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Searched refs:vertex_id (Results 1 – 25 of 96) sorted by relevance

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/external/tensorflow/tensorflow/lite/delegates/gpu/common/memory_management/
Dmin_cost_flow_assignment.cc164 bool IsRightPartVertex(size_t vertex_id) const { in IsRightPartVertex()
165 return vertex_id >= num_tensors_ && vertex_id < 2 * num_tensors_; in IsRightPartVertex()
170 size_t LeftPartTwin(size_t vertex_id) const { in LeftPartTwin()
171 return vertex_id - num_tensors_; in LeftPartTwin()
173 size_t RightPartTwin(size_t vertex_id) const { in RightPartTwin()
174 return vertex_id + num_tensors_; in RightPartTwin()
/external/clang/utils/analyzer/
Dubiviz52 vertex_id = data[1]
54 G.change_vertex_style(vertex_id,style_id)
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_util.c120 stage->tmp[i]->vertex_id = UNDEFINED_VERTEX_ID; in draw_reset_vertex_ids()
132 ((struct vertex_header *)verts)->vertex_id = UNDEFINED_VERTEX_ID; in draw_reset_vertex_ids()
Ddraw_pipe_vbuf.c121 if (vertex->vertex_id == UNDEFINED_VERTEX_ID && vbuf->vertex_ptr) { in emit_vertex()
134 vertex->vertex_id = vbuf->nr_vertices++; in emit_vertex()
137 return (ushort)vertex->vertex_id; in emit_vertex()
Ddraw_pipe.h128 tmp->vertex_id = UNDEFINED_VERTEX_ID; in dup_vert()
/external/deqp-deps/amber/src/vulkan/
Dengine_vulkan_debugger.cc452 uint32_t vertex_id; member
476 hash += key.data.vertex_id; in operator ()()
507 ss << "VertexIndex(" << data.vertex_id << ")"; in String()
525 return data.vertex_id == other.data.vertex_id; in operator ==()
941 data.vertex_id = index; in BreakOnVertexIndex()
1002 auto vertex_id = key.data.vertex_id; in OnBreakpointHit() local
1004 if (FindVertexIndex(thread_id, vertex_id, &lane)) { in OnBreakpointHit()
1005 DEBUGGER_LOG("Breakpoint hit: VertexId: %d", vertex_id); in OnBreakpointHit()
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader_llvm_vs.c47 LLVMValueRef vertex_id = ctx->abi.vertex_id; in load_input_vs() local
49 LLVMBuildICmp(ctx->ac.builder, LLVMIntULE, vertex_id, ctx->ac.i32_1, ""); in load_input_vs()
53 LLVMValueRef sel_y1 = LLVMBuildICmp(ctx->ac.builder, LLVMIntNE, vertex_id, ctx->ac.i32_1, ""); in load_input_vs()
905 ctx->abi.vertex_id = input_vgprs[vertex_id_vgpr]; in si_llvm_build_vs_prolog()
913 LLVMBuildLShr(ctx->ac.builder, ctx->abi.vertex_id, LLVMConstInt(ctx->ac.i32, 16, 0), ""); in si_llvm_build_vs_prolog()
914 ctx->abi.vertex_id = LLVMBuildAnd(ctx->ac.builder, ctx->abi.vertex_id, in si_llvm_build_vs_prolog()
930 p = ctx->abi.vertex_id; in si_llvm_build_vs_prolog()
976 index = LLVMBuildAdd(ctx->ac.builder, ctx->abi.vertex_id, in si_llvm_build_vs_prolog()
/external/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/
Dclear11vs.h30 dcl_input_sgv v0.x, vertex_id
Dclear11multiviewvs.h33 dcl_input_sgv v0.x, vertex_id
Dresolvedepthstencil11_vs.h33 dcl_input_sgv v0.x, vertex_id
Dbuffertotexture11_vs.h53 dcl_input_sgv v0.x, vertex_id
/external/mesa3d/src/amd/vulkan/
Dradv_meta.c508 …nir_intrinsic_instr *vertex_id = nir_intrinsic_instr_create(vs_b->shader, nir_intrinsic_load_verte… in radv_meta_gen_rect_vertices_comp2() local
509 nir_ssa_dest_init(&vertex_id->instr, &vertex_id->dest, 1, 32, "vertexid"); in radv_meta_gen_rect_vertices_comp2()
510 nir_builder_instr_insert(vs_b, &vertex_id->instr); in radv_meta_gen_rect_vertices_comp2()
518 nir_ssa_def *c0cmp = nir_ine(vs_b, &vertex_id->dest.ssa, in radv_meta_gen_rect_vertices_comp2()
520 nir_ssa_def *c1cmp = nir_ine(vs_b, &vertex_id->dest.ssa, in radv_meta_gen_rect_vertices_comp2()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderInput.cpp422 …for (unsigned int vertex_id = 0; vertex_id < m_n_vertices_emitted_per_primitive * m_n_emitted_prim… in iterate() local
423 ++vertex_id) in iterate()
425 const unsigned int vertex_offset = vertex_id * m_n_bytes_emitted_per_vertex; in iterate()
433 ivec4_data_ptr[1] = vertex_id; in iterate()
437 vec2_data_ptr[0] = (float)vertex_id; in iterate()
/external/skia/tests/sksl/shared/
DNoFragCoordsPos.metal12 vertex Outputs vertexMain(Inputs _in [[stage_in]], uint sk_VertexID [[vertex_id]], uint sk_Instance…
DInstanceID.metal12 vertex Outputs vertexMain(Inputs _in [[stage_in]], uint sk_VertexID [[vertex_id]], uint sk_Instance…
DVertexID.metal12 vertex Outputs vertexMain(Inputs _in [[stage_in]], uint sk_VertexID [[vertex_id]], uint sk_Instance…
DVertexEarlyReturn.metal14 …ge_in]], constant Uniforms& _uniforms [[buffer(0)]], uint sk_VertexID [[vertex_id]], uint sk_Insta…
DNormalizationVert.metal14 …ge_in]], constant Uniforms& _uniforms [[buffer(0)]], uint sk_VertexID [[vertex_id]], uint sk_Insta…
DNoFragCoordsPosRT.metal15 …ge_in]], constant Uniforms& _uniforms [[buffer(0)]], uint sk_VertexID [[vertex_id]], uint sk_Insta…
DSampleLocations.metal12 vertex Outputs vertexMain(Inputs _in [[stage_in]], uint sk_VertexID [[vertex_id]], uint sk_Instance…
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderTCTE.cpp929 unsigned int vertex_id = n_vertex / run.n_result_vertices_per_patch; in iterate() local
930 float expected_value = 1.0f / (float(vertex_id) + 1.0f); in iterate()
990 unsigned int vertex_id = n_vertex / run.n_result_vertices_per_patch; in iterate() local
991 …_vec4 expected_value = _vec4((float)vertex_id, ((float)vertex_id) * 0.5f, ((float)vertex_id) * 0… in iterate()
992 ((float)vertex_id) * 0.125f); in iterate()
1035 unsigned int vertex_id = n_vertex / run.n_result_vertices_per_patch; in iterate() local
1036 _ivec4 expected_value = _ivec4(vertex_id, vertex_id + 1, vertex_id + 2, vertex_id + 3); in iterate()
1071 unsigned int vertex_id = n_vertex / run.n_result_vertices_per_patch; in iterate() local
1072 float expected_value = 2.0f / (float(vertex_id) + 1.0f); in iterate()
1135 unsigned int vertex_id = n_vertex / run.n_result_vertices_per_patch; in iterate() local
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/external/mesa3d/src/gallium/drivers/panfrost/
Dpan_assemble.c76 state->preload.vertex.vertex_id = true; in pan_prepare_bifrost_props()
284 bool vertex_id = BITSET_TEST(s->info.system_values_read, SYSTEM_VALUE_VERTEX_ID); in panfrost_shader_compile() local
294 if (vertex_id) in panfrost_shader_compile()
/external/angle/src/libANGLE/renderer/metal/shaders/
Dclear.metal18 vertex float4 clearVS(unsigned int vid [[ vertex_id ]],
/external/mesa3d/src/amd/common/
Dac_shader_args.h74 struct ac_arg vertex_id; member
/external/mesa3d/src/amd/llvm/
Dac_shader_abi.h55 LLVMValueRef vertex_id; member

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