/external/deqp/modules/gles2/functional/ |
D | es2fFboStateQueryTests.cpp | 89 GLuint textureID = 0; in test() local 90 glGenTextures(1, &textureID); in test() 91 glBindTexture(GL_TEXTURE_2D, textureID); in test() 95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test() 99 …ttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); in test() 102 glDeleteTextures(1, &textureID); in test() 145 GLuint textureID = 0; in test() local 147 glGenTextures(1, &textureID); in test() 148 glBindTexture(GL_TEXTURE_2D, textureID); in test() 152 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fFboStateQueryTests.cpp | 237 GLuint textureID = 0; in test() local 238 glGenTextures(1, &textureID); in test() 239 glBindTexture(GL_TEXTURE_2D, textureID); in test() 243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test() 247 …ttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); in test() 250 glDeleteTextures(1, &textureID); in test() 293 GLuint textureID = 0; in test() local 294 glGenTextures(1, &textureID); in test() 295 glBindTexture(GL_TEXTURE_2D, textureID); in test() 299 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel… in test() [all …]
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/external/angle/src/libANGLE/renderer/gl/cgl/ |
D | IOSurfaceSurfaceCGL.cpp | 162 GLuint textureID = textureGL->getTextureID(); in bindTexImage() local 163 stateManager->bindTexture(gl::TextureType::Rectangle, textureID); in bindTexImage() 175 if (IsError(initializeAlphaChannel(context, textureID))) in bindTexImage()
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/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | DXGISwapChainWindowSurfaceWGL.cpp | 189 GLuint textureID = textureGL->getTextureID(); in bindTexImage() local 200 mTextureHandle = mFunctionsWGL->dxRegisterObjectNV(mDeviceHandle, colorBuffer, textureID, in bindTexImage() 218 mTextureID = textureID; in bindTexImage()
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D | D3DTextureSurfaceWGL.cpp | 414 GLuint textureID = textureGL->getTextureID(); in bindTexImage() local 417 mDeviceHandle, mObject, textureID, GL_TEXTURE_2D, WGL_ACCESS_READ_WRITE_NV); in bindTexImage()
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/external/skia/src/gpu/gl/ |
D | GrGLTexture.h | 44 GrGLuint textureID() const { return fID; } in textureID() function
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D | GrGLTexture.cpp | 173 texture_id.appendU32(this->textureID()); in dumpMemoryStatistics()
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D | GrGLGpu.cpp | 828 this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); in onWritePixels() 872 this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); in onTransferPixelsTo() 1361 GL_CALL(ClearTexImage(tex->textureID(), i, externalFormat, externalType, in onCreateTexture() 1381 this->bindTextureToScratchUnit(texDesc.fTarget, tex->textureID()); in onCreateTexture() 2613 GrGpuResource::UniqueID textureID = texture->uniqueID(); in bindTexture() local 2615 if (fHWTextureUnitBindings[unitIdx].boundID(target) != textureID) { in bindTexture() 2617 GL_CALL(BindTexture(target, texture->textureID())); in bindTexture() 2618 fHWTextureUnitBindings[unitIdx].setBoundID(target, textureID); in bindTexture() 2813 void GrGLGpu::bindTextureToScratchUnit(GrGLenum target, GrGLint textureID) { in bindTextureToScratchUnit() argument 2823 GL_CALL(BindTexture(target, textureID)); in bindTextureToScratchUnit() [all …]
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D | GrGLRenderTarget.cpp | 203 glTex->target(), glTex->textureID(), in ensureDynamicMSAAAttachment()
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D | GrGLGpu.h | 417 void bindTextureToScratchUnit(GrGLenum target, GrGLint textureID);
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/external/angle/src/libANGLE/renderer/gl/eagl/ |
D | IOSurfaceSurfaceEAGL.mm | 179 GLuint textureID = textureGL->getTextureID(); 180 stateManager->bindTexture(gl::TextureType::_2D, textureID); 196 if (IsError(initializeAlphaChannel(context, textureID))) 222 mBoundTextureID = textureID;
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/external/deqp/modules/glshared/ |
D | glsTextureStateQueryTests.cpp | 1617 GLuint textureID = 0; in test() local 1619 gl.glGenTextures(1, &textureID); in test() 1620 gl.glBindTexture(m_target, textureID); in test() 1633 gl.glDeleteTextures(1, &textureID); in test() 1641 GLuint textureID = 0; in test() local 1643 gl.glGenTextures(1, &textureID); in test() 1644 gl.glBindTexture(m_target, textureID); in test() 1659 gl.glDeleteTextures(1, &textureID); in test() 1686 GLuint textureID = 0; in test() local 1688 gl.glGenTextures(1, &textureID); in test() [all …]
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/external/skqp/src/gpu/gl/ |
D | GrGLTexture.h | 106 GrGLuint textureID() const { return fID; } in textureID() function
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D | GrGLTexture.cpp | 159 texture_id.appendU32(this->textureID()); in dumpMemoryStatistics()
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D | GrGLGpu.cpp | 797 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); in onWritePixels() 868 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); in onTransferPixels() 1603 GL_CALL(ClearTexImage(tex->textureID(), 0, GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, &kZero)); in onCreateTexture() 2957 GrGpuResource::UniqueID textureID = texture->uniqueID(); in bindTexture() local 2959 if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) { in bindTexture() 2961 GL_CALL(BindTexture(target, texture->textureID())); in bindTexture() 2962 fHWBoundTextureUniqueIDs[unitIdx] = textureID; in bindTexture() 3190 GrGLuint texID = texture->textureID(); in bindSurfaceFBOForPixelOps() 3701 GL_CALL(BindTexture(dstTex->target(), dstTex->textureID())); in copySurfaceAsCopyTexSubImage() 3788 GL_CALL(BindTexture(target, glTex->textureID())); in onRegenerateMipMapLevels() [all …]
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D | GrGLCreateNullInterface.cpp | 431 GrGLuint textureID, GrGLint level) override { in framebufferTexture2D() argument
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/external/deqp/modules/gles2/stress/ |
D | es2sSpecialFloatTests.cpp | 259 GLuint textureID = 0; in drawTestPattern() local 276 gl.genTextures(1, &textureID); in drawTestPattern() 277 gl.bindTexture(GL_TEXTURE_2D, textureID); in drawTestPattern() 301 if (textureID) in drawTestPattern() 302 gl.deleteTextures(1, &textureID); in drawTestPattern()
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/external/skqp/src/utils/ |
D | SkCanvasStateUtils.cpp | 73 int32_t textureID; member
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/external/skia/src/utils/ |
D | SkCanvasStateUtils.cpp | 74 int32_t textureID; member
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/external/deqp/modules/gles3/stress/ |
D | es3sSpecialFloatTests.cpp | 267 GLuint textureID = 0; in drawTestPattern() local 284 gl.genTextures(1, &textureID); in drawTestPattern() 285 gl.bindTexture(GL_TEXTURE_2D, textureID); in drawTestPattern() 309 if (textureID) in drawTestPattern() 310 gl.deleteTextures(1, &textureID); in drawTestPattern()
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/external/angle/src/libANGLE/capture/ |
D | FrameCapture.cpp | 3004 gl::TextureID textureID = bindings[bindingIndex].id(); in CaptureMidExecutionSetup() local 3006 if (textureID.value != 0) in CaptureMidExecutionSetup() 3015 if (currentTextureBindings[textureType] != textureID) in CaptureMidExecutionSetup() 3017 cap(CaptureBindTexture(replayState, true, textureType, textureID)); in CaptureMidExecutionSetup() 3018 currentTextureBindings[textureType] = textureID; in CaptureMidExecutionSetup()
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