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Searched refs:stencilState (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp2986 get(GL_STENCIL_TEST, &state->stencilState.stencilTestEnabled); in syncStencilFromNativeContext()
2987 if (state->stencilState.stencilTestEnabled != mStencilTestEnabled) in syncStencilFromNativeContext()
2989 mStencilTestEnabled = state->stencilState.stencilTestEnabled; in syncStencilFromNativeContext()
2993 get(GL_STENCIL_FUNC, &state->stencilState.stencilFrontFunc); in syncStencilFromNativeContext()
2994 get(GL_STENCIL_VALUE_MASK, &state->stencilState.stencilFrontMask); in syncStencilFromNativeContext()
2995 get(GL_STENCIL_REF, &state->stencilState.stencilFrontRef); in syncStencilFromNativeContext()
2996 if (state->stencilState.stencilFrontFunc != mStencilFrontFunc || in syncStencilFromNativeContext()
2997 state->stencilState.stencilFrontMask != mStencilFrontValueMask || in syncStencilFromNativeContext()
2998 state->stencilState.stencilFrontRef != mStencilFrontRef) in syncStencilFromNativeContext()
3000 mStencilFrontFunc = state->stencilState.stencilFrontFunc; in syncStencilFromNativeContext()
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DStateManagerGL.h102 StencilState stencilState; member
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp92 …mplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencil… in executeStencilCompare() argument
102 int maskedRef = stencilState.compMask & clampedStencilRef; \ in executeStencilCompare()
103 int maskedBuf = stencilState.compMask & stencilBufferValue; \ in executeStencilCompare()
111 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilCompare()
113 switch (stencilState.func) in executeStencilCompare()
130 …mplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencil… in executeStencilSFail() argument
141 …etPixStencil(maskedBitReplace(stencilBufferValue, (SFAIL_EXPRESSION), stencilState.writeMask), fra… in executeStencilSFail()
146 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilSFail()
148 switch (stencilState.sFail) in executeStencilSFail()
320 …mplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencil… in executeStencilDpFailAndPass() argument
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DrrFragmentOperations.hpp135 …mplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencil…
136 …mplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencil…
140 …mplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencil…
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleShaderBuiltInTests.cpp1940 …const auto stencilState = vk::makeStencilOpState(vk::VK_STENCIL_OP_KEEP, vk::VK_STENCIL_OP_KEEP, v… in iterate() local
1952 stencilState, // VkStencilOpState front; in iterate()
1953 stencilState, // VkStencilOpState back; in iterate()