Searched refs:frameRateSelectionPriority (Results 1 – 7 of 7) sorted by relevance
129 .frameRateSelectionPriority = layer->getFrameRateSelectionPriority(), in record()149 const auto frameRateSelectionPriority = info->getFrameRateSelectionPriority(); in summarize() local150 const auto layerFocused = Layer::isLayerFocusedBasedOnPriority(frameRateSelectionPriority); in summarize()151 ALOGV("%s has priority: %d %s focused", info->getName().c_str(), frameRateSelectionPriority, in summarize()
139 int32_t frameRateSelectionPriority = -1; member172 int32_t getFrameRateSelectionPriority() const { return mLayerProps.frameRateSelectionPriority; } in getFrameRateSelectionPriority()
60 frameRateSelectionPriority(-1), in layer_state_t()148 SAFE_PARCEL(output.writeInt32, frameRateSelectionPriority); in write()269 SAFE_PARCEL(input.readInt32, &frameRateSelectionPriority); in read()518 frameRateSelectionPriority = other.frameRateSelectionPriority; in merge()
1432 s->frameRateSelectionPriority = priority; in setFrameRateSelectionPriority()
130 mDrawingState.frameRateSelectionPriority = PRIORITY_UNSET; in Layer()1033 if (mDrawingState.frameRateSelectionPriority == priority) return false; in setFrameRateSelectionPriority()1034 mDrawingState.frameRateSelectionPriority = priority; in setFrameRateSelectionPriority()1043 if (mDrawingState.frameRateSelectionPriority != PRIORITY_UNSET) { in getFrameRateSelectionPriority()1044 return mDrawingState.frameRateSelectionPriority; in getFrameRateSelectionPriority()
238 int32_t frameRateSelectionPriority; member
4147 if (privileged && layer->setFrameRateSelectionPriority(s.frameRateSelectionPriority)) { in setClientStateLocked()