Searched refs:stencilState (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 2986 get(GL_STENCIL_TEST, &state->stencilState.stencilTestEnabled); in syncStencilFromNativeContext() 2987 if (state->stencilState.stencilTestEnabled != mStencilTestEnabled) in syncStencilFromNativeContext() 2989 mStencilTestEnabled = state->stencilState.stencilTestEnabled; in syncStencilFromNativeContext() 2993 get(GL_STENCIL_FUNC, &state->stencilState.stencilFrontFunc); in syncStencilFromNativeContext() 2994 get(GL_STENCIL_VALUE_MASK, &state->stencilState.stencilFrontMask); in syncStencilFromNativeContext() 2995 get(GL_STENCIL_REF, &state->stencilState.stencilFrontRef); in syncStencilFromNativeContext() 2996 if (state->stencilState.stencilFrontFunc != mStencilFrontFunc || in syncStencilFromNativeContext() 2997 state->stencilState.stencilFrontMask != mStencilFrontValueMask || in syncStencilFromNativeContext() 2998 state->stencilState.stencilFrontRef != mStencilFrontRef) in syncStencilFromNativeContext() 3000 mStencilFrontFunc = state->stencilState.stencilFrontFunc; in syncStencilFromNativeContext() [all …]
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D | StateManagerGL.h | 102 StencilState stencilState; member
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/external/deqp/framework/referencerenderer/ |
D | rrFragmentOperations.cpp | 92 …mplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencil… in executeStencilCompare() argument 102 int maskedRef = stencilState.compMask & clampedStencilRef; \ in executeStencilCompare() 103 int maskedBuf = stencilState.compMask & stencilBufferValue; \ in executeStencilCompare() 111 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilCompare() 113 switch (stencilState.func) in executeStencilCompare() 130 …mplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencil… in executeStencilSFail() argument 141 …etPixStencil(maskedBitReplace(stencilBufferValue, (SFAIL_EXPRESSION), stencilState.writeMask), fra… in executeStencilSFail() 146 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilSFail() 148 switch (stencilState.sFail) in executeStencilSFail() 320 …mplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencil… in executeStencilDpFailAndPass() argument [all …]
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D | rrFragmentOperations.hpp | 135 …mplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencil… 136 …mplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencil… 140 …mplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencil…
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineMultisampleShaderBuiltInTests.cpp | 1940 …const auto stencilState = vk::makeStencilOpState(vk::VK_STENCIL_OP_KEEP, vk::VK_STENCIL_OP_KEEP, v… in iterate() local 1952 stencilState, // VkStencilOpState front; in iterate() 1953 stencilState, // VkStencilOpState back; in iterate()
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