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Searched refs:tex_base (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/freedreno/ir3/
Dir3_image.c39 mapping->tex_base = num_textures; in ir3_ibo_mapping_init()
63 return mapping->ssbo_to_tex[ssbo] + mapping->tex_base; in ir3_ssbo_to_tex()
87 return mapping->image_to_tex[image] + mapping->tex_base; in ir3_image_to_tex()
Dir3_compiler_nir.c1057 unsigned tex_base, samp_base, tex_idx, samp_idx; member
1081 info.tex_base = nir_intrinsic_desc_set(bindless_tex); in get_image_samp_tex_src()
1091 info.base = info.tex_base; in get_image_samp_tex_src()
1094 info.base = info.tex_base; in get_image_samp_tex_src()
1102 info.base = info.tex_base; in get_image_samp_tex_src()
1147 sam->cat5.tex_base = info.base; in emit_sam()
2063 info.tex_base = nir_intrinsic_desc_set(bindless_tex); in get_tex_samp_tex_src()
2092 (!bindless_tex || !bindless_samp || info.tex_base == info.samp_base)) { in get_tex_samp_tex_src()
2094 info.base = info.tex_base; in get_tex_samp_tex_src()
2097 info.base = info.tex_base; in get_tex_samp_tex_src()
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Dir3_print.c134 is_tex(instr) ? instr->cat5.tex_base : instr->cat6.base); in print_instr_name()
Dir3_shader.h471 uint8_t tex_base; /* the number of real textures, ie. image/ssbo start here */ member
Dir3.h263 unsigned tex_base : 3; member
297 unsigned tex_base : 3; member
Dir3.c485 cat5->s2en_bindless.base_hi = instr->cat5.tex_base >> 1; in emit_cat5()
486 cat5->base_lo = instr->cat5.tex_base & 1; in emit_cat5()
Dir3_parser.y747 | '.' T_BASE { instr->flags |= IR3_INSTR_B; instr->cat5.tex_base = $2; }
/external/mesa3d/src/gallium/drivers/freedreno/a5xx/
Dfd5_image.c207 emit_image_tex(ring, m->image_to_tex[index] + m->tex_base, &img, shader); in fd5_emit_images()
/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_compiler_tgsi.c2025 uint tex_base = 0; in assign_texture_units() local
2028 tex_base = c->specs->vertex_sampler_offset; in assign_texture_units()
2033 c->file[TGSI_FILE_SAMPLER].reg[idx].native.id = tex_base + idx; in assign_texture_units()
/external/mesa3d/src/gallium/drivers/freedreno/a6xx/
Dfd6_emit.c384 num_textures = v->image_mapping.tex_base; in fd6_emit_textures()