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Searched refs:v3d_resource (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_resource.c43 v3d_debug_resource_layout(struct v3d_resource *rsc, const char *caller) in v3d_debug_resource_layout()
97 v3d_resource_bo_alloc(struct v3d_resource *rsc) in v3d_resource_bo_alloc()
122 struct v3d_resource *rsc = v3d_resource(ptrans->resource); in v3d_resource_transfer_unmap()
151 struct v3d_resource *rsc) in rebind_sampler_views()
178 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_map_usage_prep()
230 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_resource_transfer_map()
351 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_texture_subdata()
391 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_resource_destroy()
408 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_resource_get_handle()
464 v3d_get_ub_pad(struct v3d_resource *rsc, uint32_t height) in v3d_get_ub_pad()
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Dv3d_resource.h122 struct v3d_resource { struct
159 struct v3d_resource *separate_stencil; argument
162 static inline struct v3d_resource *
163 v3d_resource(struct pipe_resource *prsc) in v3d_resource() function
165 return (struct v3d_resource *)prsc; in v3d_resource()
Dv3d_job.c66 struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture); in v3d_job_free()
192 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_flush_jobs_writing_resource()
239 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_flush_jobs_reading_resource()
372 struct v3d_resource *rsc = v3d_resource(zsbuf->texture); in v3d_get_job()
416 struct v3d_resource *rsc = v3d_resource(cbufs[i]->texture); in v3d_get_job_for_fbo()
423 struct v3d_resource *rsc = v3d_resource(zsbuf->texture); in v3d_get_job_for_fbo()
476 struct v3d_resource *rsc = v3d_resource(v3d->prim_counts); in v3d_read_and_accumulate_primitive_counters()
Dv3dx_draw.c251 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_state_reads_resource()
260 struct v3d_resource *vb_rsc = in v3d_state_reads_resource()
261 v3d_resource(vb->buffer.resource); in v3d_state_reads_resource()
273 struct v3d_resource *cb_rsc = v3d_resource(cb->buffer); in v3d_state_reads_resource()
284 struct v3d_resource *sb_rsc = v3d_resource(sb->buffer); in v3d_state_reads_resource()
296 struct v3d_resource *v_rsc = v3d_resource(view->texture); in v3d_state_reads_resource()
372 cl_address(v3d_resource(gs_bin->resource)->bo, in v3d_emit_gs_state_record()
383 cl_address(v3d_resource(gs->resource)->bo, gs->offset); in v3d_emit_gs_state_record()
790 cl_address(v3d_resource(v3d->prog.cs->resource)->bo, in v3d_emit_gl_shader_state()
793 cl_address(v3d_resource(v3d->prog.vs->resource)->bo, in v3d_emit_gl_shader_state()
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Dv3d_blit.c99 struct v3d_resource *rsc = v3d_resource(info->src.resource);
201 struct v3d_resource *src = v3d_resource(info->src.resource); in v3d_render_blit()
258 struct v3d_resource *src = v3d_resource(info->src.resource); in v3d_stencil_blit()
259 struct v3d_resource *dst = v3d_resource(info->dst.resource); in v3d_stencil_blit()
358 struct v3d_resource *src = v3d_resource(psrc); in v3d_tfu()
359 struct v3d_resource *dst = v3d_resource(pdst); in v3d_tfu()
Dv3dx_rcl.c65 struct v3d_resource *rsc = v3d_resource(psurf->texture); in load_general()
129 struct v3d_resource *rsc = v3d_resource(psurf->texture); in store_general()
235 struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture); in v3d_rcl_emit_loads()
333 struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture); in v3d_rcl_emit_stores()
484 struct v3d_resource *rsc, bool is_separate_stencil) in v3d_emit_z_stencil_config()
696 struct v3d_resource *rsc = v3d_resource(psurf->texture); in v3dX()
788 struct v3d_resource *rsc = v3d_resource(psurf->texture); in v3dX()
Dv3d_uniforms.c157 struct v3d_resource *rsc = v3d_resource(sview->texture); in write_tmu_p0()
177 struct v3d_resource *rsc = v3d_resource(iview->base.resource); in write_image_tmu_p0()
180 v3d_resource(iview->tex_state)->bo, in write_image_tmu_p0()
203 v3d_resource(sampler->sampler_state)->bo, in write_tmu_p1()
339 v3d_resource(cb->cb[unit].buffer)->bo, in v3d_write_uniforms()
350 v3d_resource(sb->buffer)->bo, in v3d_write_uniforms()
Dv3dx_job.c45 struct v3d_resource *rsc = in v3dX()
46 v3d_resource(v3d->prim_counts); in v3dX()
DMakefile.sources15 v3d_resource.c \
16 v3d_resource.h \
Dmeson.build34 'v3d_resource.c',
35 'v3d_resource.h',
Dv3d_context.c105 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_invalidate_resource()
Dv3dx_emit.c141 struct v3d_resource *rsc = v3d_resource(prsc); in emit_one_texture()
758 struct v3d_resource *rsc = target ? in v3dX()
759 v3d_resource(target->buffer) : NULL; in v3dX()
Dv3dx_state.c837 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_setup_texture_shader_state()
991 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_create_sampler_view()
1101 struct v3d_resource *shadow_parent = rsc; in v3d_create_sampler_view()
1124 rsc = v3d_resource(prsc); in v3d_create_sampler_view()