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Searched refs:inputShader (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/shader/
DBlurShader.cpp23 BlurShader::BlurShader(float radiusX, float radiusY, Shader* inputShader, SkTileMode edgeTreatment, in BlurShader() argument
31 inputShader ? inputShader->asSkImageFilter() : nullptr, in BlurShader()
DBlurShader.h37 BlurShader(float radiusX, float radiusY, Shader* inputShader, SkTileMode edgeTreatment,
/frameworks/native/libs/renderengine/skia/filters/
DStretchShaderFactory.cpp192 sk_sp<SkShader> StretchShaderFactory::createSkShader(const sk_sp<SkShader>& inputShader, in createSkShader() argument
224 mBuilder->child("uContentTexture") = inputShader; in createSkShader()
DStretchShaderFactory.h28 sk_sp<SkShader> createSkShader(const sk_sp<SkShader>& inputShader,
DLinearEffect.h95 sk_sp<SkShader> createLinearEffectShader(sk_sp<SkShader> inputShader,