Searched refs:needsRecompute (Results 1 – 3 of 3) sorted by relevance
251 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled() local254 if (needsRecompute && mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) { in setFilteringEnabled()258 if (needsRecompute && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in setFilteringEnabled()
291 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled() local294 if (needsRecompute && mCurrentTextureBuffer == nullptr) { in setFilteringEnabled()298 if (needsRecompute && mCurrentTextureBuffer != nullptr) { in setFilteringEnabled()
724 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled() local727 if (needsRecompute && mCurrentTextureImage==nullptr) { in setFilteringEnabled()731 if (needsRecompute && mCurrentTextureImage != nullptr) { in setFilteringEnabled()