/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 160 SwizzleType swizzleA : BITS(SWIZZLE_LAST); member 190 void setSwizzleA(SwizzleType swizzleA); 237 SwizzleType swizzleA; member in sw::Sampler
|
D | Sampler.cpp | 69 swizzleA = SWIZZLE_ALPHA; in Sampler() 103 state.swizzleA = swizzleA; in samplerState() 335 void Sampler::setSwizzleA(SwizzleType swizzleA) in setSwizzleA() argument 337 this->swizzleA = swizzleA; in setSwizzleA()
|
D | VertexProcessor.hpp | 267 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
|
D | PixelProcessor.hpp | 243 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
|
D | Renderer.hpp | 309 void setSwizzleA(SamplerType type, int sampler, SwizzleType swizzleA);
|
D | VertexProcessor.cpp | 650 void VertexProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) in setSwizzleA() argument 654 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleA(swizzleA); in setSwizzleA()
|
D | PixelProcessor.cpp | 495 void PixelProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) in setSwizzleA() argument 499 context->sampler[sampler].setSwizzleA(swizzleA); in setSwizzleA()
|
D | Renderer.cpp | 2534 void Renderer::setSwizzleA(SamplerType type, int sampler, SwizzleType swizzleA) in setSwizzleA() argument 2538 PixelProcessor::setSwizzleA(sampler, swizzleA); in setSwizzleA() 2542 VertexProcessor::setSwizzleA(sampler, swizzleA); in setSwizzleA()
|
/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_format_utils.cpp | 405 GLenum swizzleRGB, swizzleA; in GetFormatSwizzle() local 409 swizzleA = (angleFormat.alphaBits > 0 ? GL_GREEN : GL_ONE); in GetFormatSwizzle() 414 swizzleA = GL_RED; in GetFormatSwizzle() 419 internalSwizzle.swizzleAlpha = swizzleA; in GetFormatSwizzle()
|
/external/deqp/modules/gles3/functional/ |
D | es3fTextureSwizzleTests.cpp | 80 …at, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA); 103 …mat, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA) in Texture2DSwizzleCase() argument 111 , m_swizzleA (swizzleA) in Texture2DSwizzleCase()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.cpp | 310 bool Texture::setSwizzleA(GLenum swizzleA) in setSwizzleA() argument 312 switch(swizzleA) in setSwizzleA() 320 mSwizzleA = swizzleA; in setSwizzleA()
|
D | Texture.h | 123 bool setSwizzleA(GLenum swizzleA);
|
D | Context.cpp | 3199 GLenum swizzleA = texture->getSwizzleA(); in applyTextures() local 3208 device->setSwizzleA(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleA)); in applyTextures()
|
/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 261 (state.swizzleA != SWIZZLE_ALPHA)) in sampleTexture() 267 applySwizzle(state.swizzleA, c.w, col); in sampleTexture() 489 (state.swizzleA != SWIZZLE_ALPHA)) in sampleTexture() 495 applySwizzle(state.swizzleA, c.w, col); in sampleTexture()
|