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/external/llvm-project/llvm/test/Transforms/InstCombine/
Dshould-change-type.ll14 %yz = zext i8 %y to i64
15 %c = add i64 %xz, %yz
26 %yz = zext i16 %y to i64
27 %c = add i64 %xz, %yz
38 %yz = zext i32 %y to i64
39 %c = add i64 %xz, %yz
53 %yz = zext i9 %y to i64
54 %c = add i64 %xz, %yz
/external/llvm-project/llvm/test/Transforms/Util/PredicateInfo/
Dtestandor.ll34 %yz = icmp eq i32 %y, 0
35 %z = or i1 %xz, %yz
40 call void @foo(i1 %yz)
46 call void @foo(i1 %yz)
78 %yz = icmp eq i32 %y, 0
79 %z = and i1 %xz, %yz
83 call void @foo(i1 %yz)
90 call void @foo(i1 %yz)
162 %yz = icmp eq i32 %y, 0
163 %z = and i1 %xz, %yz
[all …]
/external/deqp-deps/glslang/Test/
Dhlsl.rw.swizzle.frag18 // buf[tc].yz = 42; // partial swizzle, simple RHS
19 // buf[tc].yz = SomeValue().x; // partial swizzle, complex RHS
20 // buf[tc].yz += 43; // partial swizzle, modify op
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dhlsl.rw.swizzle.frag18 // buf[tc].yz = 42; // partial swizzle, simple RHS
19 // buf[tc].yz = SomeValue().x; // partial swizzle, complex RHS
20 // buf[tc].yz += 43; // partial swizzle, modify op
/external/llvm-project/llvm/test/CodeGen/X86/
Dvector-ext-logic.ll23 %yz = zext <8 x i16> %y to <8 x i32>
24 %r = and <8 x i32> %xz, %yz
46 %yz = zext <8 x i16> %y to <8 x i32>
47 %r = or <8 x i32> %xz, %yz
69 %yz = zext <8 x i16> %y to <8 x i32>
70 %r = xor <8 x i32> %xz, %yz
156 %yz = zext <8 x i8> %y to <8 x i16>
157 %r = and <8 x i16> %xz, %yz
177 %yz = zext <8 x i8> %y to <8 x i16>
178 %r = or <8 x i16> %xz, %yz
[all …]
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dmatrixop.c89 float xx, yy, zz, xy, yz, xz, xs, ys, zs; in Matrix4x4_Rotate() local
99 yz = ay * az; in Matrix4x4_Rotate()
112 rot[2*4 + 1] = yz * one_c - xs; in Matrix4x4_Rotate()
116 rot[1*4 + 2] = yz * one_c + xs; in Matrix4x4_Rotate()
/external/skia/tests/sksl/shared/
DSwizzleOpt.glsl27 v = vec4(colorRed.x, 1.0, colorRed.yz);
29 v.xw = v.yz;
DSwizzleConstants.glsl16 v = vec4(1.0, v.yz, 1.0);
27 v = vec4(0.0, v.yz, 1.0);
DSwizzleOpt.metal38 v = float4(_uniforms.colorRed.x, 1.0, _uniforms.colorRed.yz);
40 v.xw = v.yz;
DSwizzleConstants.metal27 v = float4(1.0, v.yz, 1.0);
38 v = float4(0.0, v.yz, 1.0);
DSwizzleBoolConstants.glsl16 result = bvec4(true, v.yz, false);
28 result = bvec4(false, v.yz, true);
DSwizzleBoolConstants.metal27 result = bool4(true, v.yz, false);
39 result = bool4(false, v.yz, true);
/external/libkmsxx/kmscube/
DesTransform.cpp83 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs; in esRotate() local
95 yz = y * z; in esRotate()
109 rotMat.m[1][2] = (oneMinusCos * yz) - xs; in esRotate()
113 rotMat.m[2][1] = (oneMinusCos * yz) + xs; in esRotate()
/external/skia/tests/sksl/metal/
DSwizzleHelper.metal18 b.yz = _var1;
25 b = _out.sk_FragColor.yz - _globals.glob.y;
/external/llvm-project/llvm/unittests/Support/
DTarWriterTest.cpp107 std::string yz = "yyyyyyyyyyyyyyyyyyyy/zzzzzzzzzzzzzzzzzzzz"; in TEST_F() local
108 UstarHeader Hdr5 = createUstar("", x136 + "/" + yz); in TEST_F()
110 EXPECT_EQ(yz, StringRef(Hdr5.Name)); in TEST_F()
/external/ImageMagick/PerlMagick/t/
Dinput_70x46.yuv1yz}{{rpnkkopqsurx}�~olnu}}|{{yz|{wwy{vpiggqrfqmkkprtwxlnoyu~}zxx{x||yu|wfafed^[Zgefdhtztuz���|||{…
/external/oboe/samples/RhythmGame/third_party/glm/gtx/
Dmatrix_interpolation.inl33 T yz = (mat[2][1] + mat[1][2]) / (T)4.0; local
55 axis.z = yz / axis.y;
67 axis.y = yz / axis.z;
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderOperatorTests.cpp191 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 … in evalSequenceNoSideEffCase2()
195 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (c… in evalSequenceSideEffCase2()
831 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, …
837 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, …
843 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, …
864 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0…
870 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0…
876 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,…
882 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,…
888 …void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,…
[all …]
/external/skia/resources/sksl/dslfp/
DGrDSLFPTest_Swizzle.fp12 v = half4(v.1yz, 1);
49 b = bool4(b.1yz, false);
/external/deqp/modules/gles2/functional/
Des2fShaderOperatorTests.cpp177 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2(… in evalSequenceNoSideEffCase2()
181 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2(ctx.… in evalSequenceSideEffCase2()
621 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, …
627 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, …
633 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, …
654 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0…
660 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0…
666 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,…
672 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,…
678 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,…
[all …]
/external/llvm-project/clang/test/Preprocessor/
Dmacro_rparen_scan.c6 #define a i(yz
/external/clang/test/Preprocessor/
Dmacro_rparen_scan.c5 #define a i(yz
/external/deqp/modules/gles3/functional/
Des3fShaderOperatorTests.cpp220 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 … in evalSequenceNoSideEffCase2()
224 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (c… in evalSequenceSideEffCase2()
902 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, …
908 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, …
914 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, …
935 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0…
941 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0…
947 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,…
953 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,…
959 …void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,…
[all …]
/external/skia/resources/sksl/metal/
DSwizzleHelper.sksl19 sk_FragColor = fn(a.x, b.yz, glob.yx, d[1].zyx);
/external/angle/src/common/
Dmatrix_utils.cpp88 float yz = y * z; in Rotate() local
98 float r12 = ci * yz + s * x; in Rotate()
102 float r21 = ci * yz - s * x; in Rotate()

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