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Searched refs:textureAngleFormat (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
DTextureMtl.mm238 const angle::Format &textureAngleFormat,
257 ConvertDepthStencilData(regionSize, textureAngleFormat, bytesPerRow, bytesPer2DImage, data,
272 const angle::Format &textureAngleFormat,
285 ASSERT(!textureAngleFormat.depthBits || !textureAngleFormat.stencilBits);
288 ASSERT(!textureAngleFormat.isBlock);
295 contextMtl, textureAngleFormat, textureAngleFormat, textureAngleFormat.pixelWriteFunction,
311 const angle::Format &textureAngleFormat,
324 ASSERT(textureAngleFormat.depthBits && textureAngleFormat.stencilBits);
333 switch (textureAngleFormat.id)
360 contextMtl, textureAngleFormat, angleStagingDepthFormat,
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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp1485 const angle::Format *textureAngleFormat = nullptr; in getD3DTextureInfo() local
1504 textureAngleFormat = isNV12 ? &angle::Format::Get(angle::FormatID::R8_UNORM) in getD3DTextureInfo()
1509 textureAngleFormat = isNV12 ? &angle::Format::Get(angle::FormatID::R8G8_UNORM) in getD3DTextureInfo()
1519 ASSERT(textureAngleFormat); in getD3DTextureInfo()
1520 sizedInternalFormat = textureAngleFormat->glInternalFormat; in getD3DTextureInfo()
1542 textureAngleFormat = &d3d11_angle::GetFormat(desc.Format); in getD3DTextureInfo()
1543 ASSERT(textureAngleFormat); in getD3DTextureInfo()
1545 sizedInternalFormat = textureAngleFormat->glInternalFormat; in getD3DTextureInfo()
1607 *angleFormat = textureAngleFormat; in getD3DTextureInfo()