Home
last modified time | relevance | path

Searched refs:swzB (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fTextureSwizzleTests.cpp65 static void swizzle (tcu::Surface& surface, deUint32 swzR, deUint32 swzG, deUint32 swzB, deUint32 s… in swizzle() argument
72 …surface.setPixel(x, y, tcu::RGBA(swizzle(p, swzR), swizzle(p, swzG), swizzle(p, swzB), swizzle(p, … in swizzle()
284 deUint32 swzB; in init() member
315 deUint32 swzB = (chanNdx == 2) ? swz : defaultSwizzles[2]; in init() local
318 …e.c_str(), "Single-channel swizzle", GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, swzR, swzG, swzB, swzA)); in init()
332 deUint32 swzB = swizzleCases[caseNdx].swzB; in init() local
338 …text, name.c_str(), "Multi-channel swizzle", intFormat, format, dataType, swzR, swzG, swzB, swzA)); in init()
Des3fShaderTextureFunctionTests.cpp626 IVec4 swzB = 1-swzA; in initTexture() local
628 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture()
/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp577 IVec4 swzB = 1 - swzA; in initTexture() local
579 Vec4 colorB = cBias + cScale * f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture()
653 IVec4 swzB = 1 - swzA; in initTexture() local
655 Vec4 colorB = cBias + cScale * f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture()
/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp379 IVec4 swzB = 1-swzA; in initTexture() local
381 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture()
/external/mesa3d/src/mesa/swrast/
Ds_texcombine.c562 const GLuint swzB = GET_SWZ(swizzle, 2); in swizzle_texels() local
577 texels[i][BCOMP] = vector[swzB]; in swizzle_texels()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp918 IVec4 swzB = 1-swzA; in initTexture() local
920 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture()
1123 IVec4 swzB = 1-swzA; in initTexture() local
1125 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3])*layerCorr; in initTexture()