Searched refs:swzB (Results 1 – 6 of 6) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fTextureSwizzleTests.cpp | 65 static void swizzle (tcu::Surface& surface, deUint32 swzR, deUint32 swzG, deUint32 swzB, deUint32 s… in swizzle() argument 72 …surface.setPixel(x, y, tcu::RGBA(swizzle(p, swzR), swizzle(p, swzG), swizzle(p, swzB), swizzle(p, … in swizzle() 284 deUint32 swzB; in init() member 315 deUint32 swzB = (chanNdx == 2) ? swz : defaultSwizzles[2]; in init() local 318 …e.c_str(), "Single-channel swizzle", GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, swzR, swzG, swzB, swzA)); in init() 332 deUint32 swzB = swizzleCases[caseNdx].swzB; in init() local 338 …text, name.c_str(), "Multi-channel swizzle", intFormat, format, dataType, swzR, swzG, swzB, swzA)); in init()
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D | es3fShaderTextureFunctionTests.cpp | 626 IVec4 swzB = 1-swzA; in initTexture() local 628 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture()
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/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
D | esextcTextureShadowLodFunctionsTest.cpp | 577 IVec4 swzB = 1 - swzA; in initTexture() local 579 Vec4 colorB = cBias + cScale * f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() 653 IVec4 swzB = 1 - swzA; in initTexture() local 655 Vec4 colorB = cBias + cScale * f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderTextureFunctionTests.cpp | 379 IVec4 swzB = 1-swzA; in initTexture() local 381 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture()
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/external/mesa3d/src/mesa/swrast/ |
D | s_texcombine.c | 562 const GLuint swzB = GET_SWZ(swizzle, 2); in swizzle_texels() local 577 texels[i][BCOMP] = vector[swzB]; in swizzle_texels()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 918 IVec4 swzB = 1-swzA; in initTexture() local 920 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() 1123 IVec4 swzB = 1-swzA; in initTexture() local 1125 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3])*layerCorr; in initTexture()
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