/external/tensorflow/tensorflow/lite/delegates/gpu/common/memory_management/ |
D | min_cost_flow_assignment.cc | 164 bool IsRightPartVertex(size_t vertex_id) const { in IsRightPartVertex() 165 return vertex_id >= num_tensors_ && vertex_id < 2 * num_tensors_; in IsRightPartVertex() 170 size_t LeftPartTwin(size_t vertex_id) const { in LeftPartTwin() 171 return vertex_id - num_tensors_; in LeftPartTwin() 173 size_t RightPartTwin(size_t vertex_id) const { in RightPartTwin() 174 return vertex_id + num_tensors_; in RightPartTwin()
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/external/clang/utils/analyzer/ |
D | ubiviz | 52 vertex_id = data[1] 54 G.change_vertex_style(vertex_id,style_id)
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_pipe_util.c | 120 stage->tmp[i]->vertex_id = UNDEFINED_VERTEX_ID; in draw_reset_vertex_ids() 132 ((struct vertex_header *)verts)->vertex_id = UNDEFINED_VERTEX_ID; in draw_reset_vertex_ids()
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D | draw_pipe_vbuf.c | 121 if (vertex->vertex_id == UNDEFINED_VERTEX_ID && vbuf->vertex_ptr) { in emit_vertex() 134 vertex->vertex_id = vbuf->nr_vertices++; in emit_vertex() 137 return (ushort)vertex->vertex_id; in emit_vertex()
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D | draw_pipe.h | 128 tmp->vertex_id = UNDEFINED_VERTEX_ID; in dup_vert()
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/external/deqp-deps/amber/src/vulkan/ |
D | engine_vulkan_debugger.cc | 452 uint32_t vertex_id; member 476 hash += key.data.vertex_id; in operator ()() 507 ss << "VertexIndex(" << data.vertex_id << ")"; in String() 525 return data.vertex_id == other.data.vertex_id; in operator ==() 941 data.vertex_id = index; in BreakOnVertexIndex() 1002 auto vertex_id = key.data.vertex_id; in OnBreakpointHit() local 1004 if (FindVertexIndex(thread_id, vertex_id, &lane)) { in OnBreakpointHit() 1005 DEBUGGER_LOG("Breakpoint hit: VertexId: %d", vertex_id); in OnBreakpointHit()
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_shader_llvm_vs.c | 47 LLVMValueRef vertex_id = ctx->abi.vertex_id; in load_input_vs() local 49 LLVMBuildICmp(ctx->ac.builder, LLVMIntULE, vertex_id, ctx->ac.i32_1, ""); in load_input_vs() 53 LLVMValueRef sel_y1 = LLVMBuildICmp(ctx->ac.builder, LLVMIntNE, vertex_id, ctx->ac.i32_1, ""); in load_input_vs() 905 ctx->abi.vertex_id = input_vgprs[vertex_id_vgpr]; in si_llvm_build_vs_prolog() 913 LLVMBuildLShr(ctx->ac.builder, ctx->abi.vertex_id, LLVMConstInt(ctx->ac.i32, 16, 0), ""); in si_llvm_build_vs_prolog() 914 ctx->abi.vertex_id = LLVMBuildAnd(ctx->ac.builder, ctx->abi.vertex_id, in si_llvm_build_vs_prolog() 930 p = ctx->abi.vertex_id; in si_llvm_build_vs_prolog() 976 index = LLVMBuildAdd(ctx->ac.builder, ctx->abi.vertex_id, in si_llvm_build_vs_prolog()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/ |
D | clear11vs.h | 30 dcl_input_sgv v0.x, vertex_id
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D | clear11multiviewvs.h | 33 dcl_input_sgv v0.x, vertex_id
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D | resolvedepthstencil11_vs.h | 33 dcl_input_sgv v0.x, vertex_id
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D | buffertotexture11_vs.h | 53 dcl_input_sgv v0.x, vertex_id
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta.c | 508 …nir_intrinsic_instr *vertex_id = nir_intrinsic_instr_create(vs_b->shader, nir_intrinsic_load_verte… in radv_meta_gen_rect_vertices_comp2() local 509 nir_ssa_dest_init(&vertex_id->instr, &vertex_id->dest, 1, 32, "vertexid"); in radv_meta_gen_rect_vertices_comp2() 510 nir_builder_instr_insert(vs_b, &vertex_id->instr); in radv_meta_gen_rect_vertices_comp2() 518 nir_ssa_def *c0cmp = nir_ine(vs_b, &vertex_id->dest.ssa, in radv_meta_gen_rect_vertices_comp2() 520 nir_ssa_def *c1cmp = nir_ine(vs_b, &vertex_id->dest.ssa, in radv_meta_gen_rect_vertices_comp2()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderInput.cpp | 422 …for (unsigned int vertex_id = 0; vertex_id < m_n_vertices_emitted_per_primitive * m_n_emitted_prim… in iterate() local 423 ++vertex_id) in iterate() 425 const unsigned int vertex_offset = vertex_id * m_n_bytes_emitted_per_vertex; in iterate() 433 ivec4_data_ptr[1] = vertex_id; in iterate() 437 vec2_data_ptr[0] = (float)vertex_id; in iterate()
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/external/skia/tests/sksl/shared/ |
D | NoFragCoordsPos.metal | 12 vertex Outputs vertexMain(Inputs _in [[stage_in]], uint sk_VertexID [[vertex_id]], uint sk_Instance…
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D | InstanceID.metal | 12 vertex Outputs vertexMain(Inputs _in [[stage_in]], uint sk_VertexID [[vertex_id]], uint sk_Instance…
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D | VertexID.metal | 12 vertex Outputs vertexMain(Inputs _in [[stage_in]], uint sk_VertexID [[vertex_id]], uint sk_Instance…
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D | VertexEarlyReturn.metal | 14 …ge_in]], constant Uniforms& _uniforms [[buffer(0)]], uint sk_VertexID [[vertex_id]], uint sk_Insta…
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D | NormalizationVert.metal | 14 …ge_in]], constant Uniforms& _uniforms [[buffer(0)]], uint sk_VertexID [[vertex_id]], uint sk_Insta…
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D | NoFragCoordsPosRT.metal | 15 …ge_in]], constant Uniforms& _uniforms [[buffer(0)]], uint sk_VertexID [[vertex_id]], uint sk_Insta…
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D | SampleLocations.metal | 12 vertex Outputs vertexMain(Inputs _in [[stage_in]], uint sk_VertexID [[vertex_id]], uint sk_Instance…
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderTCTE.cpp | 929 unsigned int vertex_id = n_vertex / run.n_result_vertices_per_patch; in iterate() local 930 float expected_value = 1.0f / (float(vertex_id) + 1.0f); in iterate() 990 unsigned int vertex_id = n_vertex / run.n_result_vertices_per_patch; in iterate() local 991 …_vec4 expected_value = _vec4((float)vertex_id, ((float)vertex_id) * 0.5f, ((float)vertex_id) * 0… in iterate() 992 ((float)vertex_id) * 0.125f); in iterate() 1035 unsigned int vertex_id = n_vertex / run.n_result_vertices_per_patch; in iterate() local 1036 _ivec4 expected_value = _ivec4(vertex_id, vertex_id + 1, vertex_id + 2, vertex_id + 3); in iterate() 1071 unsigned int vertex_id = n_vertex / run.n_result_vertices_per_patch; in iterate() local 1072 float expected_value = 2.0f / (float(vertex_id) + 1.0f); in iterate() 1135 unsigned int vertex_id = n_vertex / run.n_result_vertices_per_patch; in iterate() local [all …]
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/external/mesa3d/src/gallium/drivers/panfrost/ |
D | pan_assemble.c | 76 state->preload.vertex.vertex_id = true; in pan_prepare_bifrost_props() 284 bool vertex_id = BITSET_TEST(s->info.system_values_read, SYSTEM_VALUE_VERTEX_ID); in panfrost_shader_compile() local 294 if (vertex_id) in panfrost_shader_compile()
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/external/angle/src/libANGLE/renderer/metal/shaders/ |
D | clear.metal | 18 vertex float4 clearVS(unsigned int vid [[ vertex_id ]],
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/external/mesa3d/src/amd/common/ |
D | ac_shader_args.h | 74 struct ac_arg vertex_id; member
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/external/mesa3d/src/amd/llvm/ |
D | ac_shader_abi.h | 55 LLVMValueRef vertex_id; member
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