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Searched refs:mCurrentTexture (Results 1 – 8 of 8) sorted by relevance

/frameworks/native/libs/nativedisplay/surfacetexture/
DImageConsumer.cpp42 int slot = st.mCurrentTexture; in dequeueBuffer()
73 if (st.mCurrentTexture != BufferItem::INVALID_BUFFER_SLOT) { in dequeueBuffer()
88 status_t err = st.addReleaseFenceLocked(st.mCurrentTexture, in dequeueBuffer()
89 st.mSlots[st.mCurrentTexture].mGraphicBuffer, in dequeueBuffer()
101 st.releaseBufferLocked(st.mCurrentTexture, in dequeueBuffer()
102 st.mSlots[st.mCurrentTexture].mGraphicBuffer, display, in dequeueBuffer()
103 mImageSlots[st.mCurrentTexture].eglFence()); in dequeueBuffer()
112 st.mCurrentTexture = slot; in dequeueBuffer()
DEGLConsumer.cpp138 int buf = st.mCurrentTexture; in releaseTexImage()
164 st.mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; in releaseTexImage()
262 if (slot != st.mCurrentTexture) { in updateAndReleaseLocked()
275 EGC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", st.mCurrentTexture, in updateAndReleaseLocked()
286 if (st.mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in updateAndReleaseLocked()
289 st.releaseBufferLocked(st.mCurrentTexture, in updateAndReleaseLocked()
291 mEglSlots[st.mCurrentTexture].mEglFence); in updateAndReleaseLocked()
299 pendingRelease->currentTexture = st.mCurrentTexture; in updateAndReleaseLocked()
302 pendingRelease->fence = mEglSlots[st.mCurrentTexture].mEglFence; in updateAndReleaseLocked()
308 st.mCurrentTexture = slot; in updateAndReleaseLocked()
[all …]
DSurfaceTexture.cpp52 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), in SurfaceTexture()
77 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), in SurfaceTexture()
210 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in takeConsumerOwnership()
212 mEGLConsumer.onFreeBufferLocked(mCurrentTexture); in takeConsumerOwnership()
254 if (needsRecompute && mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) { in setFilteringEnabled()
258 if (needsRecompute && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in setFilteringEnabled()
265 sp<GraphicBuffer> buf = (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) in computeCurrentTransformMatrixLocked()
267 : mSlots[mCurrentTexture].mGraphicBuffer; in computeCurrentTransformMatrixLocked()
436 if (slotIndex == mCurrentTexture) { in freeBufferLocked()
437 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; in freeBufferLocked()
[all …]
/frameworks/native/libs/gui/
DGLConsumer.cpp122 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), in GLConsumer()
151 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), in GLConsumer()
245 int buf = mCurrentTexture; in releaseTexImage()
273 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; in releaseTexImage()
394 if (slot != mCurrentTexture) { in updateAndReleaseLocked()
408 mCurrentTexture, mCurrentTextureImage != nullptr ? in updateAndReleaseLocked()
418 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in updateAndReleaseLocked()
421 mCurrentTexture, mCurrentTextureImage->graphicBuffer(), in updateAndReleaseLocked()
422 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); in updateAndReleaseLocked()
430 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked()
[all …]
/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp79 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT) { in BufferLayerConsumer()
163 auto slot = mPendingRelease.isPending ? mPendingRelease.currentTexture : mCurrentTexture; in setReleaseFence()
225 BLC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", mCurrentTexture, in updateAndReleaseLocked()
242 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in updateAndReleaseLocked()
245 releaseBufferLocked(mCurrentTexture, mCurrentTextureBuffer->getBuffer()); in updateAndReleaseLocked()
253 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked()
260 mCurrentTexture = slot; in updateAndReleaseLocked()
369 *outSlot = mCurrentTexture; in getCurrentBuffer()
422 if (slotIndex == mCurrentTexture) { in freeBufferLocked()
423 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; in freeBufferLocked()
[all …]
DBufferLayerConsumer.h336 int mCurrentTexture; variable
/frameworks/native/libs/nativedisplay/include/surfacetexture/
DSurfaceTexture.h440 int mCurrentTexture; variable
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h489 int mCurrentTexture; variable