/external/swiftshader/third_party/astc-encoder/Source/ |
D | astc_color_unquantize.cpp | 29 uint4* output0, in rgb_delta_unpack() 30 uint4* output1 in rgb_delta_unpack() 144 uint4* output0, in rgb_unpack() 145 uint4* output1 in rgb_unpack() 191 uint4* output0, in rgba_unpack() 192 uint4* output1 in rgba_unpack() 210 uint4* output0, in rgba_delta_unpack() 211 uint4* output1 in rgba_delta_unpack() 244 uint4* output0, in rgb_scale_unpack() 245 uint4* output1 in rgb_scale_unpack() [all …]
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D | astc_mathlib.h | 120 typedef vtype4<unsigned int> uint4; typedef 123 static inline uint4 operator+(uint4 p, uint4 q) { return uint4( p.x + q.x, p.y + q.y, p.z … 126 static inline uint4 operator-(uint4 p, uint4 q) { return uint4( p.x - q.x, p.y - q.y, p.z … 129 static inline uint4 operator*(uint4 p, uint4 q) { return uint4( p.x * q.x, p.y * q.y, p.z … 132 static inline uint4 operator*(uint4 p, uint32_t q) { return uint4( p.x * q, p.y * q, p.z * q,… 135 static inline uint4 operator*(uint32_t p, uint4 q) { return q * p; }
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/external/deqp-deps/glslang/Test/ |
D | hlsl.rw.bracket.frag | 5 RWTexture1D <uint4> g_tTex1du4; 9 RWTexture2D <uint4> g_tTex2du4; 13 RWTexture3D <uint4> g_tTex3du4; 17 RWTexture1DArray <uint4> g_tTex1du4a; 21 RWTexture2DArray <uint4> g_tTex2du4a; 40 uniform uint4 uu4; 43 uint4 Fn1(in uint4 x) { return x; } 47 void Fn2(out uint4 x) { x = uint4(0); } 61 uint4 r02 = g_tTex1du4[c1]; 66 uint4 r12 = g_tTex2du4[c2]; [all …]
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D | hlsl.gathercmpRGBA.basic.dx10.frag | 7 Texture1D <uint4> g_tTex1du4; 11 Texture2D <uint4> g_tTex2du4; 15 Texture3D <uint4> g_tTex3du4; 19 TextureCube <uint4> g_tTexcdu4; 40 uint4 txval02 = g_tTex2du4 . GatherCmpRed(g_sSampCmp, c2, 0.75); 44 uint4 txval12 = g_tTex2du4 . GatherCmpGreen(g_sSampCmp, c2, 0.75); 48 uint4 txval22 = g_tTex2du4 . GatherCmpBlue(g_sSampCmp, c2, 0.75); 52 uint4 txval32 = g_tTex2du4 . GatherCmpAlpha(g_sSampCmp, c2, 0.75); 56 uint4 txval82 = g_tTex2du4 . GatherCmp(g_sSampCmp, c2, 0.75); 62 uint4 txval42 = g_tTexcdu4 . GatherCmpRed(g_sSampCmp, c3, 0.75); [all …]
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D | hlsl.gatherRGBA.offset.dx10.frag | 8 Texture1D <uint4> g_tTex1du4; 12 Texture2D <uint4> g_tTex2du4; 16 Texture3D <uint4> g_tTex3du4; 20 TextureCube <uint4> g_tTexcdu4; 48 uint4 txval021 = g_tTex2du4 . GatherRed(g_sSamp, c2, o2); 52 uint4 txval024 = g_tTex2du4 . GatherRed(g_sSamp, c2, o2, o2, o2, o2); 56 // uint4 txval02s = g_tTex2du4 . GatherRed(g_sSamp, c2, o2, status); 60 // uint4 txval024s = g_tTex2du4 . GatherRed(g_sSamp, c2, o2, o2, o2, o2, status); 64 uint4 txval121 = g_tTex2du4 . GatherGreen(g_sSamp, c2, o2); 68 uint4 txval124 = g_tTex2du4 . GatherGreen(g_sSamp, c2, o2, o2, o2, o2); [all …]
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D | hlsl.gatherRGBA.basic.dx10.frag | 8 Texture1D <uint4> g_tTex1du4; 12 Texture2D <uint4> g_tTex2du4; 16 Texture3D <uint4> g_tTex3du4; 20 TextureCube <uint4> g_tTexcdu4; 41 uint4 txval02 = g_tTex2du4 . GatherRed(g_sSamp, c2); 45 uint4 txval12 = g_tTex2du4 . GatherGreen(g_sSamp, c2); 49 uint4 txval22 = g_tTex2du4 . GatherBlue(g_sSamp, c2); 53 uint4 txval32 = g_tTex2du4 . GatherAlpha(g_sSamp, c2); 59 uint4 txval42 = g_tTexcdu4 . GatherRed(g_sSamp, c3); 63 uint4 txval52 = g_tTexcdu4 . GatherGreen(g_sSamp, c3); [all …]
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D | hlsl.gathercmpRGBA.offsetarray.dx10.frag | 5 Texture1DArray <uint4> g_tTex1du4a; 9 Texture2DArray <uint4> g_tTex2du4a; 13 TextureCubeArray <uint4> g_tTexcdu4a; 41 uint4 txval421 = g_tTex2du4a . GatherCmp(g_sSampCmp, c3, 0.75, o2); 45 uint4 txval021 = g_tTex2du4a . GatherCmpRed(g_sSampCmp, c3, 0.75, o2); 49 uint4 txval024 = g_tTex2du4a . GatherCmpRed(g_sSampCmp, c3, 0.75, o2, o2, o2, o2); 53 // uint4 txval02s = g_tTex2du4a . GatherCmpRed(g_sSampCmp, c3, 0.75, o2, status); 57 // uint4 txval024s = g_tTex2du4a . GatherCmpRed(g_sSampCmp, c3, 0.75, o2, o2, o2, o2, status); 61 uint4 txval121 = g_tTex2du4a . GatherCmpGreen(g_sSampCmp, c3, 0.75, o2); 65 uint4 txval124 = g_tTex2du4a . GatherCmpGreen(g_sSampCmp, c3, 0.75, o2, o2, o2, o2); [all …]
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D | hlsl.gathercmpRGBA.array.dx10.frag | 5 Texture1DArray <uint4> g_tTex1du4a; 9 Texture2DArray <uint4> g_tTex2du4a; 13 TextureCubeArray <uint4> g_tTexcdu4a; 34 uint4 txval82 = g_tTex2du4a . GatherCmp(g_sSampCmp, c3, .75); 38 uint4 txval02 = g_tTex2du4a . GatherCmpRed(g_sSampCmp, c3, .75); 42 uint4 txval12 = g_tTex2du4a . GatherCmpGreen(g_sSampCmp, c3, .75); 46 uint4 txval22 = g_tTex2du4a . GatherCmpBlue(g_sSampCmp, c3, .75); 50 uint4 txval32 = g_tTex2du4a . GatherCmpAlpha(g_sSampCmp, c3, .75); 56 uint4 txval42 = g_tTexcdu4a . GatherCmpRed(g_sSampCmp, c4, .75); 60 uint4 txval52 = g_tTexcdu4a . GatherCmpGreen(g_sSampCmp, c4, .75); [all …]
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D | hlsl.gathercmpRGBA.offset.dx10.frag | 7 Texture1D <uint4> g_tTex1du4; 11 Texture2D <uint4> g_tTex2du4; 15 Texture3D <uint4> g_tTex3du4; 19 TextureCube <uint4> g_tTexcdu4; 47 uint4 txval021 = g_tTex2du4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,1)); 51 …uint4 txval024 = g_tTex2du4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,1), int2(1,1), int2(1,1),… 55 uint4 txval421 = g_tTex2du4 . GatherCmp(g_sSampCmp, c2, 0.75, int2(1,1)); 60 // uint4 txval121 = g_tTex2du4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0)); 64 …// uint4 txval124 = g_tTex2du4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(… 68 // uint4 txval12s = g_tTex2du4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0), status); [all …]
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D | hlsl.gatherRGBA.offsetarray.dx10.frag | 6 Texture1DArray <uint4> g_tTex1du4a; 10 Texture2DArray <uint4> g_tTex2du4a; 14 TextureCubeArray <uint4> g_tTexcdu4a; 42 uint4 txval021 = g_tTex2du4a . GatherRed(g_sSamp, c3, o2); 46 uint4 txval024 = g_tTex2du4a . GatherRed(g_sSamp, c3, o2, o2, o2, o2); 50 // uint4 txval02s = g_tTex2du4a . GatherRed(g_sSamp, c3, o2, status); 54 // uint4 txval024s = g_tTex2du4a . GatherRed(g_sSamp, c3, o2, o2, o2, o2, status); 58 uint4 txval121 = g_tTex2du4a . GatherGreen(g_sSamp, c3, o2); 62 uint4 txval124 = g_tTex2du4a . GatherGreen(g_sSamp, c3, o2, o2, o2, o2); 66 // uint4 txval12s = g_tTex2du4a . GatherGreen(g_sSamp, c3, o2, status); [all …]
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D | hlsl.tx.bracket.frag | 5 Texture1D <uint4> g_tTex1du4; 9 Texture2D <uint4> g_tTex2du4; 13 Texture3D <uint4> g_tTex3du4; 17 Texture1DArray <uint4> g_tTex1du4a; 21 Texture2DArray <uint4> g_tTex2du4a; 39 uint4 Fn1(in uint4 x) { return x; } 53 uint4 r02 = g_tTex1du4[c1]; 58 uint4 r12 = g_tTex2du4[c2]; 63 uint4 r22 = g_tTex3du4[c3];
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D | hlsl.gatherRGBA.array.dx10.frag | 6 Texture1DArray <uint4> g_tTex1du4a; 10 Texture2DArray <uint4> g_tTex2du4a; 14 TextureCubeArray <uint4> g_tTexcdu4a; 35 uint4 txval02 = g_tTex2du4a . GatherRed(g_sSamp, c3); 39 uint4 txval12 = g_tTex2du4a . GatherGreen(g_sSamp, c3); 43 uint4 txval22 = g_tTex2du4a . GatherBlue(g_sSamp, c3); 47 uint4 txval32 = g_tTex2du4a . GatherAlpha(g_sSamp, c3); 53 uint4 txval42 = g_tTexcdu4a . GatherRed(g_sSamp, c4); 57 uint4 txval52 = g_tTexcdu4a . GatherGreen(g_sSamp, c4); 61 uint4 txval62 = g_tTexcdu4a . GatherBlue(g_sSamp, c4); [all …]
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D | hlsl.samplelevel.basic.dx10.vert | 7 Texture1D <uint4> g_tTex1du4; 11 Texture2D <uint4> g_tTex2du4; 15 Texture3D <uint4> g_tTex3du4; 19 TextureCube <uint4> g_tTexcdu4; 32 uint4 txval12 = g_tTex1du4 . SampleLevel(g_sSamp, 0.3, 0.75); 36 uint4 txval22 = g_tTex2du4 . SampleLevel(g_sSamp, float2(0.5, 0.6), 0.75); 40 uint4 txval32 = g_tTex3du4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75); 44 uint4 txval42 = g_tTexcdu4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75);
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D | hlsl.samplebias.basic.dx10.frag | 7 Texture1D <uint4> g_tTex1du4; 11 Texture2D <uint4> g_tTex2du4; 15 Texture3D <uint4> g_tTex3du4; 19 TextureCube <uint4> g_tTexcdu4; 33 uint4 txval12 = g_tTex1du4 . SampleBias(g_sSamp, 0.3, 0.5); 37 uint4 txval22 = g_tTex2du4 . SampleBias(g_sSamp, float2(0.5, 0.6), 0.5); 41 uint4 txval32 = g_tTex3du4 . SampleBias(g_sSamp, float3(0.7, 0.8, 0.9), 0.5); 45 uint4 txval42 = g_tTexcdu4 . SampleBias(g_sSamp, float3(0.7, 0.8, 0.9), 0.5);
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/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | hlsl.rw.bracket.frag | 5 RWTexture1D <uint4> g_tTex1du4; 9 RWTexture2D <uint4> g_tTex2du4; 13 RWTexture3D <uint4> g_tTex3du4; 17 RWTexture1DArray <uint4> g_tTex1du4a; 21 RWTexture2DArray <uint4> g_tTex2du4a; 40 uniform uint4 uu4; 43 uint4 Fn1(in uint4 x) { return x; } 47 void Fn2(out uint4 x) { x = uint4(0); } 61 uint4 r02 = g_tTex1du4[c1]; 66 uint4 r12 = g_tTex2du4[c2]; [all …]
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D | hlsl.gathercmpRGBA.basic.dx10.frag | 7 Texture1D <uint4> g_tTex1du4; 11 Texture2D <uint4> g_tTex2du4; 15 Texture3D <uint4> g_tTex3du4; 19 TextureCube <uint4> g_tTexcdu4; 40 uint4 txval02 = g_tTex2du4 . GatherCmpRed(g_sSampCmp, c2, 0.75); 44 uint4 txval12 = g_tTex2du4 . GatherCmpGreen(g_sSampCmp, c2, 0.75); 48 uint4 txval22 = g_tTex2du4 . GatherCmpBlue(g_sSampCmp, c2, 0.75); 52 uint4 txval32 = g_tTex2du4 . GatherCmpAlpha(g_sSampCmp, c2, 0.75); 56 uint4 txval82 = g_tTex2du4 . GatherCmp(g_sSampCmp, c2, 0.75); 62 uint4 txval42 = g_tTexcdu4 . GatherCmpRed(g_sSampCmp, c3, 0.75); [all …]
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D | hlsl.gatherRGBA.offset.dx10.frag | 8 Texture1D <uint4> g_tTex1du4; 12 Texture2D <uint4> g_tTex2du4; 16 Texture3D <uint4> g_tTex3du4; 20 TextureCube <uint4> g_tTexcdu4; 48 uint4 txval021 = g_tTex2du4 . GatherRed(g_sSamp, c2, o2); 52 uint4 txval024 = g_tTex2du4 . GatherRed(g_sSamp, c2, o2, o2, o2, o2); 56 // uint4 txval02s = g_tTex2du4 . GatherRed(g_sSamp, c2, o2, status); 60 // uint4 txval024s = g_tTex2du4 . GatherRed(g_sSamp, c2, o2, o2, o2, o2, status); 64 uint4 txval121 = g_tTex2du4 . GatherGreen(g_sSamp, c2, o2); 68 uint4 txval124 = g_tTex2du4 . GatherGreen(g_sSamp, c2, o2, o2, o2, o2); [all …]
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D | hlsl.gatherRGBA.basic.dx10.frag | 8 Texture1D <uint4> g_tTex1du4; 12 Texture2D <uint4> g_tTex2du4; 16 Texture3D <uint4> g_tTex3du4; 20 TextureCube <uint4> g_tTexcdu4; 41 uint4 txval02 = g_tTex2du4 . GatherRed(g_sSamp, c2); 45 uint4 txval12 = g_tTex2du4 . GatherGreen(g_sSamp, c2); 49 uint4 txval22 = g_tTex2du4 . GatherBlue(g_sSamp, c2); 53 uint4 txval32 = g_tTex2du4 . GatherAlpha(g_sSamp, c2); 59 uint4 txval42 = g_tTexcdu4 . GatherRed(g_sSamp, c3); 63 uint4 txval52 = g_tTexcdu4 . GatherGreen(g_sSamp, c3); [all …]
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D | hlsl.gathercmpRGBA.offsetarray.dx10.frag | 5 Texture1DArray <uint4> g_tTex1du4a; 9 Texture2DArray <uint4> g_tTex2du4a; 13 TextureCubeArray <uint4> g_tTexcdu4a; 41 uint4 txval421 = g_tTex2du4a . GatherCmp(g_sSampCmp, c3, 0.75, o2); 45 uint4 txval021 = g_tTex2du4a . GatherCmpRed(g_sSampCmp, c3, 0.75, o2); 49 uint4 txval024 = g_tTex2du4a . GatherCmpRed(g_sSampCmp, c3, 0.75, o2, o2, o2, o2); 53 // uint4 txval02s = g_tTex2du4a . GatherCmpRed(g_sSampCmp, c3, 0.75, o2, status); 57 // uint4 txval024s = g_tTex2du4a . GatherCmpRed(g_sSampCmp, c3, 0.75, o2, o2, o2, o2, status); 61 uint4 txval121 = g_tTex2du4a . GatherCmpGreen(g_sSampCmp, c3, 0.75, o2); 65 uint4 txval124 = g_tTex2du4a . GatherCmpGreen(g_sSampCmp, c3, 0.75, o2, o2, o2, o2); [all …]
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D | hlsl.gathercmpRGBA.array.dx10.frag | 5 Texture1DArray <uint4> g_tTex1du4a; 9 Texture2DArray <uint4> g_tTex2du4a; 13 TextureCubeArray <uint4> g_tTexcdu4a; 34 uint4 txval82 = g_tTex2du4a . GatherCmp(g_sSampCmp, c3, .75); 38 uint4 txval02 = g_tTex2du4a . GatherCmpRed(g_sSampCmp, c3, .75); 42 uint4 txval12 = g_tTex2du4a . GatherCmpGreen(g_sSampCmp, c3, .75); 46 uint4 txval22 = g_tTex2du4a . GatherCmpBlue(g_sSampCmp, c3, .75); 50 uint4 txval32 = g_tTex2du4a . GatherCmpAlpha(g_sSampCmp, c3, .75); 56 uint4 txval42 = g_tTexcdu4a . GatherCmpRed(g_sSampCmp, c4, .75); 60 uint4 txval52 = g_tTexcdu4a . GatherCmpGreen(g_sSampCmp, c4, .75); [all …]
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D | hlsl.gathercmpRGBA.offset.dx10.frag | 7 Texture1D <uint4> g_tTex1du4; 11 Texture2D <uint4> g_tTex2du4; 15 Texture3D <uint4> g_tTex3du4; 19 TextureCube <uint4> g_tTexcdu4; 47 uint4 txval021 = g_tTex2du4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,1)); 51 …uint4 txval024 = g_tTex2du4 . GatherCmpRed(g_sSampCmp, c2, 0.75, int2(1,1), int2(1,1), int2(1,1),… 55 uint4 txval421 = g_tTex2du4 . GatherCmp(g_sSampCmp, c2, 0.75, int2(1,1)); 60 // uint4 txval121 = g_tTex2du4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0)); 64 …// uint4 txval124 = g_tTex2du4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0), int2(1,0), int2(… 68 // uint4 txval12s = g_tTex2du4 . GatherCmpGreen(g_sSampCmp, c2, 0.75, int2(1,0), status); [all …]
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D | hlsl.gatherRGBA.offsetarray.dx10.frag | 6 Texture1DArray <uint4> g_tTex1du4a; 10 Texture2DArray <uint4> g_tTex2du4a; 14 TextureCubeArray <uint4> g_tTexcdu4a; 42 uint4 txval021 = g_tTex2du4a . GatherRed(g_sSamp, c3, o2); 46 uint4 txval024 = g_tTex2du4a . GatherRed(g_sSamp, c3, o2, o2, o2, o2); 50 // uint4 txval02s = g_tTex2du4a . GatherRed(g_sSamp, c3, o2, status); 54 // uint4 txval024s = g_tTex2du4a . GatherRed(g_sSamp, c3, o2, o2, o2, o2, status); 58 uint4 txval121 = g_tTex2du4a . GatherGreen(g_sSamp, c3, o2); 62 uint4 txval124 = g_tTex2du4a . GatherGreen(g_sSamp, c3, o2, o2, o2, o2); 66 // uint4 txval12s = g_tTex2du4a . GatherGreen(g_sSamp, c3, o2, status); [all …]
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D | hlsl.tx.bracket.frag | 5 Texture1D <uint4> g_tTex1du4; 9 Texture2D <uint4> g_tTex2du4; 13 Texture3D <uint4> g_tTex3du4; 17 Texture1DArray <uint4> g_tTex1du4a; 21 Texture2DArray <uint4> g_tTex2du4a; 39 uint4 Fn1(in uint4 x) { return x; } 53 uint4 r02 = g_tTex1du4[c1]; 58 uint4 r12 = g_tTex2du4[c2]; 63 uint4 r22 = g_tTex3du4[c3];
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D | hlsl.gatherRGBA.array.dx10.frag | 6 Texture1DArray <uint4> g_tTex1du4a; 10 Texture2DArray <uint4> g_tTex2du4a; 14 TextureCubeArray <uint4> g_tTexcdu4a; 35 uint4 txval02 = g_tTex2du4a . GatherRed(g_sSamp, c3); 39 uint4 txval12 = g_tTex2du4a . GatherGreen(g_sSamp, c3); 43 uint4 txval22 = g_tTex2du4a . GatherBlue(g_sSamp, c3); 47 uint4 txval32 = g_tTex2du4a . GatherAlpha(g_sSamp, c3); 53 uint4 txval42 = g_tTexcdu4a . GatherRed(g_sSamp, c4); 57 uint4 txval52 = g_tTexcdu4a . GatherGreen(g_sSamp, c4); 61 uint4 txval62 = g_tTexcdu4a . GatherBlue(g_sSamp, c4); [all …]
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/external/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ |
D | Clear11.hlsl | 90 uint4 color_Uint : packoffset(c0); 187 uint4 color0 : SV_TARGET0; 193 uint4 color0 : SV_TARGET0; 194 uint4 color1 : SV_TARGET1; 200 uint4 color0 : SV_TARGET0; 201 uint4 color1 : SV_TARGET1; 202 uint4 color2 : SV_TARGET2; 208 uint4 color0 : SV_TARGET0; 209 uint4 color1 : SV_TARGET1; 210 uint4 color2 : SV_TARGET2; [all …]
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