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Searched refs:DamageAccumulator (Results 1 – 13 of 13) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
DDamageAccumulatorTests.cpp32 TEST(DamageAccumulator, identity) { in TEST() argument
33 DamageAccumulator da; in TEST()
52 TEST(DamageAccumulator, translate) { in TEST() argument
53 DamageAccumulator da; in TEST()
67 TEST(DamageAccumulator, union) { in TEST() argument
68 DamageAccumulator da; in TEST()
84 TEST(DamageAccumulator, basicRenderNode) { in TEST() argument
85 DamageAccumulator da; in TEST()
104 TEST(DamageAccumulator, perspectiveTransform) { in TEST() argument
105 DamageAccumulator da; in TEST()
DRenderNodeDrawableTests.cpp339 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST()
403 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST()
523 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST()
623 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST()
639 DamageAccumulator damageAccumulator; in drawNode()
DSkiaDisplayListTests.cpp147 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST()
215 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST()
DRenderNodeTests.cpp279 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST()
316 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST()
/frameworks/base/libs/hwui/
DDamageAccumulator.cpp47 DamageAccumulator::DamageAccumulator() { in DamageAccumulator() function in android::uirenderer::DamageAccumulator
75 void DamageAccumulator::computeCurrentTransform(Matrix4* outMatrix) const { in computeCurrentTransform()
80 void DamageAccumulator::pushCommon() { in pushCommon()
91 void DamageAccumulator::pushTransform(const RenderNode* transform) { in pushTransform()
97 void DamageAccumulator::pushTransform(const Matrix4* transform) { in pushTransform()
103 void DamageAccumulator::popTransform() { in popTransform()
136 void DamageAccumulator::applyMatrix4Transform(DirtyStack* frame) { in applyMatrix4Transform()
231 void DamageAccumulator::applyRenderNodeTransform(DirtyStack* frame) { in applyRenderNodeTransform()
266 void DamageAccumulator::dirty(float left, float top, float right, float bottom) { in dirty()
270 void DamageAccumulator::peekAtDirty(SkRect* dest) const { in peekAtDirty()
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DDamageAccumulator.h40 class DamageAccumulator {
41 PREVENT_COPY_AND_ASSIGN(DamageAccumulator);
44 DamageAccumulator();
DTreeInfo.h34 class DamageAccumulator; variable
89 DamageAccumulator* damageAccumulator = nullptr;
DAndroid.bp529 "DamageAccumulator.cpp",
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.h79 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator, in createOrUpdateLayer()
295 DamageAccumulator mDamageAccumulator;
DIRenderPipeline.h68 virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaPipeline.h50 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
DSkiaPipeline.cpp166 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, in createOrUpdateLayer()
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_RenderNode.cpp672 const DamageAccumulator::StretchResult result = in android_view_RenderNode_requestPositionUpdates()