Searched refs:triangleIndices (Results 1 – 9 of 9) sorted by relevance
18 SkTDArray<uint16_t> triangleIndices; in DEF_TEST() local28 &triangleIndices)); in DEF_TEST()35 triangleIndices.rewind(); in DEF_TEST()37 &triangleIndices)); in DEF_TEST()45 triangleIndices.rewind(); in DEF_TEST()47 &triangleIndices)); in DEF_TEST()56 triangleIndices.rewind(); in DEF_TEST()58 &triangleIndices)); in DEF_TEST()68 triangleIndices.rewind(); in DEF_TEST()70 &triangleIndices)); in DEF_TEST()[all …]
104 SkTDArray<uint16_t>* triangleIndices);
1555 SkTDArray<uint16_t>* triangleIndices) { in SkTriangulateSimplePolygon() argument1635 triangleIndices->setReserve(triangleIndices->count() + 3 * (polygonSize - 2)); in SkTriangulateSimplePolygon()1668 auto indices = triangleIndices->append(3); in SkTriangulateSimplePolygon()1689 *triangleIndices->push() = indexMap[vertex->fIndex]; in SkTriangulateSimplePolygon()
107 SkTDArray<uint16_t>* triangleIndices);
1603 SkTDArray<uint16_t>* triangleIndices) { in SkTriangulateSimplePolygon() argument1683 triangleIndices->setReserve(triangleIndices->count() + 3 * (polygonSize - 2)); in SkTriangulateSimplePolygon()1716 auto indices = triangleIndices->append(3); in SkTriangulateSimplePolygon()1737 *triangleIndices->push() = indexMap[vertex->fIndex]; in SkTriangulateSimplePolygon()
91 SkTDArray<uint16_t> triangleIndices; in onDraw() local94 &triangleIndices); in onDraw()
85 SkTDArray<uint16_t> triangleIndices; in onDraw() local88 &triangleIndices); in onDraw()
534 …unsigned int triangleIndices[MaxBatchSize + 1][3]; // One extra for SIMD width overrun. TODO: Adj… in processVertices() local538 triangleIndices, in processVertices()557 draw->vertexRoutine(&batch->triangles.front().v0, &triangleIndices[0][0], &vertexTask, draw->data); in processVertices()