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Searched refs:util_make_vertex_passthrough_shader (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
Du_simple_shaders.h48 util_make_vertex_passthrough_shader(struct pipe_context *pipe,
Du_tests.c162 vs = util_make_vertex_passthrough_shader(ctx, 2, vs_attribs, vs_indices, in util_set_passthrough_vertex_shader()
Du_simple_shaders.c60 util_make_vertex_passthrough_shader(struct pipe_context *pipe, in util_make_vertex_passthrough_shader() function
Du_blitter.c406 util_make_vertex_passthrough_shader(pipe, 2, semantic_names, in get_vs_passthrough_pos_generic()
423 util_make_vertex_passthrough_shader(pipe, 1, in get_vs_passthrough_pos()
/external/mesa3d/src/gallium/auxiliary/postprocess/
Dpp_program.c134 p->passvs = util_make_vertex_passthrough_shader(p->pipe, 2, in pp_init_prog()
/external/mesa3d/src/gallium/tests/trivial/
Dtri.c217 p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE); in init_prog()
Dquad-tex.c274 p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE); in init_prog()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_drawtex.c149 util_make_vertex_passthrough_shader(pipe, in lookup_shader()
Dst_cb_clear.c184 st->clear.vs = util_make_vertex_passthrough_shader(st->pipe, 2, in set_vertex_shader()