Searched refs:view_id (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_surface.c | 331 s->view_id = SVGA3D_INVALID_ID; in svga_create_surface_view() 575 if (s && s->view_id == SVGA3D_INVALID_ID) { in svga_validate_surface_view() 597 s->view_id = util_bitmask_add(svga->surface_view_id_bm); in svga_validate_surface_view() 603 s->view_id, in svga_validate_surface_view() 624 s->view_id, in svga_validate_surface_view() 632 util_bitmask_clear(svga->surface_view_id_bm, s->view_id); in svga_validate_surface_view() 633 s->view_id = SVGA3D_INVALID_ID; in svga_validate_surface_view() 670 if (s->view_id != SVGA3D_INVALID_ID) { in svga_surface_destroy() 684 s->view_id)); in svga_surface_destroy() 688 s->view_id)); in svga_surface_destroy() [all …]
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D | svga_surface.h | 63 SVGA3dRenderTargetViewId view_id; member
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D | svga_cmd_vgpu10.c | 332 cmd->renderTargetViewId = ss->view_id; in SVGA3D_vgpu10_ClearRenderTargetView() 371 cmd->depthStencilViewId = ss->view_id; in SVGA3D_vgpu10_SetRenderTargets() 386 ctarget[i] = ss->view_id; in SVGA3D_vgpu10_SetRenderTargets() 715 cmd->depthStencilViewId = ss->view_id; in SVGA3D_vgpu10_ClearDepthStencilView()
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D | svga_state_framebuffer.c | 224 assert(svga_surface(rtv[i])->view_id != SVGA3D_INVALID_ID); in emit_fb_vgpu10()
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/external/angle/util/fuchsia/ |
D | ScenicWindow.cpp | 236 if (event.gfx().view_properties_changed().view_id != mView->id()) in onScenicEvents()
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/external/virglrenderer/src/ |
D | vrend_renderer.c | 8775 GLuint view_id; in vrend_make_view() local 8776 glGenTextures(1, &view_id); in vrend_make_view() 8800 glTextureView(view_id, res->target, res->id, fmt, 0, res->base.last_level + 1, in vrend_make_view() 8802 return view_id; in vrend_make_view()
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