/external/llvm-project/llvm/test/Transforms/InstCombine/ |
D | should-change-type.ll | 14 %yz = zext i8 %y to i64 15 %c = add i64 %xz, %yz 26 %yz = zext i16 %y to i64 27 %c = add i64 %xz, %yz 38 %yz = zext i32 %y to i64 39 %c = add i64 %xz, %yz 53 %yz = zext i9 %y to i64 54 %c = add i64 %xz, %yz
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/external/llvm-project/llvm/test/Transforms/Util/PredicateInfo/ |
D | testandor.ll | 34 %yz = icmp eq i32 %y, 0 35 %z = or i1 %xz, %yz 40 call void @foo(i1 %yz) 46 call void @foo(i1 %yz) 78 %yz = icmp eq i32 %y, 0 79 %z = and i1 %xz, %yz 83 call void @foo(i1 %yz) 90 call void @foo(i1 %yz) 162 %yz = icmp eq i32 %y, 0 163 %z = and i1 %xz, %yz [all …]
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/external/deqp-deps/glslang/Test/ |
D | hlsl.rw.swizzle.frag | 18 // buf[tc].yz = 42; // partial swizzle, simple RHS 19 // buf[tc].yz = SomeValue().x; // partial swizzle, complex RHS 20 // buf[tc].yz += 43; // partial swizzle, modify op
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/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | hlsl.rw.swizzle.frag | 18 // buf[tc].yz = 42; // partial swizzle, simple RHS 19 // buf[tc].yz = SomeValue().x; // partial swizzle, complex RHS 20 // buf[tc].yz += 43; // partial swizzle, modify op
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/external/llvm-project/llvm/test/CodeGen/X86/ |
D | vector-ext-logic.ll | 23 %yz = zext <8 x i16> %y to <8 x i32> 24 %r = and <8 x i32> %xz, %yz 46 %yz = zext <8 x i16> %y to <8 x i32> 47 %r = or <8 x i32> %xz, %yz 69 %yz = zext <8 x i16> %y to <8 x i32> 70 %r = xor <8 x i32> %xz, %yz 156 %yz = zext <8 x i8> %y to <8 x i16> 157 %r = and <8 x i16> %xz, %yz 177 %yz = zext <8 x i8> %y to <8 x i16> 178 %r = or <8 x i16> %xz, %yz [all …]
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | matrixop.c | 89 float xx, yy, zz, xy, yz, xz, xs, ys, zs; in Matrix4x4_Rotate() local 99 yz = ay * az; in Matrix4x4_Rotate() 112 rot[2*4 + 1] = yz * one_c - xs; in Matrix4x4_Rotate() 116 rot[1*4 + 2] = yz * one_c + xs; in Matrix4x4_Rotate()
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/external/skia/tests/sksl/shared/ |
D | SwizzleOpt.glsl | 27 v = vec4(colorRed.x, 1.0, colorRed.yz); 29 v.xw = v.yz;
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D | SwizzleConstants.glsl | 16 v = vec4(1.0, v.yz, 1.0); 27 v = vec4(0.0, v.yz, 1.0);
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D | SwizzleOpt.metal | 38 v = float4(_uniforms.colorRed.x, 1.0, _uniforms.colorRed.yz); 40 v.xw = v.yz;
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D | SwizzleConstants.metal | 27 v = float4(1.0, v.yz, 1.0); 38 v = float4(0.0, v.yz, 1.0);
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D | SwizzleBoolConstants.glsl | 16 result = bvec4(true, v.yz, false); 28 result = bvec4(false, v.yz, true);
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D | SwizzleBoolConstants.metal | 27 result = bool4(true, v.yz, false); 39 result = bool4(false, v.yz, true);
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/external/libkmsxx/kmscube/ |
D | esTransform.cpp | 83 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs; in esRotate() local 95 yz = y * z; in esRotate() 109 rotMat.m[1][2] = (oneMinusCos * yz) - xs; in esRotate() 113 rotMat.m[2][1] = (oneMinusCos * yz) + xs; in esRotate()
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/external/skia/tests/sksl/metal/ |
D | SwizzleHelper.metal | 18 b.yz = _var1; 25 b = _out.sk_FragColor.yz - _globals.glob.y;
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/external/llvm-project/llvm/unittests/Support/ |
D | TarWriterTest.cpp | 107 std::string yz = "yyyyyyyyyyyyyyyyyyyy/zzzzzzzzzzzzzzzzzzzz"; in TEST_F() local 108 UstarHeader Hdr5 = createUstar("", x136 + "/" + yz); in TEST_F() 110 EXPECT_EQ(yz, StringRef(Hdr5.Name)); in TEST_F()
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/external/ImageMagick/PerlMagick/t/ |
D | input_70x46.yuv | 1 …yz}{{rpnkkopqsurx}�~olnu}}|{{yz|{wwy{vpiggqrfqmkkprtwxlnoyu~}zxx{x||yu|wfafed^[Zgefdhtztuz���|||{…
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/external/oboe/samples/RhythmGame/third_party/glm/gtx/ |
D | matrix_interpolation.inl | 33 T yz = (mat[2][1] + mat[1][2]) / (T)4.0; local 55 axis.z = yz / axis.y; 67 axis.y = yz / axis.z;
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderOperatorTests.cpp | 191 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 … in evalSequenceNoSideEffCase2() 195 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (c… in evalSequenceSideEffCase2() 831 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, … 837 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, … 843 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, … 864 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0… 870 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0… 876 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,… 882 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,… 888 …void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,… [all …]
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/external/skia/resources/sksl/dslfp/ |
D | GrDSLFPTest_Swizzle.fp | 12 v = half4(v.1yz, 1); 49 b = bool4(b.1yz, false);
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderOperatorTests.cpp | 177 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2(… in evalSequenceNoSideEffCase2() 181 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2(ctx.… in evalSequenceSideEffCase2() 621 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, … 627 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, … 633 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, … 654 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0… 660 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0… 666 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,… 672 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,… 678 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,… [all …]
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/external/llvm-project/clang/test/Preprocessor/ |
D | macro_rparen_scan.c | 6 #define a i(yz
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/external/clang/test/Preprocessor/ |
D | macro_rparen_scan.c | 5 #define a i(yz
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderOperatorTests.cpp | 220 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 … in evalSequenceNoSideEffCase2() 224 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (c… in evalSequenceSideEffCase2() 902 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, … 908 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, … 914 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, … 935 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0… 941 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0… 947 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,… 953 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,… 959 …void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,… [all …]
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/external/skia/resources/sksl/metal/ |
D | SwizzleHelper.sksl | 19 sk_FragColor = fn(a.x, b.yz, glob.yx, d[1].zyx);
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/external/angle/src/common/ |
D | matrix_utils.cpp | 88 float yz = y * z; in Rotate() local 98 float r12 = ci * yz + s * x; in Rotate() 102 float r21 = ci * yz - s * x; in Rotate()
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