Searched refs:mCurrentTexture (Results 1 – 8 of 8) sorted by relevance
/frameworks/native/libs/nativedisplay/surfacetexture/ |
D | ImageConsumer.cpp | 42 int slot = st.mCurrentTexture; in dequeueBuffer() 73 if (st.mCurrentTexture != BufferItem::INVALID_BUFFER_SLOT) { in dequeueBuffer() 88 status_t err = st.addReleaseFenceLocked(st.mCurrentTexture, in dequeueBuffer() 89 st.mSlots[st.mCurrentTexture].mGraphicBuffer, in dequeueBuffer() 101 st.releaseBufferLocked(st.mCurrentTexture, in dequeueBuffer() 102 st.mSlots[st.mCurrentTexture].mGraphicBuffer, display, in dequeueBuffer() 103 mImageSlots[st.mCurrentTexture].eglFence()); in dequeueBuffer() 112 st.mCurrentTexture = slot; in dequeueBuffer()
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D | EGLConsumer.cpp | 138 int buf = st.mCurrentTexture; in releaseTexImage() 164 st.mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; in releaseTexImage() 262 if (slot != st.mCurrentTexture) { in updateAndReleaseLocked() 275 EGC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", st.mCurrentTexture, in updateAndReleaseLocked() 286 if (st.mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in updateAndReleaseLocked() 289 st.releaseBufferLocked(st.mCurrentTexture, in updateAndReleaseLocked() 291 mEglSlots[st.mCurrentTexture].mEglFence); in updateAndReleaseLocked() 299 pendingRelease->currentTexture = st.mCurrentTexture; in updateAndReleaseLocked() 302 pendingRelease->fence = mEglSlots[st.mCurrentTexture].mEglFence; in updateAndReleaseLocked() 308 st.mCurrentTexture = slot; in updateAndReleaseLocked() [all …]
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D | SurfaceTexture.cpp | 52 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), in SurfaceTexture() 77 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), in SurfaceTexture() 210 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in takeConsumerOwnership() 212 mEGLConsumer.onFreeBufferLocked(mCurrentTexture); in takeConsumerOwnership() 254 if (needsRecompute && mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) { in setFilteringEnabled() 258 if (needsRecompute && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in setFilteringEnabled() 265 sp<GraphicBuffer> buf = (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) in computeCurrentTransformMatrixLocked() 267 : mSlots[mCurrentTexture].mGraphicBuffer; in computeCurrentTransformMatrixLocked() 436 if (slotIndex == mCurrentTexture) { in freeBufferLocked() 437 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; in freeBufferLocked() [all …]
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/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 122 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), in GLConsumer() 151 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), in GLConsumer() 245 int buf = mCurrentTexture; in releaseTexImage() 273 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; in releaseTexImage() 394 if (slot != mCurrentTexture) { in updateAndReleaseLocked() 408 mCurrentTexture, mCurrentTextureImage != nullptr ? in updateAndReleaseLocked() 418 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in updateAndReleaseLocked() 421 mCurrentTexture, mCurrentTextureImage->graphicBuffer(), in updateAndReleaseLocked() 422 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); in updateAndReleaseLocked() 430 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked() [all …]
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/frameworks/native/services/surfaceflinger/ |
D | BufferLayerConsumer.cpp | 79 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT) { in BufferLayerConsumer() 163 auto slot = mPendingRelease.isPending ? mPendingRelease.currentTexture : mCurrentTexture; in setReleaseFence() 225 BLC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", mCurrentTexture, in updateAndReleaseLocked() 242 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in updateAndReleaseLocked() 245 releaseBufferLocked(mCurrentTexture, mCurrentTextureBuffer->getBuffer()); in updateAndReleaseLocked() 253 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked() 260 mCurrentTexture = slot; in updateAndReleaseLocked() 369 *outSlot = mCurrentTexture; in getCurrentBuffer() 422 if (slotIndex == mCurrentTexture) { in freeBufferLocked() 423 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; in freeBufferLocked() [all …]
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D | BufferLayerConsumer.h | 336 int mCurrentTexture; variable
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/frameworks/native/libs/nativedisplay/include/surfacetexture/ |
D | SurfaceTexture.h | 440 int mCurrentTexture; variable
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/frameworks/native/libs/gui/include/gui/ |
D | GLConsumer.h | 489 int mCurrentTexture; variable
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