/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | hlsl.promotions.frag | 10 uniform uint3 u3; 27 float3 Fn_R_F3U(out float3 p) { p = u3; return u3; } 31 int3 Fn_R_I3U(out int3 p) { p = u3; return u3; } 42 bool3 Fn_R_B3U(out bool3 p) { p = u3; return u3; } 47 double3 Fn_R_D3U(out double3 p) { p = u3; return u3; } 56 float3 r02 = u3; 60 int3 r11 = u3; 70 bool3 r31 = u3; 75 double3 r41 = u3; 82 r02 *= u3; [all …]
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D | hlsl.rw.atomics.frag | 34 uniform uint3 u3; 130 InterlockedAdd(g_tTex3du1[u3], u1); 131 InterlockedAdd(g_tTex3du1[u3], u1, out_u1); 132 InterlockedAnd(g_tTex3du1[u3], u1); 133 InterlockedAnd(g_tTex3du1[u3], u1, out_u1); 134 InterlockedCompareExchange(g_tTex3du1[u3], u1b, u1c, out_u1); 135 InterlockedExchange(g_tTex3du1[u3], u1, out_u1); 136 InterlockedMax(g_tTex3du1[u3], u1); 137 InterlockedMax(g_tTex3du1[u3], u1, out_u1); 138 InterlockedMin(g_tTex3du1[u3], u1); [all …]
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D | hlsl.automap.frag | 15 RWTexture3D <float4> u3 : register(u3); 45 u3;
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D | hlsl.shift.per-set.frag | 17 RWTexture3D <float4> u3 : register(u3, space2); 47 u3;
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/external/deqp-deps/glslang/Test/ |
D | hlsl.promotions.frag | 10 uniform uint3 u3; 27 float3 Fn_R_F3U(out float3 p) { p = u3; return u3; } 31 int3 Fn_R_I3U(out int3 p) { p = u3; return u3; } 42 bool3 Fn_R_B3U(out bool3 p) { p = u3; return u3; } 47 double3 Fn_R_D3U(out double3 p) { p = u3; return u3; } 56 float3 r02 = u3; 60 int3 r11 = u3; 70 bool3 r31 = u3; 75 double3 r41 = u3; 82 r02 *= u3; [all …]
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D | hlsl.rw.atomics.frag | 34 uniform uint3 u3; 130 InterlockedAdd(g_tTex3du1[u3], u1); 131 InterlockedAdd(g_tTex3du1[u3], u1, out_u1); 132 InterlockedAnd(g_tTex3du1[u3], u1); 133 InterlockedAnd(g_tTex3du1[u3], u1, out_u1); 134 InterlockedCompareExchange(g_tTex3du1[u3], u1b, u1c, out_u1); 135 InterlockedExchange(g_tTex3du1[u3], u1, out_u1); 136 InterlockedMax(g_tTex3du1[u3], u1); 137 InterlockedMax(g_tTex3du1[u3], u1, out_u1); 138 InterlockedMin(g_tTex3du1[u3], u1); [all …]
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D | hlsl.automap.frag | 15 RWTexture3D <float4> u3 : register(u3); 45 u3;
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D | hlsl.shift.per-set.frag | 17 RWTexture3D <float4> u3 : register(u3, space2); 47 u3;
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/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/ |
D | hlsl.rw.atomics.frag.out | 11 …uniform 2-component vector of uint u2, uniform 3-component vector of uint u3, uniform uint u1b, … 15 …uniform 2-component vector of uint u2, uniform 3-component vector of uint u3, uniform uint u1b, … 23 …uniform 2-component vector of uint u2, uniform 3-component vector of uint u3, uniform uint u1b, … 27 …uniform 2-component vector of uint u2, uniform 3-component vector of uint u3, uniform uint u1b, … 33 …uniform 2-component vector of uint u2, uniform 3-component vector of uint u3, uniform uint u1b, … 37 …uniform 2-component vector of uint u2, uniform 3-component vector of uint u3, uniform uint u1b, … 45 …uniform 2-component vector of uint u2, uniform 3-component vector of uint u3, uniform uint u1b, … 49 …uniform 2-component vector of uint u2, uniform 3-component vector of uint u3, uniform uint u1b, … 57 …uniform 2-component vector of uint u2, uniform 3-component vector of uint u3, uniform uint u1b, … 61 …uniform 2-component vector of uint u2, uniform 3-component vector of uint u3, uniform uint u1b, … [all …]
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D | spv.shiftOps.frag.out | 17 Name 27 "u3" 25 Decorate 27(u3) Flat 26 Decorate 27(u3) Location 3 45 27(u3): 26(ptr) Variable Input 60 28: 17(ivec3) Load 27(u3)
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D | hlsl.promotions.frag.out | 28 …niform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-componen… 34 …niform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-componen… 44 0:27 u3: direct index for structure ( uniform 3-component vector of uint) 45 …niform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-componen… 50 0:27 u3: direct index for structure ( uniform 3-component vector of uint) 51 …niform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-componen… 62 …niform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-componen… 68 …niform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-componen… 79 …niform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-componen… 85 …niform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-componen… [all …]
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D | spv.310.bitcast.frag.out | 26 Name 139 "u3" 63 Decorate 139(u3) RelaxedPrecision 64 Decorate 139(u3) Flat 65 Decorate 139(u3) Location 6 116 139(u3): 138(ptr) Variable Input 226 140: 73(ivec3) Load 139(u3)
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/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.rw.atomics.frag.out | 11 …uniform 2-component vector of uint u2, uniform 3-component vector of uint u3, uniform uint u1b, … 15 …uniform 2-component vector of uint u2, uniform 3-component vector of uint u3, uniform uint u1b, … 23 …uniform 2-component vector of uint u2, uniform 3-component vector of uint u3, uniform uint u1b, … 27 …uniform 2-component vector of uint u2, uniform 3-component vector of uint u3, uniform uint u1b, … 33 …uniform 2-component vector of uint u2, uniform 3-component vector of uint u3, uniform uint u1b, … 37 …uniform 2-component vector of uint u2, uniform 3-component vector of uint u3, uniform uint u1b, … 45 …uniform 2-component vector of uint u2, uniform 3-component vector of uint u3, uniform uint u1b, … 49 …uniform 2-component vector of uint u2, uniform 3-component vector of uint u3, uniform uint u1b, … 57 …uniform 2-component vector of uint u2, uniform 3-component vector of uint u3, uniform uint u1b, … 61 …uniform 2-component vector of uint u2, uniform 3-component vector of uint u3, uniform uint u1b, … [all …]
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D | spv.shiftOps.frag.out | 17 Name 27 "u3" 25 Decorate 27(u3) Flat 26 Decorate 27(u3) Location 3 45 27(u3): 26(ptr) Variable Input 60 28: 17(ivec3) Load 27(u3)
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D | hlsl.promotions.frag.out | 28 …niform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-componen… 34 …niform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-componen… 44 0:27 u3: direct index for structure ( uniform 3-component vector of uint) 45 …niform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-componen… 50 0:27 u3: direct index for structure ( uniform 3-component vector of uint) 51 …niform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-componen… 62 …niform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-componen… 68 …niform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-componen… 79 …niform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-componen… 85 …niform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-componen… [all …]
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/external/apache-commons-compress/src/test/java/org/apache/commons/compress/archivers/zip/ |
D | ZipArchiveEntryTest.java | 67 final UnrecognizedExtraField u3 = new UnrecognizedExtraField(); in testExtraFields() local 68 u3.setHeaderId(new ZipShort(2)); in testExtraFields() 69 u3.setLocalFileDataData(new byte[] {1}); in testExtraFields() 70 ze.addExtraField(u3); in testExtraFields() 79 assertSame(u3, result[1]); in testExtraFields() 164 final UnrecognizedExtraField u3 = new UnrecognizedExtraField(); in testAddAsFirstExtraField() local 165 u3.setHeaderId(new ZipShort(2)); in testAddAsFirstExtraField() 166 u3.setLocalFileDataData(new byte[] {1}); in testAddAsFirstExtraField() 167 ze.addAsFirstExtraField(u3); in testAddAsFirstExtraField() 170 assertSame(u3, result[0]); in testAddAsFirstExtraField()
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/external/skia/tests/sksl/shared/ |
D | HexUnsigned.asm.frag | 14 OpName %u3 "u3" 71 %u3 = OpVariable %_ptr_Function_uint Function 82 OpStore %u3 %uint_2147483646 83 %39 = OpLoad %uint %u3 85 OpStore %u3 %40
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/external/libaom/libaom/aom_dsp/x86/ |
D | highbd_subtract_sse2.c | 27 __m128i u0, u1, u2, u3; in subtract_4x4() local 35 u3 = _mm_loadl_epi64((__m128i const *)(src + 3 * src_stride)); in subtract_4x4() 45 x3 = _mm_sub_epi16(u3, v3); in subtract_4x4() 59 __m128i u0, u1, u2, u3, u4, u5, u6, u7; in subtract_4x8() local 67 u3 = _mm_loadl_epi64((__m128i const *)(src + 3 * src_stride)); in subtract_4x8() 85 x3 = _mm_sub_epi16(u3, v3); in subtract_4x8() 111 __m128i u0, u1, u2, u3; in subtract_8x4() local 118 u3 = _mm_loadu_si128((__m128i const *)(src + 3 * src_stride)); in subtract_8x4() 128 x3 = _mm_sub_epi16(u3, v3); in subtract_8x4() 139 __m128i u0, u1, u2, u3, u4, u5, u6, u7; in subtract_8x8() local [all …]
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/external/e2fsprogs/lib/uuid/ |
D | uuid.h | 58 #define UUID_DEFINE(name,u0,u1,u2,u3,u4,u5,u6,u7,u8,u9,u10,u11,u12,u13,u14,u15) \ argument 59 …static const uuid_t name __attribute__ ((unused)) = {u0,u1,u2,u3,u4,u5,u6,u7,u8,u9,u10,u11,u12,u13… 61 #define UUID_DEFINE(name,u0,u1,u2,u3,u4,u5,u6,u7,u8,u9,u10,u11,u12,u13,u14,u15) \ argument 62 static const uuid_t name = {u0,u1,u2,u3,u4,u5,u6,u7,u8,u9,u10,u11,u12,u13,u14,u15}
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/external/tensorflow/tensorflow/core/kernels/ |
D | cross_op_test.cc | 63 const float u1 = -0.669, u2 = -0.509, u3 = 0.125; in TEST_F() local 65 const float s1 = u2 * v3 - u3 * v2; in TEST_F() 66 const float s2 = u3 * v1 - u1 * v3; in TEST_F() 69 AddInputFromArray<float>(TensorShape({3}), {u1, u2, u3}); in TEST_F()
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D | cross_op.h | 39 auto u3 = in0_data.template chip<1>(2); in operator() local 45 s1.device(d) = u2 * v3 - u3 * v2; in operator() 46 s2.device(d) = u3 * v1 - u1 * v3; in operator()
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/external/python/cpython3/Lib/test/ |
D | test_userdict.py | 64 u3 = collections.UserDict(u2) 65 u3["two"] = 2 66 u3["three"] = 3 69 del u3["three"] 70 self.assertRaises(KeyError, u3.__delitem__, "three") 73 u3.clear() 74 self.assertEqual(u3, {})
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/external/llvm-project/clang/test/CodeGen/ |
D | builtin-preserve-access-index.c | 131 union u3 { union 146 const void *unit14(union u3 *arg) { in unit14() 162 const void *unit16(union u3 *arg) { in unit16()
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/external/apache-commons-math/src/main/java/org/apache/commons/math/geometry/ |
D | Vector3D.java | 154 double a3, Vector3D u3) { in Vector3D() argument 155 this.x = a1 * u1.x + a2 * u2.x + a3 * u3.x; in Vector3D() 156 this.y = a1 * u1.y + a2 * u2.y + a3 * u3.y; in Vector3D() 157 this.z = a1 * u1.z + a2 * u2.z + a3 * u3.z; in Vector3D() 173 double a3, Vector3D u3, double a4, Vector3D u4) { in Vector3D() argument 174 this.x = a1 * u1.x + a2 * u2.x + a3 * u3.x + a4 * u4.x; in Vector3D() 175 this.y = a1 * u1.y + a2 * u2.y + a3 * u3.y + a4 * u4.y; in Vector3D() 176 this.z = a1 * u1.z + a2 * u2.z + a3 * u3.z + a4 * u4.z; in Vector3D()
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/external/llvm-project/clang-tools-extra/test/clang-tidy/checkers/ |
D | cert-static-object-exception.cpp | 117 thread_local U u3; variable 136 thread_local U u3; // ok in f() local 170 thread_local U u3; variable 197 thread_local U u3; // ok in f() local
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