/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | TextureSource.java | 59 GLES20.glBindTexture(mTarget, mTexId); in bind() 82 GLES20.glBindTexture(mTarget, mTexId); in generateMipmaps() 87 GLES20.glBindTexture(mTarget, 0); in generateMipmaps() 91 GLES20.glBindTexture(mTarget, mTexId); in setParameter() 93 GLES20.glBindTexture(mTarget, 0); in setParameter()
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D | GLToolbox.java | 108 GLES20.glBindTexture(target, texId); in setTexturePixels() 116 GLES20.glBindTexture(target, texId); in setTexturePixels()
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/frameworks/native/libs/gui/tests/ |
D | MultiTextureConsumer_test.cpp | 82 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); in TEST_F() 89 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); in TEST_F() 97 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); in TEST_F() 102 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); in TEST_F()
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D | SurfaceTextureFBO.h | 35 glBindTexture(GL_TEXTURE_2D, mFboTex); in SetUp() 38 glBindTexture(GL_TEXTURE_2D, 0); in SetUp()
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D | TextureRenderer.cpp | 89 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName); in drawTexture()
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/frameworks/av/media/libstagefright/renderfright/gl/filters/ |
D | BlurFilter.cpp | 145 glBindTexture(GL_TEXTURE_2D, mCompositionFbo.getTextureName()); in prepare() 159 glBindTexture(GL_TEXTURE_2D, read->getTextureName()); in prepare() 195 glBindTexture(GL_TEXTURE_2D, mLastDrawTarget->getTextureName()); in render() 198 glBindTexture(GL_TEXTURE_2D, mCompositionFbo.getTextureName()); in render()
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/frameworks/native/libs/renderengine/gl/filters/ |
D | BlurFilter.cpp | 145 glBindTexture(GL_TEXTURE_2D, mCompositionFbo.getTextureName()); in prepare() 159 glBindTexture(GL_TEXTURE_2D, read->getTextureName()); in prepare() 195 glBindTexture(GL_TEXTURE_2D, mLastDrawTarget->getTextureName()); in render() 198 glBindTexture(GL_TEXTURE_2D, mCompositionFbo.getTextureName()); in render()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/glwallpaper/ |
D | ImageGLWallpaper.java | 27 import static android.opengl.GLES20.glBindTexture; 151 glBindTexture(GL_TEXTURE_2D, tids[0]); in setupTexture() 169 glBindTexture(GL_TEXTURE_2D, mTextureId); in useTexture()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 246 glBindTexture(GL_TEXTURE_2D, 1); in genTextures() 258 glBindTexture(GL_TEXTURE_2D, 2); in genTextures() 281 glBindTexture(GL_TEXTURE_2D, tex); in doSingleTest() 283 glBindTexture(GL_TEXTURE_2D, tex); in doSingleTest()
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/frameworks/native/libs/renderengine/gl/ |
D | GLFramebuffer.cpp | 75 glBindTexture(GL_TEXTURE_2D, mTextureName); in allocateBuffers() 90 glBindTexture(GL_TEXTURE_2D, 0); in allocateBuffers()
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D | GLShadowTexture.cpp | 34 glBindTexture(GL_TEXTURE_2D, mName); in GLShadowTexture()
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLFramebuffer.cpp | 72 glBindTexture(GL_TEXTURE_2D, mTextureName); in allocateBuffers() 87 glBindTexture(GL_TEXTURE_2D, 0); in allocateBuffers()
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D | GLShadowTexture.cpp | 34 glBindTexture(GL_TEXTURE_2D, mName); in GLShadowTexture()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | gl_frame.cpp | 257 glBindTexture(GL_TEXTURE_2D, texture_id_); in BindTexture() 306 glBindTexture(GL_TEXTURE_2D, texture_id_); in AllocateTexture() 416 glBindTexture(GL_TEXTURE_2D, 0); in AttachTextureToFbo()
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/frameworks/native/libs/nativedisplay/surfacetexture/ |
D | EGLConsumer.cpp | 105 glBindTexture(st.mTexTarget, st.mTexName); in updateTexImage() 117 glBindTexture(st.mTexTarget, st.mTexName); in updateTexImage() 335 glBindTexture(st.mTexTarget, st.mTexName); in bindTextureImageLocked() 354 glBindTexture(st.mTexTarget, st.mTexName); in bindTextureImageLocked() 457 glBindTexture(st.mTexTarget, GLuint(tex)); in attachToContext()
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/frameworks/base/libs/hwui/utils/ |
D | GLUtils.h | 79 glBindTexture(GL_TEXTURE_2D, mTexture); in AutoSkiaGlTexture()
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 273 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texName); in beforeDraw() 276 glBindTexture(GL_TEXTURE_2D, texName); in beforeDraw()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 189 glBindTexture(GL_TEXTURE_2D, gTexture); in setupGraphics() 197 glBindTexture(GL_TEXTURE_2D, gBufferTexture); in setupGraphics() 254 glBindTexture(GL_TEXTURE_2D, gBufferTexture); in renderFrame()
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
D | ImageFlipRenderThread.java | 58 import static android.opengl.GLES20.glBindTexture; 153 glBindTexture(GL_TEXTURE_2D, texture); in run() 214 glBindTexture(GL_TEXTURE_2D, texture); in loadTexture()
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/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.cpp | 217 glBindTexture(GL_TEXTURE_2D, texture->name); in initTexture() 668 glBindTexture(GL_TEXTURE_2D, mAndroid[1].name); in android() 673 glBindTexture(GL_TEXTURE_2D, mAndroid[0].name); in android() 797 glBindTexture(GL_TEXTURE_2D, font->texture.name); in initFont() 852 glBindTexture(GL_TEXTURE_2D, font.texture.name); in drawText() 893 glBindTexture(GL_TEXTURE_2D, 0); in drawText() 1174 glBindTexture(GL_TEXTURE_2D, 0); in movie() 1233 glBindTexture(GL_TEXTURE_2D, 0); in playAnimation() 1273 glBindTexture(GL_TEXTURE_2D, frame.tid); in playAnimation() 1277 glBindTexture(GL_TEXTURE_2D, frame.tid); in playAnimation()
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/frameworks/base/tests/GamePerformance/src/android/gameperformance/ |
D | OpenGLUtils.java | 78 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, handle); in createTexture()
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/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 200 glBindTexture(mTexTarget, mTexName); in updateTexImage() 213 glBindTexture(mTexTarget, mTexName); in updateTexImage() 467 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked() 487 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked() 623 glBindTexture(mTexTarget, GLuint(tex)); in attachToContext()
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 112 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID); in onDrawFrame() 197 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID); in onSurfaceCreated()
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/frameworks/native/opengl/tests/linetex/ |
D | linetex.cpp | 68 glBindTexture(GL_TEXTURE_2D, 0); in main()
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/frameworks/native/opengl/tests/textures/ |
D | textures.cpp | 67 glBindTexture(GL_TEXTURE_2D, 0); in main()
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