/external/mesa3d/src/mesa/main/ |
D | glthread_varray.c | 38 _mesa_glthread_reset_vao(struct glthread_vao *vao) in _mesa_glthread_reset_vao() argument 49 vao->CurrentElementBufferName = 0; in _mesa_glthread_reset_vao() 50 vao->UserEnabled = 0; in _mesa_glthread_reset_vao() 51 vao->Enabled = 0; in _mesa_glthread_reset_vao() 52 vao->BufferEnabled = 0; in _mesa_glthread_reset_vao() 53 vao->UserPointerMask = 0; in _mesa_glthread_reset_vao() 54 vao->NonZeroDivisorMask = 0; in _mesa_glthread_reset_vao() 56 for (unsigned i = 0; i < ARRAY_SIZE(vao->Attrib); i++) { in _mesa_glthread_reset_vao() 61 vao->Attrib[i].ElementSize = elem_size; in _mesa_glthread_reset_vao() 62 vao->Attrib[i].RelativeOffset = 0; in _mesa_glthread_reset_vao() [all …]
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D | arrayobj.h | 69 struct gl_vertex_array_object *vao); 74 struct gl_vertex_array_object *vao) in _mesa_reference_vao() argument 76 if (*ptr != vao) in _mesa_reference_vao() 77 _mesa_reference_vao_(ctx, ptr, vao); in _mesa_reference_vao() 88 struct gl_vertex_array_object *vao); 96 struct gl_vertex_array_object *vao); 101 _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao); 105 _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao); 109 _mesa_vao_map_arrays(struct gl_context *ctx, struct gl_vertex_array_object *vao, 113 _mesa_vao_map(struct gl_context *ctx, struct gl_vertex_array_object *vao, [all …]
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D | arrayobj.c | 213 struct gl_vertex_array_object *vao; in _mesa_lookup_vao() local 217 vao = ctx->Array.LastLookedUpVAO; in _mesa_lookup_vao() 219 vao = (struct gl_vertex_array_object *) in _mesa_lookup_vao() 222 _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, vao); in _mesa_lookup_vao() 225 return vao; in _mesa_lookup_vao() 262 struct gl_vertex_array_object *vao; in _mesa_lookup_vao_err() local 266 vao = ctx->Array.LastLookedUpVAO; in _mesa_lookup_vao_err() 268 vao = (struct gl_vertex_array_object *) in _mesa_lookup_vao_err() 277 if (!vao || (!is_ext_dsa && !vao->EverBound)) { in _mesa_lookup_vao_err() 291 if (vao && is_ext_dsa && !vao->EverBound) in _mesa_lookup_vao_err() [all …]
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D | varray.c | 137 struct gl_vertex_array_object *vao) in update_attribute_map_mode() argument 146 const GLbitfield enabled = vao->Enabled; in update_attribute_map_mode() 148 vao->_AttributeMapMode = ATTRIBUTE_MAP_MODE_GENERIC0; in update_attribute_map_mode() 150 vao->_AttributeMapMode = ATTRIBUTE_MAP_MODE_POSITION; in update_attribute_map_mode() 152 vao->_AttributeMapMode = ATTRIBUTE_MAP_MODE_IDENTITY; in update_attribute_map_mode() 162 struct gl_vertex_array_object *vao, in _mesa_vertex_attrib_binding() argument 166 struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex]; in _mesa_vertex_attrib_binding() 167 assert(!vao->SharedAndImmutable); in _mesa_vertex_attrib_binding() 172 if (vao->BufferBinding[bindingIndex].BufferObj) in _mesa_vertex_attrib_binding() 173 vao->VertexAttribBufferMask |= array_bit; in _mesa_vertex_attrib_binding() [all …]
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D | glthread_marshal.h | 84 struct glthread_vao *vao = glthread->CurrentVAO; in _mesa_glthread_has_non_vbo_vertices_or_indices() local 87 (vao->CurrentElementBufferName == 0 || in _mesa_glthread_has_non_vbo_vertices_or_indices() 88 (vao->UserPointerMask & vao->BufferEnabled)); in _mesa_glthread_has_non_vbo_vertices_or_indices() 95 const struct glthread_vao *vao = glthread->CurrentVAO; in _mesa_glthread_has_non_vbo_vertices() local 98 (vao->UserPointerMask & vao->BufferEnabled); in _mesa_glthread_has_non_vbo_vertices() 105 const struct glthread_vao *vao = glthread->CurrentVAO; in _mesa_glthread_has_non_vbo_vertices_or_indirect() local 109 (vao->UserPointerMask & vao->BufferEnabled)); in _mesa_glthread_has_non_vbo_vertices_or_indirect() 116 struct glthread_vao *vao = glthread->CurrentVAO; in _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect() local 120 vao->CurrentElementBufferName == 0 || in _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect() 121 (vao->UserPointerMask & vao->BufferEnabled)); in _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect()
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D | glthread_draw.c | 115 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in upload_vertices() local 116 unsigned attrib_mask_iter = vao->Enabled; in upload_vertices() 119 assert((num_vertices || !(user_buffer_mask & ~vao->NonZeroDivisorMask)) && in upload_vertices() 120 (num_instances || !(user_buffer_mask & vao->NonZeroDivisorMask))); in upload_vertices() 122 if (unlikely(vao->BufferInterleaved & user_buffer_mask)) { in upload_vertices() 132 unsigned binding_index = vao->Attrib[i].BufferIndex; in upload_vertices() 137 unsigned stride = vao->Attrib[binding_index].Stride; in upload_vertices() 138 unsigned instance_div = vao->Attrib[binding_index].Divisor; in upload_vertices() 139 unsigned element_size = vao->Attrib[i].ElementSize; in upload_vertices() 140 unsigned offset = vao->Attrib[i].RelativeOffset; in upload_vertices() [all …]
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D | getstring.c | 234 _get_vao_pointerv(GLenum pname, struct gl_vertex_array_object* vao, in _get_vao_pointerv() argument 250 *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_POS].Ptr; in _get_vao_pointerv() 255 *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr; in _get_vao_pointerv() 260 *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_COLOR0].Ptr; in _get_vao_pointerv() 265 *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_COLOR1].Ptr; in _get_vao_pointerv() 270 *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_FOG].Ptr; in _get_vao_pointerv() 275 *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr; in _get_vao_pointerv() 280 *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr; in _get_vao_pointerv() 285 *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Ptr; in _get_vao_pointerv() 300 *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Ptr; in _get_vao_pointerv()
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D | api_arrayelt.c | 1418 attrib_src(const struct gl_vertex_array_object *vao, in attrib_src() argument 1422 &vao->BufferBinding[array->BufferBindingIndex]; in attrib_src() 1437 const struct gl_vertex_array_object *vao = ctx->Array.VAO; in _mesa_array_element() local 1441 mask = (VERT_BIT_FF_ALL & ~VERT_BIT_POS) & vao->Enabled; in _mesa_array_element() 1444 const struct gl_array_attributes *array = &vao->VertexAttrib[attrib]; in _mesa_array_element() 1445 const void *src = attrib_src(vao, array, elt); in _mesa_array_element() 1450 mask = (VERT_BIT_GENERIC_ALL & ~VERT_BIT_GENERIC0) & vao->Enabled; in _mesa_array_element() 1453 const struct gl_array_attributes *array = &vao->VertexAttrib[attrib]; in _mesa_array_element() 1454 const void *src = attrib_src(vao, array, elt); in _mesa_array_element() 1459 if (vao->Enabled & VERT_BIT_GENERIC0) { in _mesa_array_element() [all …]
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D | state.c | 623 _mesa_set_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *vao, in _mesa_set_draw_vao() argument 628 if (*ptr != vao) { in _mesa_set_draw_vao() 629 _mesa_reference_vao_(ctx, ptr, vao); in _mesa_set_draw_vao() 634 if (vao->NewArrays) { in _mesa_set_draw_vao() 635 _mesa_update_vao_derived_arrays(ctx, vao); in _mesa_set_draw_vao() 636 vao->NewArrays = 0; in _mesa_set_draw_vao() 642 const GLbitfield enabled = filter & _mesa_get_vao_vp_inputs(vao); in _mesa_set_draw_vao()
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D | enable.c | 62 vao_state(struct gl_context *ctx, struct gl_vertex_array_object* vao, in vao_state() argument 66 _mesa_enable_vertex_array_attrib(ctx, vao, attr); in vao_state() 68 _mesa_disable_vertex_array_attrib(ctx, vao, attr); in vao_state() 76 client_state(struct gl_context *ctx, struct gl_vertex_array_object* vao, in client_state() argument 81 vao_state(ctx, vao, VERT_ATTRIB_POS, state); in client_state() 84 vao_state(ctx, vao, VERT_ATTRIB_NORMAL, state); in client_state() 87 vao_state(ctx, vao, VERT_ATTRIB_COLOR0, state); in client_state() 90 vao_state(ctx, vao, VERT_ATTRIB_COLOR_INDEX, state); in client_state() 93 vao_state(ctx, vao, VERT_ATTRIB_TEX(ctx->Array.ActiveTexture), state); in client_state() 96 vao_state(ctx, vao, VERT_ATTRIB_EDGEFLAG, state); in client_state() [all …]
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D | varray.h | 77 struct gl_vertex_array_object *vao, 85 struct gl_vertex_array_object *vao, 90 struct gl_vertex_array_object *vao, in _mesa_enable_vertex_array_attrib() argument 94 _mesa_enable_vertex_array_attribs(ctx, vao, VERT_BIT(attrib)); in _mesa_enable_vertex_array_attrib() 100 struct gl_vertex_array_object *vao, 105 struct gl_vertex_array_object *vao, in _mesa_disable_vertex_array_attrib() argument 109 _mesa_disable_vertex_array_attribs(ctx, vao, VERT_BIT(attrib)); in _mesa_disable_vertex_array_attrib() 115 struct gl_vertex_array_object *vao, 122 struct gl_vertex_array_object *vao,
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/external/mesa3d/src/mesa/vbo/ |
D | vbo_save_loopback.c | 138 const struct gl_vertex_array_object *vao) in append_attr() argument 141 la[*nr].offset = vao->VertexAttrib[i].RelativeOffset; in append_attr() 142 la[*nr].func = vert_attrfunc[vao->VertexAttrib[i].Format.Size - 1]; in append_attr() 157 const struct gl_vertex_array_object *vao = node->VAO[VP_MODE_FF]; in _vbo_loopback_vertex_list() local 158 GLbitfield mask = vao->Enabled & VERT_BIT_MAT_ALL; in _vbo_loopback_vertex_list() 161 append_attr(&nr, la, i, VBO_MATERIAL_SHIFT, vao); in _vbo_loopback_vertex_list() 164 vao = node->VAO[VP_MODE_SHADER]; in _vbo_loopback_vertex_list() 165 mask = vao->Enabled & ~(VERT_BIT_POS | VERT_BIT_GENERIC0); in _vbo_loopback_vertex_list() 168 append_attr(&nr, la, i, 0, vao); in _vbo_loopback_vertex_list() 172 if (vao->Enabled & VERT_BIT_GENERIC0) { in _vbo_loopback_vertex_list() [all …]
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D | vbo_exec_draw.c | 88 struct gl_vertex_array_object *vao = vbo->VAO; in vbo_exec_bind_arrays() local 107 _mesa_disable_vertex_array_attribs(ctx, vao, VERT_BIT_ALL & ~vao_enabled); in vbo_exec_bind_arrays() 108 assert((~vao_enabled & vao->Enabled) == 0); in vbo_exec_bind_arrays() 112 _mesa_bind_vertex_buffer(ctx, vao, 0, exec->vtx.bufferobj, buffer_offset, in vbo_exec_bind_arrays() 132 _vbo_set_attrib_format(ctx, vao, vao_attr, buffer_offset, in vbo_exec_bind_arrays() 136 assert(vao->VertexAttrib[vao_attr].BufferBindingIndex == 0); in vbo_exec_bind_arrays() 138 _mesa_enable_vertex_array_attribs(ctx, vao, vao_enabled); in vbo_exec_bind_arrays() 139 assert(vao_enabled == vao->Enabled); in vbo_exec_bind_arrays() 141 (vao_enabled & ~vao->VertexAttribBufferMask) == 0); in vbo_exec_bind_arrays() 143 _mesa_set_draw_vao(ctx, vao, _vbo_get_vao_filter(mode)); in vbo_exec_bind_arrays()
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D | vbo_private.h | 222 struct gl_vertex_array_object *vao, in _vbo_set_attrib_format() argument 231 _mesa_update_array_format(ctx, vao, attr, size, type, GL_RGBA, in _vbo_set_attrib_format() 233 vao->NewArrays |= vao->Enabled & VERT_BIT(attr); in _vbo_set_attrib_format() 234 vao->VertexAttrib[attr].Ptr = ADD_POINTERS(buffer_offset, offset); in _vbo_set_attrib_format()
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D | vbo_save_api.c | 362 const struct gl_vertex_array_object *vao, in compare_vao() argument 369 if (!vao) in compare_vao() 373 if (vao_enabled != vao->Enabled) in compare_vao() 377 if (vao->BufferBinding[0].BufferObj != bo) in compare_vao() 380 if (vao->BufferBinding[0].Stride != stride) in compare_vao() 382 assert(vao->BufferBinding[0].InstanceDivisor == 0); in compare_vao() 394 const struct gl_array_attributes *attrib = &vao->VertexAttrib[attr]; in compare_vao() 395 if (attrib->RelativeOffset + vao->BufferBinding[0].Offset != off) in compare_vao() 416 struct gl_vertex_array_object **vao, in update_vao() argument 430 if (compare_vao(mode, *vao, bo, buffer_offset, stride, in update_vao() [all …]
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D | vbo_save_draw.c | 45 copy_vao(struct gl_context *ctx, const struct gl_vertex_array_object *vao, in copy_vao() argument 50 mask &= vao->Enabled; in copy_vao() 53 const struct gl_array_attributes *attrib = &vao->VertexAttrib[i]; in copy_vao()
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/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingStateQueryTests.cpp | 90 glu::VertexArray vao (m_context.getRenderContext()); in test() local 95 gl.glBindVertexArray(*vao); in test() 124 gl.glBindVertexArray(*vao); in test() 165 glu::VertexArray vao (m_context.getRenderContext()); in test() local 170 gl.glBindVertexArray(*vao); in test() 199 gl.glBindVertexArray(*vao); in test() 267 glu::VertexArray vao (m_context.getRenderContext()); in test() local 273 gl.glBindVertexArray(*vao); in test() 304 gl.glBindVertexArray(*vao); in test() 344 glu::VertexArray vao (m_context.getRenderContext()); in test() local [all …]
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D | es31fNegativeVertexArrayApiTests.cpp | 160 GLuint vao = 0; in vertex_attrib_pointer() local 161 ctx.glGenVertexArrays(1, &vao); in vertex_attrib_pointer() 165 ctx.glBindVertexArray(vao); in vertex_attrib_pointer() 201 ctx.glBindVertexArray(vao); in vertex_attrib_pointer() 209 ctx.glDeleteVertexArrays(1, &vao); in vertex_attrib_pointer() 216 GLuint vao = 0; in vertex_attrib_i_pointer() local 217 ctx.glGenVertexArrays(1, &vao); in vertex_attrib_i_pointer() 221 ctx.glBindVertexArray(vao); in vertex_attrib_i_pointer() 250 ctx.glBindVertexArray(vao); in vertex_attrib_i_pointer() 258 ctx.glDeleteVertexArrays(1, &vao); in vertex_attrib_i_pointer() [all …]
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D | es31fNegativeAdvancedBlendEquationTests.cpp | 178 glw::GLuint vao = 0; in blend_qualifier_mismatch() local 182 ctx.glGenVertexArrays(1, &vao); in blend_qualifier_mismatch() 183 ctx.glBindVertexArray(vao); in blend_qualifier_mismatch() 216 ctx.glDeleteVertexArrays(1, &vao); in blend_qualifier_mismatch() 225 glw::GLuint vao = 0; in attachment_advanced_equation() local 233 ctx.glGenVertexArrays(1, &vao); in attachment_advanced_equation() 234 ctx.glBindVertexArray(vao); in attachment_advanced_equation() 283 ctx.glDeleteVertexArrays(1, &vao); in attachment_advanced_equation()
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/external/deqp/modules/gles3/functional/ |
D | es3fVertexArrayObjectTests.cpp | 127 VertexArrayState vao; member 244 m_vaoProgram = createProgram(m_spec.vao); in init() 254 …if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuff… in init() 608 GLuint vao = 0; in render() local 610 GLU_CHECK_CALL(glGenVertexArrays(1, &vao)); in render() 611 GLU_CHECK_CALL(glBindVertexArray(vao)); in render() 612 setState(m_spec.vao); in render() 617 GLU_CHECK_CALL(glBindVertexArray(vao)); in render() 619 makeDrawCall(m_spec.vao); in render() 621 setState(m_spec.vao); in render() [all …]
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D | es3fLifetimeTests.cpp | 72 void draw (GLuint vao, GLfloat scale, bool tf, Surface* dst); 73 void setPos (GLuint buffer, GLuint vao); 126 void ScaleProgram::draw (GLuint vao, GLfloat scale, bool tf, Surface* dst) in draw() argument 129 de::Random rnd (vao); in draw() 136 gl.bindVertexArray(vao); in draw() 155 void ScaleProgram::setPos (GLuint buffer, GLuint vao) in setPos() argument 160 gl.bindVertexArray(vao); in setPos() 264 void BufferVAOAttacher::attach (GLuint buffer, GLuint vao) in attach() argument 266 m_program.setPos(buffer, vao); in attach() 268 << "// Set the `pos` attribute in VAO " << vao << " to buffer " << buffer in attach() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessVertexArraysTests.cpp | 3533 glw::GLuint vao = 0; in iterate() local 3538 gl.genVertexArrays(1, &vao); in iterate() 3541 gl.bindVertexArray(vao); in iterate() 3551 gl.getVertexArrayiv(vao, GL_ELEMENT_ARRAY_BUFFER_BINDING, &result); in iterate() 3578 if (vao) in iterate() 3580 gl.deleteVertexArrays(1, &vao); in iterate() 4247 glw::GLuint vao = 0; in iterate() local 4256 gl.createVertexArrays(1, &vao); in iterate() 4275 gl.enableVertexArrayAttrib(max_attributes, vao); in iterate() 4281 gl.disableVertexArrayAttrib(max_attributes, vao); in iterate() [all …]
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_array.c | 140 const struct gl_vertex_array_object *vao = ctx->Array._DrawVAO; in st_setup_arrays() local 152 if (vao->IsDynamic) { in st_setup_arrays() 156 _mesa_draw_array_attrib(vao, attr); in st_setup_arrays() 158 &vao->BufferBinding[attrib->BufferBindingIndex]; in st_setup_arrays() 188 = _mesa_draw_buffer_binding(vao, i); in st_setup_arrays() 217 = _mesa_draw_array_attrib(vao, attr); in st_setup_arrays()
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/external/angle/src/tests/gl_tests/ |
D | MultiviewDrawTest.cpp | 429 void initVAO(GLuint vao, GLuint vertexBuffer, GLuint indexBuffer) in initVAO() argument 431 glBindVertexArray(vao); in initVAO() 553 GLVertexArray vao; in TEST_P() local 556 initVAO(vao, vertexBuffer, indexBuffer); in TEST_P() 646 GLVertexArray vao; in TEST_P() local 649 initVAO(vao, vertexBuffer, indexBuffer); in TEST_P() 707 GLVertexArray vao; in TEST_P() local 710 initVAO(vao, vertexBuffer, indexBuffer); in TEST_P() 759 GLVertexArray vao; in TEST_P() local 762 initVAO(vao, vertexBuffer, indexBuffer); in TEST_P() [all …]
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/external/angle/src/libANGLE/renderer/gl/ |
D | ContextGL.cpp | 131 GLuint vao = 0; in createVertexArray() local 132 functions->genVertexArrays(1, &vao); in createVertexArray() 133 return new VertexArrayGL(data, vao); in createVertexArray() 230 const gl::VertexArray *vao = glState.getVertexArray(); in setDrawArraysState() local 231 const VertexArrayGL *vaoGL = GetImplAs<VertexArrayGL>(vao); in setDrawArraysState() 245 const gl::VertexArray *vao = glState.getVertexArray(); in setDrawArraysState() local 246 const VertexArrayGL *vaoGL = GetImplAs<VertexArrayGL>(vao); in setDrawArraysState() 269 const gl::VertexArray *vao = glState.getVertexArray(); in setDrawElementsState() local 277 const VertexArrayGL *vaoGL = GetImplAs<VertexArrayGL>(vao); in setDrawElementsState() 281 if (stateCache.hasAnyActiveClientAttrib() || vao->getElementArrayBuffer() == nullptr) in setDrawElementsState() [all …]
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