags); in compile() 36 const std::string &shaderString = in TEST_F() local 45 compile(shaderString); in TEST_F() 53 const std::string &shaderString = in TEST_F() local 59 compile(shaderString); in TEST_F() 67 const std::string &shaderString = in TEST_F() local 76 compile(shaderString); in TEST_F()
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D | SamplerVideoWEBGL_test.cpp | 36 const std::string &shaderString = in TEST_F() local 44 if (compile(shaderString)) in TEST_F() 55 const std::string &shaderString = in TEST_F() local 65 if (compile(shaderString)) in TEST_F() 74 const std::string &shaderString = in TEST_F() local 83 if (!compile(shaderString)) in TEST_F() 92 const std::string &shaderString = in TEST_F() local 103 if (!compile(shaderString)) in TEST_F()
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D | RecordConstantPrecision_test.cpp | 27 const std::string &shaderString = in TEST_F() local 35 compile(shaderString); in TEST_F() 45 const std::string &shaderString = in TEST_F() local 53 compile(shaderString); in TEST_F() 63 const std::string &shaderString = in TEST_F() local 71 compile(shaderString); in TEST_F() 82 const std::string &shaderString = in TEST_F() local 90 compile(shaderString); in TEST_F()
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D | EmulateGLDrawID_test.cpp | 28 void CheckCompileFailure(const std::string &shaderString, const char *expectedError = nullptr) in CheckCompileFailure() argument 33 SH_GLSL_COMPATIBILITY_OUTPUT, shaderString, getResources(), in CheckCompileFailure() 58 const std::string shaderString = in TEST_F() local 64 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F() 65 compile("#version 100\n" + shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F() 66 compile("#version 300 es\n" + shaderString, in TEST_F() 83 const std::string &shaderString = in TEST_F() local 89 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F() 154 const std::string &shaderString = in TEST_F() local 161 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()
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D | FragDepth_test.cpp | 70 static const char shaderString[] = in TEST_P() local 77 EXPECT_FALSE(TestShaderCompile(ESSLVersion100, "", shaderString)); in TEST_P() 78 EXPECT_FALSE(TestShaderCompile("", "", shaderString)); in TEST_P() 79 EXPECT_FALSE(TestShaderCompile("", EXTFDPragma, shaderString)); in TEST_P() 85 static const char shaderString[] = in TEST_P() local 91 EXPECT_TRUE(TestShaderCompile(ESSLVersion300, "", shaderString)); in TEST_P() 97 static const char shaderString[] = in TEST_P() local 110 EXPECT_TRUE(TestShaderCompile(ESSLVersion300, EXTFDPragma, shaderString)); in TEST_P() 114 EXPECT_FALSE(TestShaderCompile(ESSLVersion300, EXTFDPragma, shaderString)); in TEST_P()
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D | ScalarizeVecAndMatConstructorArgs_test.cpp | 33 const std::string shaderString = in TEST_F() local 43 compile(shaderString); in TEST_F() 54 const std::string shaderString = in TEST_F() local 65 compile(shaderString); in TEST_F() 77 const std::string shaderString = in TEST_F() local 89 compile(shaderString); in TEST_F() 100 const std::string shaderString = in TEST_F() local 112 compile(shaderString); in TEST_F()
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D | UnrollFlatten_test.cpp | 29 void compile(const std::string &shaderString) in compile() argument 33 compileTestShader(GL_FRAGMENT_SHADER, mInputSpec, SH_HLSL_4_1_OUTPUT, shaderString, in compile() 92 const std::string &shaderString = in TEST_F() local 111 compile(shaderString); in TEST_F() 129 const std::string &shaderString = in TEST_F() local 157 compile(shaderString); in TEST_F() 167 const std::string &shaderString = in TEST_F() local 195 compile(shaderString); in TEST_F() 211 const std::string &shaderString = in TEST_F() local 225 compile(shaderString); in TEST_F()
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D | QualificationOrderESSL31_test.cpp | 37 const std::string &shaderString = in TEST_F() local 44 if (!compile(shaderString)) in TEST_F() 61 const std::string &shaderString = in TEST_F() local 67 if (!compile(shaderString)) in TEST_F() 86 const std::string &shaderString = in TEST_F() local 92 if (!compile(shaderString)) in TEST_F() 110 const std::string &shaderString = in TEST_F() local 119 if (!compile(shaderString)) in TEST_F() 138 const std::string &shaderString = in TEST_F() local 147 if (!compile(shaderString)) in TEST_F()
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