Searched refs:textureAngleFormat (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/metal/ |
D | TextureMtl.mm | 238 const angle::Format &textureAngleFormat, 257 ConvertDepthStencilData(regionSize, textureAngleFormat, bytesPerRow, bytesPer2DImage, data, 272 const angle::Format &textureAngleFormat, 285 ASSERT(!textureAngleFormat.depthBits || !textureAngleFormat.stencilBits); 288 ASSERT(!textureAngleFormat.isBlock); 295 contextMtl, textureAngleFormat, textureAngleFormat, textureAngleFormat.pixelWriteFunction, 311 const angle::Format &textureAngleFormat, 324 ASSERT(textureAngleFormat.depthBits && textureAngleFormat.stencilBits); 333 switch (textureAngleFormat.id) 360 contextMtl, textureAngleFormat, angleStagingDepthFormat, [all …]
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 1485 const angle::Format *textureAngleFormat = nullptr; in getD3DTextureInfo() local 1504 textureAngleFormat = isNV12 ? &angle::Format::Get(angle::FormatID::R8_UNORM) in getD3DTextureInfo() 1509 textureAngleFormat = isNV12 ? &angle::Format::Get(angle::FormatID::R8G8_UNORM) in getD3DTextureInfo() 1519 ASSERT(textureAngleFormat); in getD3DTextureInfo() 1520 sizedInternalFormat = textureAngleFormat->glInternalFormat; in getD3DTextureInfo() 1542 textureAngleFormat = &d3d11_angle::GetFormat(desc.Format); in getD3DTextureInfo() 1543 ASSERT(textureAngleFormat); in getD3DTextureInfo() 1545 sizedInternalFormat = textureAngleFormat->glInternalFormat; in getD3DTextureInfo() 1607 *angleFormat = textureAngleFormat; in getD3DTextureInfo()
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