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1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // RecordConstantPrecision_test.cpp:
7 //   Test for recording constant variable precision when it affects consuming expression.
8 //
9 
10 #include "GLSLANG/ShaderLang.h"
11 #include "angle_gl.h"
12 #include "gtest/gtest.h"
13 #include "tests/test_utils/compiler_test.h"
14 
15 using namespace sh;
16 
17 class RecordConstantPrecisionTest : public MatchOutputCodeTest
18 {
19   public:
RecordConstantPrecisionTest()20     RecordConstantPrecisionTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_ESSL_OUTPUT) {}
21 };
22 
23 // The constant cannot be folded if its precision is higher than the other operands, since it
24 // increases the precision of the consuming expression.
TEST_F(RecordConstantPrecisionTest,HigherPrecisionConstantAsParameter)25 TEST_F(RecordConstantPrecisionTest, HigherPrecisionConstantAsParameter)
26 {
27     const std::string &shaderString =
28         "uniform mediump float u;"
29         "void main()\n"
30         "{\n"
31         "    const highp float a = 4096.5;\n"
32         "    mediump float b = fract(a + u);\n"
33         "    gl_FragColor = vec4(b);\n"
34         "}\n";
35     compile(shaderString);
36     ASSERT_TRUE(foundInCode("const highp float s"));
37     ASSERT_FALSE(foundInCode("fract(4096.5"));
38     ASSERT_FALSE(foundInCode("fract((4096.5"));
39 }
40 
41 // The constant can be folded if its precision is equal to the other operands, as it does not
42 // increase the precision of the consuming expression.
TEST_F(RecordConstantPrecisionTest,EqualPrecisionConstantAsParameter)43 TEST_F(RecordConstantPrecisionTest, EqualPrecisionConstantAsParameter)
44 {
45     const std::string &shaderString =
46         "uniform mediump float u;"
47         "void main()\n"
48         "{\n"
49         "    const mediump float a = 4096.5;\n"
50         "    mediump float b = fract(a + u);\n"
51         "    gl_FragColor = vec4(b);\n"
52         "}\n";
53     compile(shaderString);
54     ASSERT_FALSE(foundInCode("const mediump float s"));
55     ASSERT_TRUE(foundInCode("fract((4096.5"));
56 }
57 
58 // The constant cannot be folded if its precision is higher than the other operands, since it
59 // increases the precision of the consuming expression. This applies also when the constant is
60 // part of a constant expression that can be folded.
TEST_F(RecordConstantPrecisionTest,FoldedBinaryConstantPrecisionIsHigher)61 TEST_F(RecordConstantPrecisionTest, FoldedBinaryConstantPrecisionIsHigher)
62 {
63     const std::string &shaderString =
64         "uniform mediump float u;"
65         "void main()\n"
66         "{\n"
67         "    const highp float a = 4095.5;\n"
68         "    mediump float b = fract((a + 1.0) + u);\n"
69         "    gl_FragColor = vec4(b);\n"
70         "}\n";
71     compile(shaderString);
72     ASSERT_TRUE(foundInCode("const highp float s"));
73     ASSERT_FALSE(foundInCode("fract(4096.5"));
74     ASSERT_FALSE(foundInCode("fract((4096.5"));
75 }
76 
77 // The constant cannot be folded if its precision is higher than the other operands, since it
78 // increases the precision of the consuming expression. This applies also when the constant is
79 // part of a constant expression that can be folded.
TEST_F(RecordConstantPrecisionTest,FoldedUnaryConstantPrecisionIsHigher)80 TEST_F(RecordConstantPrecisionTest, FoldedUnaryConstantPrecisionIsHigher)
81 {
82     const std::string &shaderString =
83         "uniform mediump float u;"
84         "void main()\n"
85         "{\n"
86         "    const highp float a = 0.5;\n"
87         "    mediump float b = sin(fract(a) + u);\n"
88         "    gl_FragColor = vec4(b);\n"
89         "}\n";
90     compile(shaderString);
91     ASSERT_TRUE(foundInCode("const highp float s"));
92     ASSERT_FALSE(foundInCode("sin(0.5"));
93     ASSERT_FALSE(foundInCode("sin((0.5"));
94 }
95