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1xfbUnsizedArray.error.vert
2ERROR: 0:4: 'xfb_offset' : unsized array in buffer 0
3ERROR: 1 compilation errors.  No code generated.
4
5
6Shader version: 430
7Requested GL_ARB_enhanced_layouts
8in xfb mode
9ERROR: node is still EOpNull!
100:9  Function Definition: main( ( global void)
110:9    Function Parameters:
120:11    Sequence
130:11      Sequence
140:11        move second child to first child ( temp 4-component vector of float)
150:11          'result' ( temp 4-component vector of float)
160:11          'in_vs' ( in 4-component vector of float)
170:13      move second child to first child ( temp 4-component vector of float)
180:13        direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of float)
190:13          'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array of 4-component vector of float)
200:13          Constant:
210:13            0 (const int)
220:13        divide ( temp 4-component vector of float)
230:13          'result' ( temp 4-component vector of float)
240:13          Constant:
250:13            2.000000
260:15      move second child to first child ( temp 4-component vector of float)
270:15        'out_vs' ( smooth out 4-component vector of float)
280:15        'result' ( temp 4-component vector of float)
290:?   Linker Objects
300:?     'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array of 4-component vector of float)
310:?     'in_vs' ( in 4-component vector of float)
320:?     'out_vs' ( smooth out 4-component vector of float)
330:?     'gl_VertexID' ( gl_VertexId int VertexId)
340:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
35
36
37Linked vertex stage:
38
39
40Shader version: 430
41Requested GL_ARB_enhanced_layouts
42in xfb mode
43ERROR: node is still EOpNull!
440:9  Function Definition: main( ( global void)
450:9    Function Parameters:
460:11    Sequence
470:11      Sequence
480:11        move second child to first child ( temp 4-component vector of float)
490:11          'result' ( temp 4-component vector of float)
500:11          'in_vs' ( in 4-component vector of float)
510:13      move second child to first child ( temp 4-component vector of float)
520:13        direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of float)
530:13          'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-component vector of float)
540:13          Constant:
550:13            0 (const int)
560:13        divide ( temp 4-component vector of float)
570:13          'result' ( temp 4-component vector of float)
580:13          Constant:
590:13            2.000000
600:15      move second child to first child ( temp 4-component vector of float)
610:15        'out_vs' ( smooth out 4-component vector of float)
620:15        'result' ( temp 4-component vector of float)
630:?   Linker Objects
640:?     'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-component vector of float)
650:?     'in_vs' ( in 4-component vector of float)
660:?     'out_vs' ( smooth out 4-component vector of float)
670:?     'gl_VertexID' ( gl_VertexId int VertexId)
680:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
69
70