/external/deqp/modules/gles3/functional/ |
D | es3fTextureSwizzleTests.cpp | 65 …ic void swizzle (tcu::Surface& surface, deUint32 swzR, deUint32 swzG, deUint32 swzB, deUint32 swzA) in swizzle() argument 72 ….setPixel(x, y, tcu::RGBA(swizzle(p, swzR), swizzle(p, swzG), swizzle(p, swzB), swizzle(p, swzA))); in swizzle() 285 deUint32 swzA; in init() member 316 deUint32 swzA = (chanNdx == 3) ? swz : defaultSwizzles[3]; in init() local 318 …e.c_str(), "Single-channel swizzle", GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, swzR, swzG, swzB, swzA)); in init() 333 deUint32 swzA = swizzleCases[caseNdx].swzA; in init() local 338 …text, name.c_str(), "Multi-channel swizzle", intFormat, format, dataType, swzR, swzG, swzB, swzA)); in init()
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D | es3fShaderTextureFunctionTests.cpp | 625 const IVec4& swzA = texCubeSwz[face]; in initTexture() local 626 IVec4 swzB = 1-swzA; in initTexture() 627 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture()
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/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
D | esextcTextureShadowLodFunctionsTest.cpp | 576 const IVec4& swzA = texCubeSwz[face]; in initTexture() local 577 IVec4 swzB = 1 - swzA; in initTexture() 578 Vec4 colorA = cBias + cScale * f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() 652 const IVec4& swzA = texCubeSwz[face]; in initTexture() local 653 IVec4 swzB = 1 - swzA; in initTexture() 654 Vec4 colorA = cBias + cScale * f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderTextureFunctionTests.cpp | 378 const IVec4& swzA = texCubeSwz[face]; in initTexture() local 379 IVec4 swzB = 1-swzA; in initTexture() 380 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture()
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/external/mesa3d/src/mesa/swrast/ |
D | s_texcombine.c | 563 const GLuint swzA = GET_SWZ(swizzle, 3); in swizzle_texels() local 578 texels[i][ACOMP] = vector[swzA]; in swizzle_texels()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 917 const IVec4& swzA = texCubeSwz[face]; in initTexture() local 918 IVec4 swzB = 1-swzA; in initTexture() 919 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture() 1122 const IVec4& swzA = texCubeSwz[face]; in initTexture() local 1123 IVec4 swzB = 1-swzA; in initTexture() 1124 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3])*layerCorr; in initTexture()
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