/frameworks/base/libs/hwui/renderstate/ |
D | RenderState.cpp | 23 RenderState::RenderState(renderthread::RenderThread& thread) : mRenderThread(thread) { in RenderState() function in android::uirenderer::RenderState 27 void RenderState::onContextDestroyed() { in onContextDestroyed() 33 void RenderState::postDecStrong(VirtualLightRefBase* object) { in postDecStrong()
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D | RenderState.h | 42 class RenderState { 43 PREVENT_COPY_AND_ASSIGN(RenderState); 61 explicit RenderState(renderthread::RenderThread& thread); 62 ~RenderState() {} in ~RenderState()
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/frameworks/native/services/surfaceflinger/tests/fakehwc/ |
D | FakeComposerUtils.h | 44 class RenderState; variable 70 ::testing::AssertionResult rectsAreSame(const RenderState& ref, const RenderState& val); 71 ::testing::AssertionResult framesAreSame(const std::vector<RenderState>& ref, 72 const std::vector<RenderState>& val);
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D | FakeComposerUtils.cpp | 64 inline ::std::ostream& operator<<(::std::ostream& os, const sftest::RenderState& state) { in operator <<() 83 ::testing::AssertionResult rectsAreSame(const RenderState& ref, const RenderState& val) { in rectsAreSame() 103 ::testing::AssertionResult framesAreSame(const std::vector<RenderState>& ref, in framesAreSame() 104 const std::vector<RenderState>& val) { in framesAreSame()
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D | RenderState.h | 25 class RenderState { 27 RenderState() = default;
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D | FakeComposerClient.cpp | 60 RenderState mRenderState; 70 FrameRect(Layer layer_, const RenderState& state, uint32_t z_) in FrameRect() 74 const RenderState renderState; 842 static std::vector<RenderState> extractRenderState( in extractRenderState() 844 std::vector<RenderState> result; in extractRenderState() 852 std::vector<RenderState> FakeComposerClient::getFrameRects(int frame) const { in getFrameRects() 857 std::vector<RenderState> FakeComposerClient::getLatestFrame() const { in getLatestFrame()
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D | SFFakeHwc_test.cpp | 118 inline RenderState makeSimpleRect(int left, int top, int right, int bottom) { in makeSimpleRect() 119 RenderState res; in makeSimpleRect() 128 inline RenderState makeSimpleRect(unsigned int left, unsigned int top, unsigned int right, in makeSimpleRect() 1320 std::vector<RenderState> referenceFrame(2); in Test_LayerSetLayer() 1336 std::vector<RenderState> referenceFrame(1); in Test_LayerSetLayerOpaque() 1350 std::vector<RenderState> refFrame(1); in Test_SetLayerStack() 1364 std::vector<RenderState> refFrame(1); in Test_LayerShowHide() 1399 std::vector<RenderState> refFrame(1); in Test_LayerSetFlags() 1482 std::vector<RenderState> mBaseFrame; 1762 std::vector<RenderState> refFrame(1); in Test_LayerZeroAlpha()
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D | FakeComposerClient.h | 270 std::vector<RenderState> getFrameRects(int frame) const; 271 std::vector<RenderState> getLatestFrame() const;
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/frameworks/base/libs/hwui/ |
D | Layer.h | 37 class RenderState; variable 44 Layer(RenderState& renderState, sk_sp<SkColorFilter>, int alpha, SkBlendMode mode); 95 RenderState& mRenderState;
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D | DeferredLayerUpdater.h | 40 class RenderState; variable 50 explicit DeferredLayerUpdater(RenderState& renderState); 142 RenderState& mRenderState;
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D | DeferredLayerUpdater.cpp | 36 DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState) in DeferredLayerUpdater() 100 RenderState& renderState = dlu->mRenderState; in createReleaseFence() 122 RenderState& renderState = dlu->mRenderState; in fenceWait()
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D | TreeInfo.h | 37 class RenderState; variable
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D | Layer.cpp | 26 Layer::Layer(RenderState& renderState, sk_sp<SkColorFilter> colorFilter, int alpha, in Layer()
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D | Android.bp | 567 "renderstate/RenderState.cpp",
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/frameworks/base/libs/hwui/renderthread/ |
D | CacheManager.h | 34 class RenderState; variable 50 void dumpMemoryUsage(String8& log, const RenderState* renderState = nullptr);
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D | RenderThread.h | 49 class RenderState; variable 147 RenderState& renderState() const { return *mRenderState; } in renderState() 233 RenderState* mRenderState;
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D | CanvasContext.h | 57 class RenderState; variable 232 friend class android::uirenderer::RenderState;
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D | CacheManager.cpp | 149 void CacheManager::dumpMemoryUsage(String8& log, const RenderState* renderState) { in dumpMemoryUsage()
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D | RenderThread.cpp | 235 mRenderState = new RenderState(*this); in initThreadLocals()
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