• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkOffsetPolygon_DEFINED
9 #define SkOffsetPolygon_DEFINED
10 
11 #include <functional>
12 
13 #include "SkTDArray.h"
14 #include "SkPoint.h"
15 
16 /**
17  * Generates a polygon that is inset a constant from the boundary of a given convex polygon.
18  *
19  * @param inputPolygonVerts  Array of points representing the vertices of the original polygon.
20  *  It should be convex and have no coincident points.
21  * @param inputPolygonSize  Number of vertices in the original polygon.
22  * @param inset  How far we wish to inset the polygon. This should be a positive value.
23  * @param insetPolygon  The resulting inset polygon, if any.
24  * @return true if an inset polygon exists, false otherwise.
25  */
26 bool SkInsetConvexPolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize,
27                           SkScalar inset, SkTDArray<SkPoint>* insetPolygon);
28 
29 /**
30  * Generates a simple polygon (if possible) that is offset a constant distance from the boundary
31  * of a given simple polygon.
32  * The input polygon must be simple and have no coincident vertices or collinear edges.
33  *
34  * @param inputPolygonVerts  Array of points representing the vertices of the original polygon.
35  * @param inputPolygonSize  Number of vertices in the original polygon.
36  * @param offset How far we wish to offset the polygon.
37  *   Positive values indicate insetting, negative values outsetting.
38  * @param offsetPolgon  The resulting offset polygon, if any.
39  * @param polygonIndices  The indices of the original polygon that map to the new one.
40  * @return true if an offset simple polygon exists, false otherwise.
41  */
42 bool SkOffsetSimplePolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize,
43                            SkScalar offset, SkTDArray<SkPoint>* offsetPolygon,
44                            SkTDArray<int>* polygonIndices = nullptr);
45 
46 /**
47  * Compute the number of points needed for a circular join when offsetting a vertex.
48  * The lengths of offset0 and offset1 don't have to equal |offset| -- only the direction matters.
49  * The segment lengths will be approximately four pixels.
50  *
51  * @param offset0  Starting offset vector direction.
52  * @param offset1  Ending offset vector direction.
53  * @param offset  Offset value (can be negative).
54  * @param rotSin  Sine of rotation delta per step.
55  * @param rotCos  Cosine of rotation delta per step.
56  * @param n  Number of steps to fill out the arc.
57  * @return true for success, false otherwise
58  */
59 bool SkComputeRadialSteps(const SkVector& offset0, const SkVector& offset1, SkScalar offset,
60                           SkScalar* rotSin, SkScalar* rotCos, int* n);
61 
62 /**
63  * Determine winding direction for a polygon.
64  * The input polygon must be simple or the result will be meaningless.
65  *
66  * @param polygonVerts  Array of points representing the vertices of the polygon.
67  * @param polygonSize  Number of vertices in the polygon.
68  * @return 1 for cw, -1 for ccw, and 0 if zero signed area (either degenerate or self-intersecting).
69  *         The y-axis is assumed to be pointing down.
70  */
71 int SkGetPolygonWinding(const SkPoint* polygonVerts, int polygonSize);
72 
73 /**
74  * Determine whether a polygon is convex or not.
75  *
76  * @param polygonVerts  Array of points representing the vertices of the polygon.
77  * @param polygonSize  Number of vertices in the polygon.
78  * @return true if the polygon is convex, false otherwise.
79  */
80 bool SkIsConvexPolygon(const SkPoint* polygonVerts, int polygonSize);
81 
82 /**
83  * Determine whether a polygon is simple (i.e., not self-intersecting) or not.
84  * The input polygon must have no coincident vertices or the test will fail.
85  *
86  * @param polygonVerts  Array of points representing the vertices of the polygon.
87  * @param polygonSize  Number of vertices in the polygon.
88  * @return true if the polygon is simple, false otherwise.
89  */
90  bool SkIsSimplePolygon(const SkPoint* polygonVerts, int polygonSize);
91 
92  /**
93   * Compute indices to triangulate the given polygon.
94   * The input polygon must be simple (i.e. it is not self-intersecting)
95   * and have no coincident vertices or collinear edges.
96   *
97   * @param polygonVerts  Array of points representing the vertices of the polygon.
98   * @param indexMap Mapping from index in the given array to the final index in the triangulation.
99   * @param polygonSize  Number of vertices in the polygon.
100   * @param triangleIndices  Indices of the resulting triangulation.
101   * @return true if successful, false otherwise.
102   */
103  bool SkTriangulateSimplePolygon(const SkPoint* polygonVerts, uint16_t* indexMap, int polygonSize,
104                                  SkTDArray<uint16_t>* triangleIndices);
105 
106 // Experiment: doesn't handle really big floats (returns false), always returns true for count <= 3
107 bool SkIsPolyConvex_experimental(const SkPoint[], int count);
108 
109 #endif
110