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Searched refs:SkiaGL (Results 1 – 16 of 16) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DRenderThread.cpp295 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in destroyRenderingContext()
315 case RenderPipelineType::SkiaGL: in pipelineToString()
359 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in requireGrContext()
479 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in preload()
DCacheManager.cpp182 const char* layerType = Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL in dumpMemoryUsage()
DCanvasContext.cpp80 case RenderPipelineType::SkiaGL: in create()
97 case RenderPipelineType::SkiaGL: in invokeFunctor()
/frameworks/base/libs/hwui/tests/unit/
Dmain.cpp68 Properties::overrideRenderPipelineType(RenderPipelineType::SkiaGL); in main()
/frameworks/base/libs/hwui/
DDeferredLayerUpdater.cpp102 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in createReleaseFence()
123 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in fenceWait()
DProperties.h203 enum class RenderPipelineType { SkiaGL, SkiaVulkan, NotInitialized = 128 }; enumerator
DHardwareBitmapUploader.cpp388 uirenderer::RenderPipelineType::SkiaGL; in allocateHardwareBitmap()
421 uirenderer::RenderPipelineType::SkiaGL; in initialize()
DProperties.cpp197 return RenderPipelineType::SkiaGL; in peekRenderPipelineType()
DWebViewFunctorManager.cpp62 case RenderPipelineType::SkiaGL: in WebViewFunctor_queryPlatformRenderMode()
DReadback.cpp291 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in copyImageInto()
/frameworks/native/libs/renderengine/skia/debug/
DREADME.md1 This library turns on recording of skia commands in SkiaGL version of the RE.
/frameworks/base/libs/hwui/tests/common/
DTestUtils.h75 INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, SkiaGL); \
88 INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, SkiaGL); \
DTestUtils.cpp57 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in createTextureLayerUpdater()
/frameworks/base/libs/hwui/apex/
Djni_runtime.cpp178 if (Properties::peekRenderPipelineType() == RenderPipelineType::SkiaGL) { in zygote_preload_graphics()
/frameworks/base/libs/hwui/tests/macrobench/
Dmain.cpp153 Properties::overrideRenderPipelineType(RenderPipelineType::SkiaGL); in setRenderer()
/frameworks/base/libs/hwui/service/
DGraphicsStatsService.cpp173 proto->set_pipeline(data->pipelineType() == RenderPipelineType::SkiaGL ? in mergeProfileDataIntoProto()