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1 /*
2  * Copyright (C) 2020 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 #include "Shader.h"
19 
20 namespace android::uirenderer {
21 
22 /**
23  * Shader implementation that blurs another Shader instance or the source bitmap
24  */
25 class BlurShader : public Shader {
26 public:
27     /**
28      * Creates a BlurShader instance with the provided radius values to blur along the x and y
29      * axis accordingly.
30      *
31      * This will blur the contents of the provided input shader if it is non-null, otherwise
32      * the source bitmap will be blurred instead.
33      *
34      * The edge treatment parameter determines how content near the edges of the source is to
35      * participate in the blur
36      */
37     BlurShader(float radiusX, float radiusY, Shader* inputShader, SkTileMode edgeTreatment,
38             const SkMatrix* matrix);
39     ~BlurShader() override;
40 protected:
41     sk_sp<SkImageFilter> makeSkImageFilter() override;
42 private:
43     sk_sp<SkImageFilter> skImageFilter;
44 };
45 
46 } // namespace android::uirenderer