Home
last modified time | relevance | path

Searched refs:uint4 (Results 1 – 25 of 231) sorted by relevance

12345678910

/external/swiftshader/third_party/astc-encoder/Source/
Dastc_color_unquantize.cpp29 uint4* output0, in rgb_delta_unpack()
30 uint4* output1 in rgb_delta_unpack()
144 uint4* output0, in rgb_unpack()
145 uint4* output1 in rgb_unpack()
191 uint4* output0, in rgba_unpack()
192 uint4* output1 in rgba_unpack()
210 uint4* output0, in rgba_delta_unpack()
211 uint4* output1 in rgba_delta_unpack()
244 uint4* output0, in rgb_scale_unpack()
245 uint4* output1 in rgb_scale_unpack()
[all …]
Dastc_mathlib.h120 typedef vtype4<unsigned int> uint4; typedef
123 static inline uint4 operator+(uint4 p, uint4 q) { return uint4( p.x + q.x, p.y + q.y, p.z …
126 static inline uint4 operator-(uint4 p, uint4 q) { return uint4( p.x - q.x, p.y - q.y, p.z …
129 static inline uint4 operator*(uint4 p, uint4 q) { return uint4( p.x * q.x, p.y * q.y, p.z …
132 static inline uint4 operator*(uint4 p, uint32_t q) { return uint4( p.x * q, p.y * q, p.z * q,…
135 static inline uint4 operator*(uint32_t p, uint4 q) { return q * p; }
/external/deqp-deps/glslang/Test/
Dhlsl.rw.bracket.frag5 RWTexture1D <uint4> g_tTex1du4;
9 RWTexture2D <uint4> g_tTex2du4;
13 RWTexture3D <uint4> g_tTex3du4;
17 RWTexture1DArray <uint4> g_tTex1du4a;
21 RWTexture2DArray <uint4> g_tTex2du4a;
40 uniform uint4 uu4;
43 uint4 Fn1(in uint4 x) { return x; }
47 void Fn2(out uint4 x) { x = uint4(0); }
61 uint4 r02 = g_tTex1du4[c1];
66 uint4 r12 = g_tTex2du4[c2];
[all …]
Dhlsl.gathercmpRGBA.basic.dx10.frag7 Texture1D <uint4> g_tTex1du4;
11 Texture2D <uint4> g_tTex2du4;
15 Texture3D <uint4> g_tTex3du4;
19 TextureCube <uint4> g_tTexcdu4;
40 uint4 txval02 = g_tTex2du4 . GatherCmpRed(g_sSampCmp, c2, 0.75);
44 uint4 txval12 = g_tTex2du4 . GatherCmpGreen(g_sSampCmp, c2, 0.75);
48 uint4 txval22 = g_tTex2du4 . GatherCmpBlue(g_sSampCmp, c2, 0.75);
52 uint4 txval32 = g_tTex2du4 . GatherCmpAlpha(g_sSampCmp, c2, 0.75);
56 uint4 txval82 = g_tTex2du4 . GatherCmp(g_sSampCmp, c2, 0.75);
62 uint4 txval42 = g_tTexcdu4 . GatherCmpRed(g_sSampCmp, c3, 0.75);
[all …]
Dhlsl.gatherRGBA.offset.dx10.frag8 Texture1D <uint4> g_tTex1du4;
12 Texture2D <uint4> g_tTex2du4;
16 Texture3D <uint4> g_tTex3du4;
20 TextureCube <uint4> g_tTexcdu4;
48 uint4 txval021 = g_tTex2du4 . GatherRed(g_sSamp, c2, o2);
52 uint4 txval024 = g_tTex2du4 . GatherRed(g_sSamp, c2, o2, o2, o2, o2);
56 // uint4 txval02s = g_tTex2du4 . GatherRed(g_sSamp, c2, o2, status);
60 // uint4 txval024s = g_tTex2du4 . GatherRed(g_sSamp, c2, o2, o2, o2, o2, status);
64 uint4 txval121 = g_tTex2du4 . GatherGreen(g_sSamp, c2, o2);
68 uint4 txval124 = g_tTex2du4 . GatherGreen(g_sSamp, c2, o2, o2, o2, o2);
[all …]
Dhlsl.gatherRGBA.basic.dx10.frag8 Texture1D <uint4> g_tTex1du4;
12 Texture2D <uint4> g_tTex2du4;
16 Texture3D <uint4> g_tTex3du4;
20 TextureCube <uint4> g_tTexcdu4;
41 uint4 txval02 = g_tTex2du4 . GatherRed(g_sSamp, c2);
45 uint4 txval12 = g_tTex2du4 . GatherGreen(g_sSamp, c2);
49 uint4 txval22 = g_tTex2du4 . GatherBlue(g_sSamp, c2);
53 uint4 txval32 = g_tTex2du4 . GatherAlpha(g_sSamp, c2);
59 uint4 txval42 = g_tTexcdu4 . GatherRed(g_sSamp, c3);
63 uint4 txval52 = g_tTexcdu4 . GatherGreen(g_sSamp, c3);
[all …]
Dhlsl.gathercmpRGBA.offsetarray.dx10.frag5 Texture1DArray <uint4> g_tTex1du4a;
9 Texture2DArray <uint4> g_tTex2du4a;
13 TextureCubeArray <uint4> g_tTexcdu4a;
41 uint4 txval421 = g_tTex2du4a . GatherCmp(g_sSampCmp, c3, 0.75, o2);
45 uint4 txval021 = g_tTex2du4a . GatherCmpRed(g_sSampCmp, c3, 0.75, o2);
49 uint4 txval024 = g_tTex2du4a . GatherCmpRed(g_sSampCmp, c3, 0.75, o2, o2, o2, o2);
53 // uint4 txval02s = g_tTex2du4a . GatherCmpRed(g_sSampCmp, c3, 0.75, o2, status);
57 // uint4 txval024s = g_tTex2du4a . GatherCmpRed(g_sSampCmp, c3, 0.75, o2, o2, o2, o2, status);
61 uint4 txval121 = g_tTex2du4a . GatherCmpGreen(g_sSampCmp, c3, 0.75, o2);
65 uint4 txval124 = g_tTex2du4a . GatherCmpGreen(g_sSampCmp, c3, 0.75, o2, o2, o2, o2);
[all …]
Dhlsl.gathercmpRGBA.array.dx10.frag5 Texture1DArray <uint4> g_tTex1du4a;
9 Texture2DArray <uint4> g_tTex2du4a;
13 TextureCubeArray <uint4> g_tTexcdu4a;
34 uint4 txval82 = g_tTex2du4a . GatherCmp(g_sSampCmp, c3, .75);
38 uint4 txval02 = g_tTex2du4a . GatherCmpRed(g_sSampCmp, c3, .75);
42 uint4 txval12 = g_tTex2du4a . GatherCmpGreen(g_sSampCmp, c3, .75);
46 uint4 txval22 = g_tTex2du4a . GatherCmpBlue(g_sSampCmp, c3, .75);
50 uint4 txval32 = g_tTex2du4a . GatherCmpAlpha(g_sSampCmp, c3, .75);
56 uint4 txval42 = g_tTexcdu4a . GatherCmpRed(g_sSampCmp, c4, .75);
60 uint4 txval52 = g_tTexcdu4a . GatherCmpGreen(g_sSampCmp, c4, .75);
[all …]
Dhlsl.gathercmpRGBA.offset.dx10.frag7 Texture1D <uint4> g_tTex1du4;
11 Texture2D <uint4> g_tTex2du4;
15 Texture3D <uint4> g_tTex3du4;
19 TextureCube <uint4> g_tTexcdu4;
47 uint4 txval021 = g_tTex2du4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,1));
51uint4 txval024 = g_tTex2du4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,1), int2(1,1), int2(1,1),…
55 uint4 txval421 = g_tTex2du4 . GatherCmp(g_sSampCmp, c2, 0.75, int2(1,1));
60 // uint4 txval121 = g_tTex2du4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0));
64 …// uint4 txval124 = g_tTex2du4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(…
68 // uint4 txval12s = g_tTex2du4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0), status);
[all …]
Dhlsl.gatherRGBA.offsetarray.dx10.frag6 Texture1DArray <uint4> g_tTex1du4a;
10 Texture2DArray <uint4> g_tTex2du4a;
14 TextureCubeArray <uint4> g_tTexcdu4a;
42 uint4 txval021 = g_tTex2du4a . GatherRed(g_sSamp, c3, o2);
46 uint4 txval024 = g_tTex2du4a . GatherRed(g_sSamp, c3, o2, o2, o2, o2);
50 // uint4 txval02s = g_tTex2du4a . GatherRed(g_sSamp, c3, o2, status);
54 // uint4 txval024s = g_tTex2du4a . GatherRed(g_sSamp, c3, o2, o2, o2, o2, status);
58 uint4 txval121 = g_tTex2du4a . GatherGreen(g_sSamp, c3, o2);
62 uint4 txval124 = g_tTex2du4a . GatherGreen(g_sSamp, c3, o2, o2, o2, o2);
66 // uint4 txval12s = g_tTex2du4a . GatherGreen(g_sSamp, c3, o2, status);
[all …]
Dhlsl.tx.bracket.frag5 Texture1D <uint4> g_tTex1du4;
9 Texture2D <uint4> g_tTex2du4;
13 Texture3D <uint4> g_tTex3du4;
17 Texture1DArray <uint4> g_tTex1du4a;
21 Texture2DArray <uint4> g_tTex2du4a;
39 uint4 Fn1(in uint4 x) { return x; }
53 uint4 r02 = g_tTex1du4[c1];
58 uint4 r12 = g_tTex2du4[c2];
63 uint4 r22 = g_tTex3du4[c3];
Dhlsl.gatherRGBA.array.dx10.frag6 Texture1DArray <uint4> g_tTex1du4a;
10 Texture2DArray <uint4> g_tTex2du4a;
14 TextureCubeArray <uint4> g_tTexcdu4a;
35 uint4 txval02 = g_tTex2du4a . GatherRed(g_sSamp, c3);
39 uint4 txval12 = g_tTex2du4a . GatherGreen(g_sSamp, c3);
43 uint4 txval22 = g_tTex2du4a . GatherBlue(g_sSamp, c3);
47 uint4 txval32 = g_tTex2du4a . GatherAlpha(g_sSamp, c3);
53 uint4 txval42 = g_tTexcdu4a . GatherRed(g_sSamp, c4);
57 uint4 txval52 = g_tTexcdu4a . GatherGreen(g_sSamp, c4);
61 uint4 txval62 = g_tTexcdu4a . GatherBlue(g_sSamp, c4);
[all …]
Dhlsl.samplelevel.basic.dx10.vert7 Texture1D <uint4> g_tTex1du4;
11 Texture2D <uint4> g_tTex2du4;
15 Texture3D <uint4> g_tTex3du4;
19 TextureCube <uint4> g_tTexcdu4;
32 uint4 txval12 = g_tTex1du4 . SampleLevel(g_sSamp, 0.3, 0.75);
36 uint4 txval22 = g_tTex2du4 . SampleLevel(g_sSamp, float2(0.5, 0.6), 0.75);
40 uint4 txval32 = g_tTex3du4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75);
44 uint4 txval42 = g_tTexcdu4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75);
Dhlsl.samplebias.basic.dx10.frag7 Texture1D <uint4> g_tTex1du4;
11 Texture2D <uint4> g_tTex2du4;
15 Texture3D <uint4> g_tTex3du4;
19 TextureCube <uint4> g_tTexcdu4;
33 uint4 txval12 = g_tTex1du4 . SampleBias(g_sSamp, 0.3, 0.5);
37 uint4 txval22 = g_tTex2du4 . SampleBias(g_sSamp, float2(0.5, 0.6), 0.5);
41 uint4 txval32 = g_tTex3du4 . SampleBias(g_sSamp, float3(0.7, 0.8, 0.9), 0.5);
45 uint4 txval42 = g_tTexcdu4 . SampleBias(g_sSamp, float3(0.7, 0.8, 0.9), 0.5);
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dhlsl.rw.bracket.frag5 RWTexture1D <uint4> g_tTex1du4;
9 RWTexture2D <uint4> g_tTex2du4;
13 RWTexture3D <uint4> g_tTex3du4;
17 RWTexture1DArray <uint4> g_tTex1du4a;
21 RWTexture2DArray <uint4> g_tTex2du4a;
40 uniform uint4 uu4;
43 uint4 Fn1(in uint4 x) { return x; }
47 void Fn2(out uint4 x) { x = uint4(0); }
61 uint4 r02 = g_tTex1du4[c1];
66 uint4 r12 = g_tTex2du4[c2];
[all …]
Dhlsl.gathercmpRGBA.basic.dx10.frag7 Texture1D <uint4> g_tTex1du4;
11 Texture2D <uint4> g_tTex2du4;
15 Texture3D <uint4> g_tTex3du4;
19 TextureCube <uint4> g_tTexcdu4;
40 uint4 txval02 = g_tTex2du4 . GatherCmpRed(g_sSampCmp, c2, 0.75);
44 uint4 txval12 = g_tTex2du4 . GatherCmpGreen(g_sSampCmp, c2, 0.75);
48 uint4 txval22 = g_tTex2du4 . GatherCmpBlue(g_sSampCmp, c2, 0.75);
52 uint4 txval32 = g_tTex2du4 . GatherCmpAlpha(g_sSampCmp, c2, 0.75);
56 uint4 txval82 = g_tTex2du4 . GatherCmp(g_sSampCmp, c2, 0.75);
62 uint4 txval42 = g_tTexcdu4 . GatherCmpRed(g_sSampCmp, c3, 0.75);
[all …]
Dhlsl.gatherRGBA.offset.dx10.frag8 Texture1D <uint4> g_tTex1du4;
12 Texture2D <uint4> g_tTex2du4;
16 Texture3D <uint4> g_tTex3du4;
20 TextureCube <uint4> g_tTexcdu4;
48 uint4 txval021 = g_tTex2du4 . GatherRed(g_sSamp, c2, o2);
52 uint4 txval024 = g_tTex2du4 . GatherRed(g_sSamp, c2, o2, o2, o2, o2);
56 // uint4 txval02s = g_tTex2du4 . GatherRed(g_sSamp, c2, o2, status);
60 // uint4 txval024s = g_tTex2du4 . GatherRed(g_sSamp, c2, o2, o2, o2, o2, status);
64 uint4 txval121 = g_tTex2du4 . GatherGreen(g_sSamp, c2, o2);
68 uint4 txval124 = g_tTex2du4 . GatherGreen(g_sSamp, c2, o2, o2, o2, o2);
[all …]
Dhlsl.gatherRGBA.basic.dx10.frag8 Texture1D <uint4> g_tTex1du4;
12 Texture2D <uint4> g_tTex2du4;
16 Texture3D <uint4> g_tTex3du4;
20 TextureCube <uint4> g_tTexcdu4;
41 uint4 txval02 = g_tTex2du4 . GatherRed(g_sSamp, c2);
45 uint4 txval12 = g_tTex2du4 . GatherGreen(g_sSamp, c2);
49 uint4 txval22 = g_tTex2du4 . GatherBlue(g_sSamp, c2);
53 uint4 txval32 = g_tTex2du4 . GatherAlpha(g_sSamp, c2);
59 uint4 txval42 = g_tTexcdu4 . GatherRed(g_sSamp, c3);
63 uint4 txval52 = g_tTexcdu4 . GatherGreen(g_sSamp, c3);
[all …]
Dhlsl.gathercmpRGBA.offsetarray.dx10.frag5 Texture1DArray <uint4> g_tTex1du4a;
9 Texture2DArray <uint4> g_tTex2du4a;
13 TextureCubeArray <uint4> g_tTexcdu4a;
41 uint4 txval421 = g_tTex2du4a . GatherCmp(g_sSampCmp, c3, 0.75, o2);
45 uint4 txval021 = g_tTex2du4a . GatherCmpRed(g_sSampCmp, c3, 0.75, o2);
49 uint4 txval024 = g_tTex2du4a . GatherCmpRed(g_sSampCmp, c3, 0.75, o2, o2, o2, o2);
53 // uint4 txval02s = g_tTex2du4a . GatherCmpRed(g_sSampCmp, c3, 0.75, o2, status);
57 // uint4 txval024s = g_tTex2du4a . GatherCmpRed(g_sSampCmp, c3, 0.75, o2, o2, o2, o2, status);
61 uint4 txval121 = g_tTex2du4a . GatherCmpGreen(g_sSampCmp, c3, 0.75, o2);
65 uint4 txval124 = g_tTex2du4a . GatherCmpGreen(g_sSampCmp, c3, 0.75, o2, o2, o2, o2);
[all …]
Dhlsl.gathercmpRGBA.array.dx10.frag5 Texture1DArray <uint4> g_tTex1du4a;
9 Texture2DArray <uint4> g_tTex2du4a;
13 TextureCubeArray <uint4> g_tTexcdu4a;
34 uint4 txval82 = g_tTex2du4a . GatherCmp(g_sSampCmp, c3, .75);
38 uint4 txval02 = g_tTex2du4a . GatherCmpRed(g_sSampCmp, c3, .75);
42 uint4 txval12 = g_tTex2du4a . GatherCmpGreen(g_sSampCmp, c3, .75);
46 uint4 txval22 = g_tTex2du4a . GatherCmpBlue(g_sSampCmp, c3, .75);
50 uint4 txval32 = g_tTex2du4a . GatherCmpAlpha(g_sSampCmp, c3, .75);
56 uint4 txval42 = g_tTexcdu4a . GatherCmpRed(g_sSampCmp, c4, .75);
60 uint4 txval52 = g_tTexcdu4a . GatherCmpGreen(g_sSampCmp, c4, .75);
[all …]
Dhlsl.gathercmpRGBA.offset.dx10.frag7 Texture1D <uint4> g_tTex1du4;
11 Texture2D <uint4> g_tTex2du4;
15 Texture3D <uint4> g_tTex3du4;
19 TextureCube <uint4> g_tTexcdu4;
47 uint4 txval021 = g_tTex2du4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,1));
51uint4 txval024 = g_tTex2du4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,1), int2(1,1), int2(1,1),…
55 uint4 txval421 = g_tTex2du4 . GatherCmp(g_sSampCmp, c2, 0.75, int2(1,1));
60 // uint4 txval121 = g_tTex2du4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0));
64 …// uint4 txval124 = g_tTex2du4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(…
68 // uint4 txval12s = g_tTex2du4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0), status);
[all …]
Dhlsl.gatherRGBA.offsetarray.dx10.frag6 Texture1DArray <uint4> g_tTex1du4a;
10 Texture2DArray <uint4> g_tTex2du4a;
14 TextureCubeArray <uint4> g_tTexcdu4a;
42 uint4 txval021 = g_tTex2du4a . GatherRed(g_sSamp, c3, o2);
46 uint4 txval024 = g_tTex2du4a . GatherRed(g_sSamp, c3, o2, o2, o2, o2);
50 // uint4 txval02s = g_tTex2du4a . GatherRed(g_sSamp, c3, o2, status);
54 // uint4 txval024s = g_tTex2du4a . GatherRed(g_sSamp, c3, o2, o2, o2, o2, status);
58 uint4 txval121 = g_tTex2du4a . GatherGreen(g_sSamp, c3, o2);
62 uint4 txval124 = g_tTex2du4a . GatherGreen(g_sSamp, c3, o2, o2, o2, o2);
66 // uint4 txval12s = g_tTex2du4a . GatherGreen(g_sSamp, c3, o2, status);
[all …]
Dhlsl.tx.bracket.frag5 Texture1D <uint4> g_tTex1du4;
9 Texture2D <uint4> g_tTex2du4;
13 Texture3D <uint4> g_tTex3du4;
17 Texture1DArray <uint4> g_tTex1du4a;
21 Texture2DArray <uint4> g_tTex2du4a;
39 uint4 Fn1(in uint4 x) { return x; }
53 uint4 r02 = g_tTex1du4[c1];
58 uint4 r12 = g_tTex2du4[c2];
63 uint4 r22 = g_tTex3du4[c3];
Dhlsl.gatherRGBA.array.dx10.frag6 Texture1DArray <uint4> g_tTex1du4a;
10 Texture2DArray <uint4> g_tTex2du4a;
14 TextureCubeArray <uint4> g_tTexcdu4a;
35 uint4 txval02 = g_tTex2du4a . GatherRed(g_sSamp, c3);
39 uint4 txval12 = g_tTex2du4a . GatherGreen(g_sSamp, c3);
43 uint4 txval22 = g_tTex2du4a . GatherBlue(g_sSamp, c3);
47 uint4 txval32 = g_tTex2du4a . GatherAlpha(g_sSamp, c3);
53 uint4 txval42 = g_tTexcdu4a . GatherRed(g_sSamp, c4);
57 uint4 txval52 = g_tTexcdu4a . GatherGreen(g_sSamp, c4);
61 uint4 txval62 = g_tTexcdu4a . GatherBlue(g_sSamp, c4);
[all …]
/external/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
DClear11.hlsl90 uint4 color_Uint : packoffset(c0);
187 uint4 color0 : SV_TARGET0;
193 uint4 color0 : SV_TARGET0;
194 uint4 color1 : SV_TARGET1;
200 uint4 color0 : SV_TARGET0;
201 uint4 color1 : SV_TARGET1;
202 uint4 color2 : SV_TARGET2;
208 uint4 color0 : SV_TARGET0;
209 uint4 color1 : SV_TARGET1;
210 uint4 color2 : SV_TARGET2;
[all …]

12345678910