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Searched refs:sk_float_cos (Results 1 – 12 of 12) sorted by relevance

/external/skqp/gm/
Daddarc.cpp281 path.moveTo(centerX + innerRadius * sk_float_cos(startAngles[i]),
283 path.lineTo(centerX + outerRadius * sk_float_cos(startAngles[i]),
289 path.lineTo(centerX + innerRadius * sk_float_cos(endAngle),
/external/skia/gm/
Daddarc.cpp289 path.moveTo(centerX + innerRadius * sk_float_cos(startAngles[i]),
291 path.lineTo(centerX + outerRadius * sk_float_cos(startAngles[i]),
297 path.lineTo(centerX + innerRadius * sk_float_cos(endAngle),
/external/skqp/src/core/
DSkMath.cpp75 *cosValue = sk_float_cos(radians); in SkScalarSinCos()
DSkPath.cpp1379 singlePt.set(oval.centerX() + radiusX * sk_float_cos(endAngle), in arcTo()
/external/skqp/src/utils/
DSk3D.cpp46 float cot = sk_float_cos(halfAngle) / sk_float_sin(halfAngle); in Sk3Perspective()
/external/skqp/include/private/
DSkFloatingPoint.h40 #define sk_float_cos(x) cosf(x) macro
/external/skia/include/core/
DSkScalar.h45 #define SkScalarCos(radians) (float)sk_float_cos(radians)
/external/skqp/include/core/
DSkScalar.h45 #define SkScalarCos(radians) (float)sk_float_cos(radians)
/external/skia/include/private/
DSkFloatingPoint.h47 #define sk_float_cos(x) cosf(x) macro
/external/skia/modules/particles/src/
DSkParticleEffect.cpp405 c = sk_float_cos(fState.fSpin * deltaTime); in advanceTime()
471 c = sk_float_cos(spin * deltaTime); in advanceTime()
/external/skia/src/core/
DSkM44.cpp413 float cot = sk_float_cos(halfAngle) / sk_float_sin(halfAngle); in Perspective()
/external/skia/tests/
DSkVMTest.cpp2015 test(rad, sk_float_cos(rad), tol, [](skvm::F32 x) { in DEF_TEST()