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1 /*
2  * Copyright (C) 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <benchmark/benchmark.h>
18 
19 #include <android/os/IInputConstants.h>
20 #include <binder/Binder.h>
21 #include "../dispatcher/InputDispatcher.h"
22 
23 using android::os::IInputConstants;
24 using android::os::InputEventInjectionResult;
25 using android::os::InputEventInjectionSync;
26 
27 namespace android::inputdispatcher {
28 
29 // An arbitrary device id.
30 static const int32_t DEVICE_ID = 1;
31 
32 // An arbitrary injector pid / uid pair that has permission to inject events.
33 static const int32_t INJECTOR_PID = 999;
34 static const int32_t INJECTOR_UID = 1001;
35 
36 static constexpr std::chrono::duration INJECT_EVENT_TIMEOUT = 5s;
37 static constexpr std::chrono::nanoseconds DISPATCHING_TIMEOUT = 100ms;
38 
now()39 static nsecs_t now() {
40     return systemTime(SYSTEM_TIME_MONOTONIC);
41 }
42 
43 // --- FakeInputDispatcherPolicy ---
44 
45 class FakeInputDispatcherPolicy : public InputDispatcherPolicyInterface {
46 public:
FakeInputDispatcherPolicy()47     FakeInputDispatcherPolicy() {}
48 
49 protected:
~FakeInputDispatcherPolicy()50     virtual ~FakeInputDispatcherPolicy() {}
51 
52 private:
notifyConfigurationChanged(nsecs_t)53     void notifyConfigurationChanged(nsecs_t) override {}
54 
notifyNoFocusedWindowAnr(const std::shared_ptr<InputApplicationHandle> & applicationHandle)55     void notifyNoFocusedWindowAnr(
56             const std::shared_ptr<InputApplicationHandle>& applicationHandle) override {
57         ALOGE("There is no focused window for %s", applicationHandle->getName().c_str());
58     }
59 
notifyWindowUnresponsive(const sp<IBinder> & connectionToken,const std::string & reason)60     void notifyWindowUnresponsive(const sp<IBinder>& connectionToken,
61                                   const std::string& reason) override {
62         ALOGE("Window is not responding: %s", reason.c_str());
63     }
64 
notifyWindowResponsive(const sp<IBinder> & connectionToken)65     void notifyWindowResponsive(const sp<IBinder>& connectionToken) override {}
66 
notifyMonitorUnresponsive(int32_t pid,const std::string & reason)67     void notifyMonitorUnresponsive(int32_t pid, const std::string& reason) override {
68         ALOGE("Monitor is not responding: %s", reason.c_str());
69     }
70 
notifyMonitorResponsive(int32_t pid)71     void notifyMonitorResponsive(int32_t pid) override {}
72 
notifyInputChannelBroken(const sp<IBinder> &)73     void notifyInputChannelBroken(const sp<IBinder>&) override {}
74 
notifyFocusChanged(const sp<IBinder> &,const sp<IBinder> &)75     void notifyFocusChanged(const sp<IBinder>&, const sp<IBinder>&) override {}
76 
notifySensorEvent(int32_t deviceId,InputDeviceSensorType sensorType,InputDeviceSensorAccuracy accuracy,nsecs_t timestamp,const std::vector<float> & values)77     void notifySensorEvent(int32_t deviceId, InputDeviceSensorType sensorType,
78                            InputDeviceSensorAccuracy accuracy, nsecs_t timestamp,
79                            const std::vector<float>& values) override {}
80 
notifySensorAccuracy(int32_t deviceId,InputDeviceSensorType sensorType,InputDeviceSensorAccuracy accuracy)81     void notifySensorAccuracy(int32_t deviceId, InputDeviceSensorType sensorType,
82                               InputDeviceSensorAccuracy accuracy) override {}
83 
notifyVibratorState(int32_t deviceId,bool isOn)84     void notifyVibratorState(int32_t deviceId, bool isOn) override {}
85 
notifyUntrustedTouch(const std::string & obscuringPackage)86     void notifyUntrustedTouch(const std::string& obscuringPackage) override {}
87 
getDispatcherConfiguration(InputDispatcherConfiguration * outConfig)88     void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) override {
89         *outConfig = mConfig;
90     }
91 
filterInputEvent(const InputEvent * inputEvent,uint32_t policyFlags)92     bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) override {
93         return true;
94     }
95 
interceptKeyBeforeQueueing(const KeyEvent *,uint32_t &)96     void interceptKeyBeforeQueueing(const KeyEvent*, uint32_t&) override {}
97 
interceptMotionBeforeQueueing(int32_t,nsecs_t,uint32_t &)98     void interceptMotionBeforeQueueing(int32_t, nsecs_t, uint32_t&) override {}
99 
interceptKeyBeforeDispatching(const sp<IBinder> &,const KeyEvent *,uint32_t)100     nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, const KeyEvent*, uint32_t) override {
101         return 0;
102     }
103 
dispatchUnhandledKey(const sp<IBinder> &,const KeyEvent *,uint32_t,KeyEvent *)104     bool dispatchUnhandledKey(const sp<IBinder>&, const KeyEvent*, uint32_t, KeyEvent*) override {
105         return false;
106     }
107 
notifySwitch(nsecs_t,uint32_t,uint32_t,uint32_t)108     void notifySwitch(nsecs_t, uint32_t, uint32_t, uint32_t) override {}
109 
pokeUserActivity(nsecs_t,int32_t,int32_t)110     void pokeUserActivity(nsecs_t, int32_t, int32_t) override {}
111 
checkInjectEventsPermissionNonReentrant(int32_t,int32_t)112     bool checkInjectEventsPermissionNonReentrant(int32_t, int32_t) override { return false; }
113 
onPointerDownOutsideFocus(const sp<IBinder> & newToken)114     void onPointerDownOutsideFocus(const sp<IBinder>& newToken) override {}
115 
setPointerCapture(bool enabled)116     void setPointerCapture(bool enabled) override {}
117 
notifyDropWindow(const sp<IBinder> &,float x,float y)118     void notifyDropWindow(const sp<IBinder>&, float x, float y) override {}
119 
120     InputDispatcherConfiguration mConfig;
121 };
122 
123 class FakeApplicationHandle : public InputApplicationHandle {
124 public:
FakeApplicationHandle()125     FakeApplicationHandle() {}
~FakeApplicationHandle()126     virtual ~FakeApplicationHandle() {}
127 
updateInfo()128     virtual bool updateInfo() {
129         mInfo.dispatchingTimeoutMillis =
130                 std::chrono::duration_cast<std::chrono::milliseconds>(DISPATCHING_TIMEOUT).count();
131         return true;
132     }
133 };
134 
135 class FakeInputReceiver {
136 public:
consumeEvent()137     void consumeEvent() {
138         uint32_t consumeSeq = 0;
139         InputEvent* event;
140 
141         std::chrono::time_point start = std::chrono::steady_clock::now();
142         status_t result = WOULD_BLOCK;
143         while (result == WOULD_BLOCK) {
144             std::chrono::duration elapsed = std::chrono::steady_clock::now() - start;
145             if (elapsed > 10ms) {
146                 ALOGE("Waited too long for consumer to produce an event, giving up");
147                 break;
148             }
149             result = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, -1, &consumeSeq,
150                                         &event);
151         }
152         if (result != OK) {
153             ALOGE("Received result = %d from consume()", result);
154         }
155         result = mConsumer->sendFinishedSignal(consumeSeq, true);
156         if (result != OK) {
157             ALOGE("Received result = %d from sendFinishedSignal", result);
158         }
159     }
160 
161 protected:
FakeInputReceiver(const sp<InputDispatcher> & dispatcher,const std::string name)162     explicit FakeInputReceiver(const sp<InputDispatcher>& dispatcher, const std::string name)
163           : mDispatcher(dispatcher) {
164         mClientChannel = *mDispatcher->createInputChannel(name);
165         mConsumer = std::make_unique<InputConsumer>(mClientChannel);
166     }
167 
~FakeInputReceiver()168     virtual ~FakeInputReceiver() {}
169 
170     sp<InputDispatcher> mDispatcher;
171     std::shared_ptr<InputChannel> mClientChannel;
172     std::unique_ptr<InputConsumer> mConsumer;
173     PreallocatedInputEventFactory mEventFactory;
174 };
175 
176 class FakeWindowHandle : public InputWindowHandle, public FakeInputReceiver {
177 public:
178     static const int32_t WIDTH = 200;
179     static const int32_t HEIGHT = 200;
180 
FakeWindowHandle(const std::shared_ptr<InputApplicationHandle> & inputApplicationHandle,const sp<InputDispatcher> & dispatcher,const std::string name)181     FakeWindowHandle(const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle,
182                      const sp<InputDispatcher>& dispatcher, const std::string name)
183           : FakeInputReceiver(dispatcher, name), mFrame(Rect(0, 0, WIDTH, HEIGHT)) {
184         inputApplicationHandle->updateInfo();
185         mInfo.applicationInfo = *inputApplicationHandle->getInfo();
186     }
187 
updateInfo()188     virtual bool updateInfo() override {
189         mInfo.token = mClientChannel->getConnectionToken();
190         mInfo.name = "FakeWindowHandle";
191         mInfo.type = InputWindowInfo::Type::APPLICATION;
192         mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT;
193         mInfo.frameLeft = mFrame.left;
194         mInfo.frameTop = mFrame.top;
195         mInfo.frameRight = mFrame.right;
196         mInfo.frameBottom = mFrame.bottom;
197         mInfo.globalScaleFactor = 1.0;
198         mInfo.touchableRegion.clear();
199         mInfo.addTouchableRegion(mFrame);
200         mInfo.visible = true;
201         mInfo.focusable = true;
202         mInfo.hasWallpaper = false;
203         mInfo.paused = false;
204         mInfo.ownerPid = INJECTOR_PID;
205         mInfo.ownerUid = INJECTOR_UID;
206         mInfo.displayId = ADISPLAY_ID_DEFAULT;
207 
208         return true;
209     }
210 
211 protected:
212     Rect mFrame;
213 };
214 
generateMotionEvent()215 static MotionEvent generateMotionEvent() {
216     PointerProperties pointerProperties[1];
217     PointerCoords pointerCoords[1];
218 
219     pointerProperties[0].clear();
220     pointerProperties[0].id = 0;
221     pointerProperties[0].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER;
222 
223     pointerCoords[0].clear();
224     pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 100);
225     pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 100);
226 
227     const nsecs_t currentTime = now();
228 
229     ui::Transform identityTransform;
230     MotionEvent event;
231     event.initialize(IInputConstants::INVALID_INPUT_EVENT_ID, DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
232                      ADISPLAY_ID_DEFAULT, INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN,
233                      /* actionButton */ 0, /* flags */ 0,
234                      /* edgeFlags */ 0, AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE,
235                      identityTransform, /* xPrecision */ 0,
236                      /* yPrecision */ 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
237                      AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
238                      AMOTION_EVENT_INVALID_DISPLAY_SIZE, currentTime, currentTime,
239                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
240     return event;
241 }
242 
generateMotionArgs()243 static NotifyMotionArgs generateMotionArgs() {
244     PointerProperties pointerProperties[1];
245     PointerCoords pointerCoords[1];
246 
247     pointerProperties[0].clear();
248     pointerProperties[0].id = 0;
249     pointerProperties[0].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER;
250 
251     pointerCoords[0].clear();
252     pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 100);
253     pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 100);
254 
255     const nsecs_t currentTime = now();
256     // Define a valid motion event.
257     NotifyMotionArgs args(IInputConstants::INVALID_INPUT_EVENT_ID, currentTime, currentTime,
258                           DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
259                           POLICY_FLAG_PASS_TO_USER, AMOTION_EVENT_ACTION_DOWN,
260                           /* actionButton */ 0, /* flags */ 0, AMETA_NONE, /* buttonState */ 0,
261                           MotionClassification::NONE, AMOTION_EVENT_EDGE_FLAG_NONE, 1,
262                           pointerProperties, pointerCoords,
263                           /* xPrecision */ 0, /* yPrecision */ 0,
264                           AMOTION_EVENT_INVALID_CURSOR_POSITION,
265                           AMOTION_EVENT_INVALID_CURSOR_POSITION, currentTime, /* videoFrames */ {});
266 
267     return args;
268 }
269 
benchmarkNotifyMotion(benchmark::State & state)270 static void benchmarkNotifyMotion(benchmark::State& state) {
271     // Create dispatcher
272     sp<FakeInputDispatcherPolicy> fakePolicy = new FakeInputDispatcherPolicy();
273     sp<InputDispatcher> dispatcher = new InputDispatcher(fakePolicy);
274     dispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
275     dispatcher->start();
276 
277     // Create a window that will receive motion events
278     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
279     sp<FakeWindowHandle> window = new FakeWindowHandle(application, dispatcher, "Fake Window");
280 
281     dispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
282 
283     NotifyMotionArgs motionArgs = generateMotionArgs();
284 
285     for (auto _ : state) {
286         // Send ACTION_DOWN
287         motionArgs.action = AMOTION_EVENT_ACTION_DOWN;
288         motionArgs.downTime = now();
289         motionArgs.eventTime = motionArgs.downTime;
290         dispatcher->notifyMotion(&motionArgs);
291 
292         // Send ACTION_UP
293         motionArgs.action = AMOTION_EVENT_ACTION_UP;
294         motionArgs.eventTime = now();
295         dispatcher->notifyMotion(&motionArgs);
296 
297         window->consumeEvent();
298         window->consumeEvent();
299     }
300 
301     dispatcher->stop();
302 }
303 
benchmarkInjectMotion(benchmark::State & state)304 static void benchmarkInjectMotion(benchmark::State& state) {
305     // Create dispatcher
306     sp<FakeInputDispatcherPolicy> fakePolicy = new FakeInputDispatcherPolicy();
307     sp<InputDispatcher> dispatcher = new InputDispatcher(fakePolicy);
308     dispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
309     dispatcher->start();
310 
311     // Create a window that will receive motion events
312     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
313     sp<FakeWindowHandle> window = new FakeWindowHandle(application, dispatcher, "Fake Window");
314 
315     dispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
316 
317     for (auto _ : state) {
318         MotionEvent event = generateMotionEvent();
319         // Send ACTION_DOWN
320         dispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
321                                      InputEventInjectionSync::NONE, INJECT_EVENT_TIMEOUT,
322                                      POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER);
323 
324         // Send ACTION_UP
325         event.setAction(AMOTION_EVENT_ACTION_UP);
326         dispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
327                                      InputEventInjectionSync::NONE, INJECT_EVENT_TIMEOUT,
328                                      POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER);
329 
330         window->consumeEvent();
331         window->consumeEvent();
332     }
333 
334     dispatcher->stop();
335 }
336 
337 BENCHMARK(benchmarkNotifyMotion);
338 BENCHMARK(benchmarkInjectMotion);
339 
340 } // namespace android::inputdispatcher
341 
342 BENCHMARK_MAIN();
343