• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**************************************************************************
2  *
3  * Copyright 2010 Jakob Bornecrantz
4  * Copyright 2011 Lauri Kasanen
5  * All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  **************************************************************************/
28 
29 #include "postprocess/postprocess.h"
30 #include "postprocess/pp_private.h"
31 
32 #include "cso_cache/cso_context.h"
33 #include "pipe/p_screen.h"
34 #include "pipe/p_context.h"
35 #include "pipe/p_state.h"
36 #include "pipe/p_shader_tokens.h"
37 #include "util/u_inlines.h"
38 #include "util/u_simple_shaders.h"
39 #include "util/u_memory.h"
40 
41 /** Initialize the internal details */
42 struct pp_program *
pp_init_prog(struct pp_queue_t * ppq,struct pipe_context * pipe,struct cso_context * cso)43 pp_init_prog(struct pp_queue_t *ppq, struct pipe_context *pipe,
44              struct cso_context *cso)
45 {
46    struct pp_program *p;
47 
48    pp_debug("Initializing program\n");
49    if (!pipe)
50       return NULL;
51 
52    p = CALLOC(1, sizeof(struct pp_program));
53    if (!p)
54       return NULL;
55 
56    p->screen = pipe->screen;
57    p->pipe = pipe;
58    p->cso = cso;
59 
60    {
61       static const float verts[4][2][4] = {
62          {
63           {1.0f, 1.0f, 0.0f, 1.0f},
64           {1.0f, 1.0f, 0.0f, 1.0f}
65           },
66          {
67           {-1.0f, 1.0f, 0.0f, 1.0f},
68           {0.0f, 1.0f, 0.0f, 1.0f}
69           },
70          {
71           {-1.0f, -1.0f, 0.0f, 1.0f},
72           {0.0f, 0.0f, 0.0f, 1.0f}
73           },
74          {
75           {1.0f, -1.0f, 0.0f, 1.0f},
76           {1.0f, 0.0f, 0.0f, 1.0f}
77           }
78       };
79 
80       p->vbuf = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER,
81                                    PIPE_USAGE_DEFAULT, sizeof(verts));
82       pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(verts), verts);
83    }
84 
85    p->blend.rt[0].colormask = PIPE_MASK_RGBA;
86    p->blend.rt[0].rgb_src_factor = p->blend.rt[0].alpha_src_factor =
87       PIPE_BLENDFACTOR_SRC_ALPHA;
88    p->blend.rt[0].rgb_dst_factor = p->blend.rt[0].alpha_dst_factor =
89       PIPE_BLENDFACTOR_INV_SRC_ALPHA;
90 
91    p->rasterizer.cull_face = PIPE_FACE_NONE;
92    p->rasterizer.half_pixel_center = 1;
93    p->rasterizer.bottom_edge_rule = 1;
94    p->rasterizer.depth_clip_near = 1;
95    p->rasterizer.depth_clip_far = 1;
96 
97    p->sampler.wrap_s = p->sampler.wrap_t = p->sampler.wrap_r =
98       PIPE_TEX_WRAP_CLAMP_TO_EDGE;
99 
100    p->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
101    p->sampler.min_img_filter = p->sampler.mag_img_filter =
102       PIPE_TEX_FILTER_LINEAR;
103    p->sampler.normalized_coords = 1;
104 
105    p->sampler_point.wrap_s = p->sampler_point.wrap_t =
106       p->sampler_point.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
107    p->sampler_point.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
108    p->sampler_point.min_img_filter = p->sampler_point.mag_img_filter =
109       PIPE_TEX_FILTER_NEAREST;
110    p->sampler_point.normalized_coords = 1;
111 
112    p->velem.count = 2;
113    p->velem.velems[0].src_offset = 0;
114    p->velem.velems[0].instance_divisor = 0;
115    p->velem.velems[0].vertex_buffer_index = 0;
116    p->velem.velems[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
117    p->velem.velems[1].src_offset = 1 * 4 * sizeof(float);
118    p->velem.velems[1].instance_divisor = 0;
119    p->velem.velems[1].vertex_buffer_index = 0;
120    p->velem.velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
121 
122    if (!p->screen->is_format_supported(p->screen,
123                                        PIPE_FORMAT_R32G32B32A32_FLOAT,
124                                        PIPE_BUFFER, 1, 1,
125                                        PIPE_BIND_VERTEX_BUFFER))
126       pp_debug("Vertex buf format fail\n");
127 
128 
129    {
130       const enum tgsi_semantic semantic_names[] = { TGSI_SEMANTIC_POSITION,
131          TGSI_SEMANTIC_GENERIC
132       };
133       const uint semantic_indexes[] = { 0, 0 };
134       p->passvs = util_make_vertex_passthrough_shader(p->pipe, 2,
135                                                       semantic_names,
136                                                       semantic_indexes, FALSE);
137    }
138 
139    p->framebuffer.nr_cbufs = 1;
140 
141    p->surf.format = PIPE_FORMAT_B8G8R8A8_UNORM;
142 
143    return p;
144 }
145