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Searched refs:AMOTION_EVENT_ACTION_DOWN (Results 1 – 19 of 19) sorted by relevance

/frameworks/native/services/inputflinger/tests/
DInputDispatcher_test.cpp594 AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, in TEST_F()
605 AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, in TEST_F()
618 AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, in TEST_F()
630 AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, in TEST_F()
644 AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, in TEST_F()
1009 consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN, expectedDisplayId, in consumeAnyMotionDown()
1326 return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_DOWN, source, displayId, location);
1348 if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_UP) { in generateMotionArgs()
1515 MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE) in TEST_F()
1603 MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE) in TEST_F()
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DInputClassifierConverter_test.cpp43 4 /*policyFlags*/, AMOTION_EVENT_ACTION_DOWN, 0 /*actionButton*/, in generateBasicMotionArgs()
DInputClassifier_test.cpp46 4 /*policyFlags*/, AMOTION_EVENT_ACTION_DOWN, 0 /*actionButton*/, in generateBasicMotionArgs()
DInputReader_test.cpp2282 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F()
2304 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F()
2342 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F()
3921 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F()
4026 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F()
4057 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F()
4166 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F()
4207 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F()
4491 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F()
5043 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F()
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/frameworks/native/services/inputflinger/benchmarks/
DInputDispatcher_benchmarks.cpp232 ADISPLAY_ID_DEFAULT, INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN, in generateMotionEvent()
259 POLICY_FLAG_PASS_TO_USER, AMOTION_EVENT_ACTION_DOWN, in generateMotionArgs()
287 motionArgs.action = AMOTION_EVENT_ACTION_DOWN; in benchmarkNotifyMotion()
/frameworks/native/libs/input/tests/
DVerifiedInputEvent_test.cpp46 INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN, 0 /*actionButton*/, flags, in getMotionEventWithFlags()
DInputEvent_test.cpp671 /* displayId */ 0, INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN, in createTouchDownEvent()
772 DISPLAY_ID, INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN, 0, 0, in TEST_F()
795 INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN, 0, 0, AMOTION_EVENT_EDGE_FLAG_NONE, in TEST_F()
DVelocityTracker_test.cpp149 action = AMOTION_EVENT_ACTION_DOWN; in createMotionEventStream()
/frameworks/native/services/inputflinger/dispatcher/
DInputState.cpp111 case AMOTION_EVENT_ACTION_DOWN: { in trackMotion()
339 ? AMOTION_EVENT_ACTION_DOWN in synthesizePointerDownEvents()
DInputDispatcher.cpp173 case AMOTION_EVENT_ACTION_DOWN: in isValidMotionAction()
875 const bool isPointerDownEvent = motionEntry.action == AMOTION_EVENT_ACTION_DOWN && in shouldPruneInboundQueueLocked()
1941 bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN || in findTouchedWindowTargetsLocked()
1946 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; in findTouchedWindowTargetsLocked()
1988 bool isDown = maskedAction == AMOTION_EVENT_ACTION_DOWN; in findTouchedWindowTargetsLocked()
2211 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { in findTouchedWindowTargetsLocked()
2235 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { in findTouchedWindowTargetsLocked()
2317 } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { in findTouchedWindowTargetsLocked()
2903 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; in enqueueDispatchEntryLocked()
3057 if (maskedSource != AINPUT_SOURCE_CLASS_POINTER || maskedAction != AMOTION_EVENT_ACTION_DOWN) { in dispatchPointerDownOutsideFocus()
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/frameworks/native/include/android/
Dinput.h293 AMOTION_EVENT_ACTION_DOWN = 0, enumerator
/frameworks/native/libs/gui/tests/
DEndToEndNativeInputTest.cpp145 EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, mev->getAction()); in expectTap()
163 EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, mev->getAction()); in expectTapWithFlag()
/frameworks/native/services/inputflinger/
DInputClassifier.cpp272 if ((args.action & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_DOWN) { in classify()
DInputClassifierConverter.cpp59 static_assert(static_cast<common::V1_0::Action>(AMOTION_EVENT_ACTION_DOWN) == in getAction()
/frameworks/native/libs/input/
DInput.cpp747 case AMOTION_EVENT_ACTION_DOWN: in isTouchEvent()
771 case AMOTION_EVENT_ACTION_DOWN: in actionToString()
DVelocityTracker.cpp248 case AMOTION_EVENT_ACTION_DOWN: in addMovement()
DInputTransport.cpp947 case AMOTION_EVENT_ACTION_DOWN: { in updateTouchState()
/frameworks/native/services/inputflinger/reader/mapper/
DCursorInputMapper.cpp407 motionEventAction = down ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; in sync()
DTouchInputMapper.cpp3517 displayId, policyFlags, AMOTION_EVENT_ACTION_DOWN, 0, 0, in dispatchPointerSimple()
3631 action = AMOTION_EVENT_ACTION_DOWN; in dispatchMotion()