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Searched refs:xfb_offset (Results 1 – 25 of 43) sorted by relevance

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/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
D440.vert.out27 ERROR: 0:101: 'xfb_offset' : cannot declare a default, use a full declaration
30 ERROR: 0:116: 'xfb_offset' : overlapping offsets at offset 32 in buffer 3
31 ERROR: 0:117: 'xfb_offset' : overlapping offsets at offset 0 in buffer 2
32 ERROR: 0:119: 'xfb_offset' : overlapping offsets at offset 24 in buffer 2
34 ERROR: 0:126: 'xfb_offset' : overlapping offsets at offset 4 in buffer 1
39 ERROR: 0:152: 'xfb_offset' : overlapping offsets at offset 64 in buffer 0
41 ERROR: 0:158: 'xfb_offset' : must be a multiple of size of first component
42 ERROR: 0:159: 'xfb_offset' : type contains double or 64-bit integer; xfb_offset must be a multiple …
43 ERROR: 0:161: 'xfb_offset' : must be a multiple of size of first component
44 ERROR: 0:162: 'xfb_offset' : type contains double or 64-bit integer; xfb_offset must be a multiple …
[all …]
DxfbUnsizedArray.error.vert.out2 ERROR: 0:4: 'xfb_offset' : unsized array in buffer 0
18 0:13 direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of floa…
19 0:13 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array o…
30 0:? 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array of 4-co…
52 0:13 direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of floa…
53 0:13 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-comp…
64 0:? 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-component …
D430.vert.out223 0:? 'bbinst2' ( out block{layout( xfb_buffer=0 xfb_offset=64) out 4-component vector of float b…
224 0:? 'bge' (layout( xfb_buffer=2 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of f…
225 0:? 'bhe' (layout( xfb_buffer=3 xfb_offset=32 xfb_stride=64) smooth out 4-component vector of f…
226 …0) out block{layout( xfb_buffer=2 xfb_offset=16) out 4-component vector of float bbv1, layout( xfb…
227 …' ( out block{layout( xfb_buffer=3 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb…
238 0:? 'bbinst2g' ( out block{layout( xfb_buffer=3 xfb_offset=64) out 4-component vector of float …
239 0:? 'bg' (layout( xfb_buffer=1 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of fl…
240 0:? 'bh' (layout( xfb_buffer=1 xfb_offset=32 xfb_stride=80) smooth out 4-component vector of fl…
241 0:? 'bbinst4' (layout( xfb_stride=80) out block{layout( xfb_buffer=1 xfb_offset=16) out 4-compo…
242 …' ( out block{layout( xfb_buffer=1 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb…
[all …]
/external/deqp-deps/glslang/Test/baseResults/
D440.vert.out27 ERROR: 0:101: 'xfb_offset' : cannot declare a default, use a full declaration
30 ERROR: 0:116: 'xfb_offset' : overlapping offsets at offset 32 in buffer 3
31 ERROR: 0:117: 'xfb_offset' : overlapping offsets at offset 0 in buffer 2
32 ERROR: 0:119: 'xfb_offset' : overlapping offsets at offset 24 in buffer 2
34 ERROR: 0:126: 'xfb_offset' : overlapping offsets at offset 4 in buffer 1
39 ERROR: 0:152: 'xfb_offset' : overlapping offsets at offset 64 in buffer 0
41 ERROR: 0:158: 'xfb_offset' : must be a multiple of size of first component
42 ERROR: 0:159: 'xfb_offset' : type contains double or 64-bit integer; xfb_offset must be a multiple …
43 ERROR: 0:161: 'xfb_offset' : must be a multiple of size of first component
44 ERROR: 0:162: 'xfb_offset' : type contains double or 64-bit integer; xfb_offset must be a multiple …
[all …]
DxfbUnsizedArray.error.vert.out2 ERROR: 0:4: 'xfb_offset' : unsized array in buffer 0
18 0:13 direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of floa…
19 0:13 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array o…
30 0:? 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array of 4-co…
52 0:13 direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of floa…
53 0:13 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-comp…
64 0:? 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-component …
D430.vert.out223 0:? 'bbinst2' ( out block{layout( xfb_buffer=0 xfb_offset=64) out 4-component vector of float b…
224 0:? 'bge' (layout( xfb_buffer=2 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of f…
225 0:? 'bhe' (layout( xfb_buffer=3 xfb_offset=32 xfb_stride=64) smooth out 4-component vector of f…
226 …0) out block{layout( xfb_buffer=2 xfb_offset=16) out 4-component vector of float bbv1, layout( xfb…
227 …' ( out block{layout( xfb_buffer=3 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb…
238 0:? 'bbinst2g' ( out block{layout( xfb_buffer=3 xfb_offset=64) out 4-component vector of float …
239 0:? 'bg' (layout( xfb_buffer=1 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of fl…
240 0:? 'bh' (layout( xfb_buffer=1 xfb_offset=32 xfb_stride=80) smooth out 4-component vector of fl…
241 0:? 'bbinst4' (layout( xfb_stride=80) out block{layout( xfb_buffer=1 xfb_offset=16) out 4-compo…
242 …' ( out block{layout( xfb_buffer=1 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb…
[all …]
/external/angle/third_party/vulkan-deps/glslang/src/Test/
D440.vert85 layout(xfb_offset=64) vec4 bbv;
91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3
95 layout(xfb_offset=16) vec4 bbv; // ERROR, not in a uniform
98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg;
99 layout( xfb_offset=32, xfb_stride=64) out vec4 bh;
101 layout(xfb_offset=48) out; // ERROR
103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 {
109 layout(xfb_offset=0) vec4 bbv1;
110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2;
115 layout(xfb_offset=0) vec4 bbv1;
[all …]
D430.vert78 layout(xfb_offset=64) vec4 bbv; // ERROR
83 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bge; // ERROR
84 layout( xfb_offset=32, xfb_stride=64) out vec4 bhe; // ERROR
86 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4e { // ERROR
92 layout(xfb_offset=0) vec4 bbv1; // ERROR
93 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2; // ERROR
129 layout(xfb_offset=64) vec4 bbv;
134 layout(xfb_buffer=1, xfb_offset=48, xfb_stride=80) out vec4 bg;
135 layout( xfb_offset=32, xfb_stride=80) out vec4 bh;
137 layout(xfb_stride=80, xfb_buffer=1, xfb_offset=16) out bblck4 {
[all …]
Dspv.xfb.vert5 layout(xfb_offset = 12, location = 0) out float out1;
9 layout(xfb_buffer = 2, xfb_stride = 32, xfb_offset = 8) float out2;
13 layout(xfb_stride = 64, xfb_offset = 60) float out3;
16 layout(location = 4, xfb_buffer = 0, xfb_offset = 4) out float out4;
Dspv.16bitxfb.vert10 layout(location = 0, xfb_buffer = 0, xfb_stride = 6, xfb_offset = 0) out f16vec3 of16v3;
11 layout(location = 1, xfb_buffer = 1, xfb_stride = 6, xfb_offset = 0) out F16Out
17 layout(location = 5, xfb_buffer = 2, xfb_stride = 6, xfb_offset = 0) out i16vec3 oi16v3;
18 layout(location = 6, xfb_buffer = 3, xfb_stride = 6, xfb_offset = 0) out I16Out
Dspv.xfbOffsetOnStructMembersAssignment.vert10 layout(location=0, xfb_offset = 16) out S s1;
12 layout(location=5, xfb_buffer=1, xfb_offset=8) out struct S2 {
Dspv.xfbOverlapOffsetCheckWithBlockAndMember.vert5 layout(location=5, xfb_buffer = 3, xfb_offset = 12) out block2 {
8 layout(xfb_offset = 40) vec4 w;
Dspv.builtInXFB.vert5 layout (xfb_buffer = 1, xfb_offset = 16) out gl_PerVertex
Dspv.xfbOffsetOnBlockMembersAssignment.vert4 layout(location=5, xfb_offset=0) out block2 {
Dspv.xfb2.vert10 layout (xfb_buffer = 3, xfb_offset = 16) out gl_PerVertex
/external/deqp-deps/glslang/Test/
D440.vert85 layout(xfb_offset=64) vec4 bbv;
91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3
95 layout(xfb_offset=16) vec4 bbv; // ERROR, not in a uniform
98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg;
99 layout( xfb_offset=32, xfb_stride=64) out vec4 bh;
101 layout(xfb_offset=48) out; // ERROR
103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 {
109 layout(xfb_offset=0) vec4 bbv1;
110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2;
115 layout(xfb_offset=0) vec4 bbv1;
[all …]
D430.vert78 layout(xfb_offset=64) vec4 bbv; // ERROR
83 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bge; // ERROR
84 layout( xfb_offset=32, xfb_stride=64) out vec4 bhe; // ERROR
86 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4e { // ERROR
92 layout(xfb_offset=0) vec4 bbv1; // ERROR
93 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2; // ERROR
129 layout(xfb_offset=64) vec4 bbv;
134 layout(xfb_buffer=1, xfb_offset=48, xfb_stride=80) out vec4 bg;
135 layout( xfb_offset=32, xfb_stride=80) out vec4 bh;
137 layout(xfb_stride=80, xfb_buffer=1, xfb_offset=16) out bblck4 {
[all …]
Dspv.xfb.vert5 layout(xfb_offset = 12, location = 0) out float out1;
9 layout(xfb_buffer = 2, xfb_stride = 32, xfb_offset = 8) float out2;
13 layout(xfb_stride = 64, xfb_offset = 60) float out3;
16 layout(location = 4, xfb_buffer = 0, xfb_offset = 4) out float out4;
Dspv.16bitxfb.vert10 layout(location = 0, xfb_buffer = 0, xfb_stride = 6, xfb_offset = 0) out f16vec3 of16v3;
11 layout(location = 1, xfb_buffer = 1, xfb_stride = 6, xfb_offset = 0) out F16Out
17 layout(location = 5, xfb_buffer = 2, xfb_stride = 6, xfb_offset = 0) out i16vec3 oi16v3;
18 layout(location = 6, xfb_buffer = 3, xfb_stride = 6, xfb_offset = 0) out I16Out
Dspv.xfbOffsetOnStructMembersAssignment.vert10 layout(location=0, xfb_offset = 16) out S s1;
12 layout(location=5, xfb_buffer=1, xfb_offset=8) out struct S2 {
Dspv.xfbOverlapOffsetCheckWithBlockAndMember.vert5 layout(location=5, xfb_buffer = 3, xfb_offset = 12) out block2 {
8 layout(xfb_offset = 40) vec4 w;
Dspv.builtInXFB.vert5 layout (xfb_buffer = 1, xfb_offset = 16) out gl_PerVertex
Dspv.xfbOffsetOnBlockMembersAssignment.vert4 layout(location=5, xfb_offset=0) out block2 {
Dspv.xfb2.vert10 layout (xfb_buffer = 3, xfb_offset = 16) out gl_PerVertex
/external/mesa3d/src/compiler/nir/
Dnir_lower_io_arrays_to_elements.c37 unsigned *element_index, unsigned *xfb_offset, in get_io_offset() argument
55 *xfb_offset = 0; in get_io_offset()
64 *xfb_offset += index * glsl_get_component_slots((*p)->type) * 4; in get_io_offset()
135 unsigned xfb_offset = 0; in lower_array() local
137 var, &elements_index, &xfb_offset, in lower_array()
146 element->data.offset = var->data.offset + xfb_offset; in lower_array()

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