Searched refs:newSlot (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/inputflinger/reader/mapper/ |
D | MultiTouchInputMapper.cpp | 87 bool newSlot = false; in process() local 91 newSlot = true; in process() 99 if (newSlot) { in process()
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/frameworks/native/libs/gui/tests/ |
D | BufferQueue_test.cpp | 364 int newSlot; in TEST_F() local 366 ASSERT_EQ(BAD_VALUE, mProducer->attachBuffer(&newSlot, nullptr)); in TEST_F() 368 ASSERT_EQ(OK, mProducer->attachBuffer(&newSlot, buffer)); in TEST_F() 372 ASSERT_EQ(OK, mProducer->queueBuffer(newSlot, input, &output)); in TEST_F() 422 int newSlot; in TEST_F() local 425 ASSERT_EQ(BAD_VALUE, mConsumer->attachBuffer(&newSlot, nullptr)); in TEST_F() 426 ASSERT_EQ(OK, mConsumer->attachBuffer(&newSlot, item.mGraphicBuffer)); in TEST_F() 428 ASSERT_EQ(OK, mConsumer->releaseBuffer(newSlot, 0, EGL_NO_DISPLAY, in TEST_F() 474 int newSlot; in TEST_F() local 475 ASSERT_EQ(OK, mProducer->attachBuffer(&newSlot, item.mGraphicBuffer)); in TEST_F() [all …]
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