1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 4 // 5 // 6 // fxc /nologo /E VS_Multiview_Clear /T vs_4_0 /Fh 7 // compiled\clear11multiviewvs.h Clear11.hlsl 8 // 9 // 10 // 11 // Input signature: 12 // 13 // Name Index Mask Register SysValue Format Used 14 // -------------------- ----- ------ -------- -------- ------ ------ 15 // SV_VertexID 0 x 0 VERTID uint x 16 // SV_InstanceID 0 x 1 INSTID uint x 17 // 18 // 19 // Output signature: 20 // 21 // Name Index Mask Register SysValue Format Used 22 // -------------------- ----- ------ -------- -------- ------ ------ 23 // SV_POSITION 0 xyzw 0 POS float xyzw 24 // TEXCOORD 0 x 1 NONE uint x 25 // 26 vs_4_0 27 dcl_immediateConstantBuffer { { -1.000000, 1.000000, 0, 0}, 28 { 1.000000, -1.000000, 0, 0}, 29 { -1.000000, -1.000000, 0, 0}, 30 { -1.000000, 1.000000, 0, 0}, 31 { 1.000000, 1.000000, 0, 0}, 32 { 1.000000, -1.000000, 0, 0} } 33 dcl_input_sgv v0.x, vertex_id 34 dcl_input_sgv v1.x, instance_id 35 dcl_output_siv o0.xyzw, position 36 dcl_output o1.x 37 dcl_temps 1 38 mov r0.x, v0.x 39 mov o0.xy, icb[r0.x + 0].xyxx 40 mov o0.zw, l(0,0,0,1.000000) 41 mov o1.x, v1.x 42 ret 43 // Approximately 5 instruction slots used 44 #endif 45 46 const BYTE g_VS_Multiview_Clear[] = { 47 68, 88, 66, 67, 14, 99, 210, 81, 182, 39, 8, 134, 74, 169, 88, 103, 114, 197, 56, 48 220, 1, 0, 0, 0, 220, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 140, 0, 49 0, 0, 232, 0, 0, 0, 64, 1, 0, 0, 96, 2, 0, 0, 82, 68, 69, 70, 80, 50 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0, 51 0, 4, 254, 255, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 52 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 53 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 54 49, 49, 49, 0, 171, 171, 171, 73, 83, 71, 78, 84, 0, 0, 0, 2, 0, 0, 0, 55 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 56 0, 0, 0, 0, 0, 1, 1, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 8, 0, 57 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 83, 86, 95, 86, 101, 58 114, 116, 101, 120, 73, 68, 0, 83, 86, 95, 73, 110, 115, 116, 97, 110, 99, 101, 73, 59 68, 0, 171, 171, 79, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 60 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 61 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 62 0, 0, 0, 1, 0, 0, 0, 1, 14, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 63 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 83, 72, 68, 64 82, 24, 1, 0, 0, 64, 0, 1, 0, 70, 0, 0, 0, 53, 24, 0, 0, 26, 0, 65 0, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 66 0, 128, 63, 0, 0, 128, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 191, 67 0, 0, 128, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 68 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 69 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 0, 0, 0, 70 0, 0, 0, 96, 0, 0, 4, 18, 16, 16, 0, 0, 0, 0, 0, 6, 0, 0, 0, 71 96, 0, 0, 4, 18, 16, 16, 0, 1, 0, 0, 0, 8, 0, 0, 0, 103, 0, 0, 72 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 18, 32, 73 16, 0, 1, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 54, 0, 0, 5, 18, 74 0, 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 75 50, 32, 16, 0, 0, 0, 0, 0, 70, 144, 144, 0, 10, 0, 16, 0, 0, 0, 0, 76 0, 54, 0, 0, 8, 194, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 77 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 54, 0, 0, 5, 18, 78 32, 16, 0, 1, 0, 0, 0, 10, 16, 16, 0, 1, 0, 0, 0, 62, 0, 0, 1, 79 83, 84, 65, 84, 116, 0, 0, 0, 5, 0, 0, 0, 1, 0, 0, 0, 6, 0, 0, 80 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 81 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 83 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 84 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; 86