Searched refs:inputShader (Results 1 – 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/shader/ |
D | BlurShader.cpp | 23 BlurShader::BlurShader(float radiusX, float radiusY, Shader* inputShader, SkTileMode edgeTreatment, in BlurShader() argument 31 inputShader ? inputShader->asSkImageFilter() : nullptr, in BlurShader()
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D | BlurShader.h | 37 BlurShader(float radiusX, float radiusY, Shader* inputShader, SkTileMode edgeTreatment,
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/frameworks/native/libs/renderengine/skia/filters/ |
D | StretchShaderFactory.cpp | 192 sk_sp<SkShader> StretchShaderFactory::createSkShader(const sk_sp<SkShader>& inputShader, in createSkShader() argument 224 mBuilder->child("uContentTexture") = inputShader; in createSkShader()
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D | StretchShaderFactory.h | 28 sk_sp<SkShader> createSkShader(const sk_sp<SkShader>& inputShader,
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D | LinearEffect.h | 95 sk_sp<SkShader> createLinearEffectShader(sk_sp<SkShader> inputShader,
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