1xfbUnsizedArray.error.vert 2ERROR: 0:4: 'xfb_offset' : unsized array in buffer 0 3ERROR: 1 compilation errors. No code generated. 4 5 6Shader version: 430 7Requested GL_ARB_enhanced_layouts 8in xfb mode 9ERROR: node is still EOpNull! 100:9 Function Definition: main( ( global void) 110:9 Function Parameters: 120:11 Sequence 130:11 Sequence 140:11 move second child to first child ( temp 4-component vector of float) 150:11 'result' ( temp 4-component vector of float) 160:11 'in_vs' ( in 4-component vector of float) 170:13 move second child to first child ( temp 4-component vector of float) 180:13 direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of float) 190:13 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array of 4-component vector of float) 200:13 Constant: 210:13 0 (const int) 220:13 divide ( temp 4-component vector of float) 230:13 'result' ( temp 4-component vector of float) 240:13 Constant: 250:13 2.000000 260:15 move second child to first child ( temp 4-component vector of float) 270:15 'out_vs' ( smooth out 4-component vector of float) 280:15 'result' ( temp 4-component vector of float) 290:? Linker Objects 300:? 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array of 4-component vector of float) 310:? 'in_vs' ( in 4-component vector of float) 320:? 'out_vs' ( smooth out 4-component vector of float) 330:? 'gl_VertexID' ( gl_VertexId int VertexId) 340:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 35 36 37Linked vertex stage: 38 39 40Shader version: 430 41Requested GL_ARB_enhanced_layouts 42in xfb mode 43ERROR: node is still EOpNull! 440:9 Function Definition: main( ( global void) 450:9 Function Parameters: 460:11 Sequence 470:11 Sequence 480:11 move second child to first child ( temp 4-component vector of float) 490:11 'result' ( temp 4-component vector of float) 500:11 'in_vs' ( in 4-component vector of float) 510:13 move second child to first child ( temp 4-component vector of float) 520:13 direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of float) 530:13 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-component vector of float) 540:13 Constant: 550:13 0 (const int) 560:13 divide ( temp 4-component vector of float) 570:13 'result' ( temp 4-component vector of float) 580:13 Constant: 590:13 2.000000 600:15 move second child to first child ( temp 4-component vector of float) 610:15 'out_vs' ( smooth out 4-component vector of float) 620:15 'result' ( temp 4-component vector of float) 630:? Linker Objects 640:? 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-component vector of float) 650:? 'in_vs' ( in 4-component vector of float) 660:? 'out_vs' ( smooth out 4-component vector of float) 670:? 'gl_VertexID' ( gl_VertexId int VertexId) 680:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 69 70