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Searched refs:shader_id (Results 1 – 25 of 52) sorted by relevance

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/external/deqp/external/openglcts/modules/gl/
Dgl3cClipDistance.cpp1191 if (m_vertex_shader_status.shader_id) in Program()
1193 m_gl.deleteShader(m_vertex_shader_status.shader_id); in Program()
1195 m_vertex_shader_status.shader_id = 0; in Program()
1198 if (m_fragment_shader_status.shader_id) in Program()
1200 m_gl.deleteShader(m_fragment_shader_status.shader_id); in Program()
1202 m_fragment_shader_status.shader_id = 0; in Program()
1209 if (m_vertex_shader_status.shader_id) in ~Program()
1211 m_gl.deleteShader(m_vertex_shader_status.shader_id); in ~Program()
1213 m_vertex_shader_status.shader_id = 0; in ~Program()
1216 if (m_fragment_shader_status.shader_id) in ~Program()
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Dgl3cGLSLnoperspectiveTests.cpp42 void compile_shader(deqp::Context& context, glw::GLuint shader_id, const glw::GLchar* shader_code) in compile_shader() argument
51 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile_shader()
55 gl.compileShader(shader_id); in compile_shader()
59 gl.getShaderiv(shader_id, GL_COMPILE_STATUS, &status); in compile_shader()
69 gl.getShaderiv(shader_id, GL_INFO_LOG_LENGTH, &length); in compile_shader()
76 gl.getShaderInfoLog(shader_id, length, 0, &message[0]); in compile_shader()
Dgl3cGPUShader5Tests.cpp133 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile() argument
142 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile()
146 gl.compileShader(shader_id); in compile()
150 gl.getShaderiv(shader_id, GL_COMPILE_STATUS, &status); in compile()
160 gl.getShaderiv(shader_id, GL_INFO_LOG_LENGTH, &length); in compile()
167 gl.getShaderInfoLog(shader_id, length, 0, &message[0]); in compile()
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Dgl_shader.cc49 GLuint shader_id; in CompileShader() local
50 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glCreateShader, &shader_id, shader_type)); in CompileShader()
51 GlShader shader(shader_id); in CompileShader()
/external/mesa3d/src/gallium/drivers/r600/sb/
Dsb_core.cpp96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local
108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process()
142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process()
143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process()
145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process()
272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_vs.c46 substitute_vs(unsigned shader_id, const struct tgsi_token *old_tokens) in substitute_vs() argument
49 if (shader_id == 12) { in substitute_vs()
111 vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id, in svga_create_vs_state()
127 vs->base.id = svga->debug.shader_id++; in svga_create_vs_state()
Dsvga_pipe_ts.c69 tcs->base.id = svga->debug.shader_id++; in svga_create_tcs_state()
153 tes->base.id = svga->debug.shader_id++; in svga_create_tes_state()
/external/swiftshader/third_party/SPIRV-Tools/source/opt/
Dinst_debug_printf_pass.h33 InstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) in InstDebugPrintfPass() argument
34 : InstrumentPass(desc_set, shader_id, kInstValidationIdDebugPrintf) {} in InstDebugPrintfPass()
Dinst_buff_addr_check_pass.h32 InstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBuffAddrCheckPass() argument
33 : InstrumentPass(desc_set, shader_id, kInstValidationIdBuffAddr) {} in InstBuffAddrCheckPass()
Dinst_bindless_check_pass.h31 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass() argument
35 : InstrumentPass(desc_set, shader_id, kInstValidationIdBindless, in InstBindlessCheckPass()
Doptimizer.cpp868 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable, in CreateInstBindlessCheckPass() argument
872 desc_set, shader_id, desc_length_enable, desc_init_enable, in CreateInstBindlessCheckPass()
878 uint32_t shader_id) { in CreateInstDebugPrintfPass() argument
880 MakeUnique<opt::InstDebugPrintfPass>(desc_set, shader_id)); in CreateInstDebugPrintfPass()
884 uint32_t shader_id) { in CreateInstBuffAddrCheckPass() argument
886 MakeUnique<opt::InstBuffAddrCheckPass>(desc_set, shader_id)); in CreateInstBuffAddrCheckPass()
Dinstrument_pass.h87 InstrumentPass(uint32_t desc_set, uint32_t shader_id, uint32_t validation_id,
91 shader_id_(shader_id), in Pass()
/external/angle/third_party/vulkan-deps/spirv-tools/src/source/opt/
Dinst_debug_printf_pass.h33 InstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) in InstDebugPrintfPass() argument
34 : InstrumentPass(desc_set, shader_id, kInstValidationIdDebugPrintf) {} in InstDebugPrintfPass()
Dinst_buff_addr_check_pass.h32 InstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBuffAddrCheckPass() argument
33 : InstrumentPass(desc_set, shader_id, kInstValidationIdBuffAddr) {} in InstBuffAddrCheckPass()
Dinst_bindless_check_pass.h31 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass() argument
35 : InstrumentPass(desc_set, shader_id, kInstValidationIdBindless, in InstBindlessCheckPass()
Doptimizer.cpp878 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable, in CreateInstBindlessCheckPass() argument
882 desc_set, shader_id, desc_length_enable, desc_init_enable, in CreateInstBindlessCheckPass()
888 uint32_t shader_id) { in CreateInstDebugPrintfPass() argument
890 MakeUnique<opt::InstDebugPrintfPass>(desc_set, shader_id)); in CreateInstDebugPrintfPass()
894 uint32_t shader_id) { in CreateInstBuffAddrCheckPass() argument
896 MakeUnique<opt::InstBuffAddrCheckPass>(desc_set, shader_id)); in CreateInstBuffAddrCheckPass()
/external/deqp-deps/SPIRV-Tools/source/opt/
Dinst_debug_printf_pass.h33 InstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) in InstDebugPrintfPass() argument
34 : InstrumentPass(desc_set, shader_id, kInstValidationIdDebugPrintf) {} in InstDebugPrintfPass()
Dinst_buff_addr_check_pass.h32 InstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBuffAddrCheckPass() argument
33 : InstrumentPass(desc_set, shader_id, kInstValidationIdBuffAddr) {} in InstBuffAddrCheckPass()
Dinst_bindless_check_pass.h31 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass() argument
35 : InstrumentPass(desc_set, shader_id, kInstValidationIdBindless, in InstBindlessCheckPass()
Doptimizer.cpp868 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable, in CreateInstBindlessCheckPass() argument
872 desc_set, shader_id, desc_length_enable, desc_init_enable, in CreateInstBindlessCheckPass()
878 uint32_t shader_id) { in CreateInstDebugPrintfPass() argument
880 MakeUnique<opt::InstDebugPrintfPass>(desc_set, shader_id)); in CreateInstDebugPrintfPass()
884 uint32_t shader_id) { in CreateInstBuffAddrCheckPass() argument
886 MakeUnique<opt::InstBuffAddrCheckPass>(desc_set, shader_id)); in CreateInstBuffAddrCheckPass()
/external/angle/third_party/vulkan-deps/spirv-tools/src/include/spirv-tools/
Doptimizer.hpp742 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable = false,
766 uint32_t shader_id);
778 uint32_t shader_id);
/external/deqp/external/openglcts/modules/glesext/
DesextcTestCaseBase.hpp162 void shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count,
194 std::string getShaderSource(glw::GLuint shader_id);
195 std::string getCompilationInfoLog(glw::GLuint shader_id);
DesextcTestCaseBase.cpp347 void TestCaseBase::shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count, in shaderSourceSpecialized() argument
354 gl.shaderSource(shader_id, 1, &specialized_cstr, NULL); in shaderSourceSpecialized()
820 std::string TestCaseBase::getShaderSource(glw::GLuint shader_id) in getShaderSource() argument
826 gl.getShaderiv(shader_id, GL_SHADER_SOURCE_LENGTH, &length); in getShaderSource()
830 gl.getShaderSource(shader_id, length + 1, NULL, &result_vec[0]); in getShaderSource()
845 std::string TestCaseBase::getCompilationInfoLog(glw::GLuint shader_id) in getCompilationInfoLog() argument
847 return getInfoLog(LT_SHADER_OBJECT, shader_id); in getCompilationInfoLog()
/external/deqp-deps/SPIRV-Tools/include/spirv-tools/
Doptimizer.hpp735 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable = false,
759 uint32_t shader_id);
771 uint32_t shader_id);
/external/swiftshader/third_party/SPIRV-Tools/include/spirv-tools/
Doptimizer.hpp735 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable = false,
759 uint32_t shader_id);
771 uint32_t shader_id);

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