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Searched refs:getRenderPipelineType (Results 1 – 15 of 15) sorted by relevance

/frameworks/base/libs/hwui/
DDeferredLayerUpdater.cpp102 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in createReleaseFence()
123 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in fenceWait()
230 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) { in clear()
242 LOG_ALWAYS_FATAL_IF(Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan); in releaseQueueOwnership()
DProperties.h247 static RenderPipelineType getRenderPipelineType();
DAutoBackendTextureRelease.cpp97 LOG_ALWAYS_FATAL_IF(Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan); in releaseQueueOwnership()
DHardwareBitmapUploader.cpp387 bool usingGL = uirenderer::Properties::getRenderPipelineType() == in allocateHardwareBitmap()
420 bool usingGL = uirenderer::Properties::getRenderPipelineType() == in initialize()
DProperties.cpp200 RenderPipelineType Properties::getRenderPipelineType() { in getRenderPipelineType() function in android::uirenderer::Properties
DProfileData.cpp169 mPipelineType = Properties::getRenderPipelineType(); in reset()
DWebViewFunctorManager.cpp60 auto pipelineType = Properties::getRenderPipelineType(); in WebViewFunctor_queryPlatformRenderMode()
DReadback.cpp291 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in copyImageInto()
DRecordingCanvas.cpp526 if (Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan) { in needsCompositedLayer()
/frameworks/base/libs/hwui/renderthread/
DRenderThread.cpp295 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in destroyRenderingContext()
314 switch (auto renderType = Properties::getRenderPipelineType()) { in pipelineToString()
359 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in requireGrContext()
462 auto renderType = Properties::getRenderPipelineType(); in allocateHardwareBitmap()
479 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in preload()
DCacheManager.cpp182 const char* layerType = Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL in dumpMemoryUsage()
DCanvasContext.cpp77 auto renderType = Properties::getRenderPipelineType(); in create()
95 auto renderType = Properties::getRenderPipelineType(); in invokeFunctor()
/frameworks/base/libs/hwui/tests/common/
DTestUtils.cpp57 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { in createTextureLayerUpdater()
102 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) { in run()
DTestUtils.h55 RenderPipelineType oldType = Properties::getRenderPipelineType(); \
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaRecordingCanvas.cpp151 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) { in drawRenderNode()
166 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) { in drawWebViewFunctor()