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Searched refs:queueTime (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/services/surfaceflinger/tests/unittests/
DLayerInfoTest.cpp55 .queueTime = 0, in TEST_F()
73 .queueTime = kPeriod * i, in TEST_F()
91 .queueTime = period * i, in TEST_F()
133 .queueTime = 0, in TEST_F()
138 .queueTime = 0, in TEST_F()
159 FrameTimeData{.presentTime = time, .queueTime = 0, .pendingModeChange = false}); in TEST_F()
/frameworks/native/services/surfaceflinger/Scheduler/
DLayerInfo.cpp61 .queueTime = mLastUpdatedTime, in setLastPresentTime()
72 return frameTime.queueTime >= std::chrono::duration_cast<std::chrono::nanoseconds>( in isFrameTimeValid()
87 if (it->queueTime >= getActiveLayerThreshold(now)) { in isFrequent()
98 const auto totalTime = mFrameTimes.back().queueTime - it->queueTime; in isFrequent()
119 const auto totalDuration = mFrameTimes.back().queueTime - mFrameTimes.front().queueTime; in hasEnoughDataForHeuristic()
155 auto getFrameTime = isMissingPresentTime ? [](FrameTimeData data) { return data.queueTime; } in calculateAverageFrameTime()
DLayerInfo.h201 nsecs_t queueTime; // buffer queue time member
/frameworks/native/services/surfaceflinger/
DLayer.h837 const FrameTimelineInfo& info, nsecs_t queueTime, std::string debugName);
DLayer.cpp1283 const FrameTimelineInfo& info, nsecs_t queueTime, std::string debugName) { in createSurfaceFrameForBuffer() argument
1289 surfaceFrame->setActualQueueTime(queueTime); in createSurfaceFrameForBuffer()