Searched refs:Matrix4x4 (Results 1 – 4 of 4) sorted by relevance
/frameworks/rs/cpu_ref/ |
D | rsCpuRuntimeMath.cpp | 28 using android::renderscript::Matrix4x4; 55 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixLoadRotate() 58 static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadScale() 61 static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadTranslate() 64 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixRotate() 67 static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixScale() 70 static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixTranslate() 74 static void SC_MatrixLoadOrtho(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) { in SC_MatrixLoadOrtho() 77 static void SC_MatrixLoadFrustum(Matrix4x4 *m, float l, float r, float b, float t, float n, float f… in SC_MatrixLoadFrustum() 80 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far)… in SC_MatrixLoadPerspective() [all …]
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/frameworks/rs/ |
D | rsMatrix4x4.cpp | 37 bool Matrix4x4::inverse() { in inverse() 79 bool Matrix4x4::inverseTranspose() { in inverseTranspose() 119 void Matrix4x4::transpose() { in transpose() 134 void Matrix4x4::loadIdentity() { in loadIdentity() 153 void Matrix4x4::load(const float *v) { in load() 157 void Matrix4x4::load(const rs_matrix4x4 *v) { in load() 161 void Matrix4x4::load(const rs_matrix3x3 *v) { in load() 180 void Matrix4x4::load(const rs_matrix2x2 *v) { in load() 200 void Matrix4x4::loadRotate(float rot, float x, float y, float z) { in loadRotate() 238 void Matrix4x4::loadScale(float x, float y, float z) { in loadScale() [all …]
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D | rsMatrix4x4.h | 27 struct Matrix4x4 : public rs_matrix4x4 { struct 65 Matrix4x4 tmp; in rotate() argument 70 Matrix4x4 tmp; in scale() argument 75 Matrix4x4 tmp; in translate() argument
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D | rsProgramVertex.cpp | 50 Matrix4x4 mvp; in setup() 52 Matrix4x4 t; in setup() 143 Matrix4x4 mvp; in transformToScreen() 144 mvp.loadMultiply((Matrix4x4 *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], in transformToScreen() 145 (Matrix4x4 *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); in transformToScreen() 222 Matrix4x4 m; in updateSize()
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