Searched refs:v3d_resource (Results 1 – 13 of 13) sorted by relevance
/external/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_resource.c | 43 v3d_debug_resource_layout(struct v3d_resource *rsc, const char *caller) in v3d_debug_resource_layout() 97 v3d_resource_bo_alloc(struct v3d_resource *rsc) in v3d_resource_bo_alloc() 122 struct v3d_resource *rsc = v3d_resource(ptrans->resource); in v3d_resource_transfer_unmap() 151 struct v3d_resource *rsc) in rebind_sampler_views() 178 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_map_usage_prep() 230 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_resource_transfer_map() 351 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_texture_subdata() 391 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_resource_destroy() 408 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_resource_get_handle() 464 v3d_get_ub_pad(struct v3d_resource *rsc, uint32_t height) in v3d_get_ub_pad() [all …]
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D | v3d_resource.h | 122 struct v3d_resource { struct 159 struct v3d_resource *separate_stencil; argument 162 static inline struct v3d_resource * 163 v3d_resource(struct pipe_resource *prsc) in v3d_resource() function 165 return (struct v3d_resource *)prsc; in v3d_resource()
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D | v3d_job.c | 66 struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture); in v3d_job_free() 192 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_flush_jobs_writing_resource() 239 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_flush_jobs_reading_resource() 372 struct v3d_resource *rsc = v3d_resource(zsbuf->texture); in v3d_get_job() 416 struct v3d_resource *rsc = v3d_resource(cbufs[i]->texture); in v3d_get_job_for_fbo() 423 struct v3d_resource *rsc = v3d_resource(zsbuf->texture); in v3d_get_job_for_fbo() 476 struct v3d_resource *rsc = v3d_resource(v3d->prim_counts); in v3d_read_and_accumulate_primitive_counters()
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D | v3dx_draw.c | 251 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_state_reads_resource() 260 struct v3d_resource *vb_rsc = in v3d_state_reads_resource() 261 v3d_resource(vb->buffer.resource); in v3d_state_reads_resource() 273 struct v3d_resource *cb_rsc = v3d_resource(cb->buffer); in v3d_state_reads_resource() 284 struct v3d_resource *sb_rsc = v3d_resource(sb->buffer); in v3d_state_reads_resource() 296 struct v3d_resource *v_rsc = v3d_resource(view->texture); in v3d_state_reads_resource() 372 cl_address(v3d_resource(gs_bin->resource)->bo, in v3d_emit_gs_state_record() 383 cl_address(v3d_resource(gs->resource)->bo, gs->offset); in v3d_emit_gs_state_record() 790 cl_address(v3d_resource(v3d->prog.cs->resource)->bo, in v3d_emit_gl_shader_state() 793 cl_address(v3d_resource(v3d->prog.vs->resource)->bo, in v3d_emit_gl_shader_state() [all …]
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D | v3d_blit.c | 99 struct v3d_resource *rsc = v3d_resource(info->src.resource); 201 struct v3d_resource *src = v3d_resource(info->src.resource); in v3d_render_blit() 258 struct v3d_resource *src = v3d_resource(info->src.resource); in v3d_stencil_blit() 259 struct v3d_resource *dst = v3d_resource(info->dst.resource); in v3d_stencil_blit() 358 struct v3d_resource *src = v3d_resource(psrc); in v3d_tfu() 359 struct v3d_resource *dst = v3d_resource(pdst); in v3d_tfu()
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D | v3dx_rcl.c | 65 struct v3d_resource *rsc = v3d_resource(psurf->texture); in load_general() 129 struct v3d_resource *rsc = v3d_resource(psurf->texture); in store_general() 235 struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture); in v3d_rcl_emit_loads() 333 struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture); in v3d_rcl_emit_stores() 484 struct v3d_resource *rsc, bool is_separate_stencil) in v3d_emit_z_stencil_config() 696 struct v3d_resource *rsc = v3d_resource(psurf->texture); in v3dX() 788 struct v3d_resource *rsc = v3d_resource(psurf->texture); in v3dX()
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D | v3d_uniforms.c | 157 struct v3d_resource *rsc = v3d_resource(sview->texture); in write_tmu_p0() 177 struct v3d_resource *rsc = v3d_resource(iview->base.resource); in write_image_tmu_p0() 180 v3d_resource(iview->tex_state)->bo, in write_image_tmu_p0() 203 v3d_resource(sampler->sampler_state)->bo, in write_tmu_p1() 339 v3d_resource(cb->cb[unit].buffer)->bo, in v3d_write_uniforms() 350 v3d_resource(sb->buffer)->bo, in v3d_write_uniforms()
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D | v3dx_job.c | 45 struct v3d_resource *rsc = in v3dX() 46 v3d_resource(v3d->prim_counts); in v3dX()
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D | Makefile.sources | 15 v3d_resource.c \ 16 v3d_resource.h \
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D | meson.build | 34 'v3d_resource.c', 35 'v3d_resource.h',
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D | v3d_context.c | 105 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_invalidate_resource()
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D | v3dx_emit.c | 141 struct v3d_resource *rsc = v3d_resource(prsc); in emit_one_texture() 758 struct v3d_resource *rsc = target ? in v3dX() 759 v3d_resource(target->buffer) : NULL; in v3dX()
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D | v3dx_state.c | 837 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_setup_texture_shader_state() 991 struct v3d_resource *rsc = v3d_resource(prsc); in v3d_create_sampler_view() 1101 struct v3d_resource *shadow_parent = rsc; in v3d_create_sampler_view() 1124 rsc = v3d_resource(prsc); in v3d_create_sampler_view()
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