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Searched refs:frameRateSelectionPriority (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/services/surfaceflinger/Scheduler/
DLayerHistory.cpp129 .frameRateSelectionPriority = layer->getFrameRateSelectionPriority(), in record()
149 const auto frameRateSelectionPriority = info->getFrameRateSelectionPriority(); in summarize() local
150 const auto layerFocused = Layer::isLayerFocusedBasedOnPriority(frameRateSelectionPriority); in summarize()
151 ALOGV("%s has priority: %d %s focused", info->getName().c_str(), frameRateSelectionPriority, in summarize()
DLayerInfo.h139 int32_t frameRateSelectionPriority = -1; member
172 int32_t getFrameRateSelectionPriority() const { return mLayerProps.frameRateSelectionPriority; } in getFrameRateSelectionPriority()
/frameworks/native/libs/gui/
DLayerState.cpp60 frameRateSelectionPriority(-1), in layer_state_t()
148 SAFE_PARCEL(output.writeInt32, frameRateSelectionPriority); in write()
269 SAFE_PARCEL(input.readInt32, &frameRateSelectionPriority); in read()
518 frameRateSelectionPriority = other.frameRateSelectionPriority; in merge()
DSurfaceComposerClient.cpp1432 s->frameRateSelectionPriority = priority; in setFrameRateSelectionPriority()
/frameworks/native/services/surfaceflinger/
DLayer.cpp130 mDrawingState.frameRateSelectionPriority = PRIORITY_UNSET; in Layer()
1033 if (mDrawingState.frameRateSelectionPriority == priority) return false; in setFrameRateSelectionPriority()
1034 mDrawingState.frameRateSelectionPriority = priority; in setFrameRateSelectionPriority()
1043 if (mDrawingState.frameRateSelectionPriority != PRIORITY_UNSET) { in getFrameRateSelectionPriority()
1044 return mDrawingState.frameRateSelectionPriority; in getFrameRateSelectionPriority()
DLayer.h238 int32_t frameRateSelectionPriority; member
DSurfaceFlinger.cpp4147 if (privileged && layer->setFrameRateSelectionPriority(s.frameRateSelectionPriority)) { in setClientStateLocked()