Searched refs:AnyUnique (Results 1 – 5 of 5) sorted by relevance
177 …public TTable? AnyUnique<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset…399 _o.AnyUnique = new MyGame.Example.AnyUniqueAliasesUnion(); in UnPackTo()400 _o.AnyUnique.Type = this.AnyUniqueType; in UnPackTo()404 …_o.AnyUnique.Value = this.AnyUnique<MyGame.Example.Monster>().HasValue ? this.AnyUnique<MyGame.Exa… in UnPackTo()407 …_o.AnyUnique.Value = this.AnyUnique<MyGame.Example.TestSimpleTableWithEnum>().HasValue ? this.AnyU… in UnPackTo()410 …_o.AnyUnique.Value = this.AnyUnique<MyGame.Example2.Monster>().HasValue ? this.AnyUnique<MyGame.Ex… in UnPackTo()532 …var _any_unique_type = _o.AnyUnique == null ? MyGame.Example.AnyUniqueAliases.NONE : _o.AnyUnique.… in Pack()533 …var _any_unique = _o.AnyUnique == null ? 0 : MyGame.Example.AnyUniqueAliasesUnion.Pack(builder, _o… in Pack()706 return this.AnyUnique != null ? this.AnyUnique.Type : MyGame.Example.AnyUniqueAliases.NONE;709 this.AnyUnique = new MyGame.Example.AnyUniqueAliasesUnion();[all …]
54 AnyUnique *AnyUniqueAliasesT member226 anyUniqueOffset := t.AnyUnique.Pack(builder)285 if t.AnyUnique != nil {286 MonsterAddAnyUniqueType(builder, t.AnyUnique.Type)412 if rcv.AnyUnique(&anyUniqueTable) {413 t.AnyUnique = rcv.AnyUniqueType().UnPack(anyUniqueTable)1176 func (rcv *Monster) AnyUnique(obj *flatbuffers.Table) bool { func
487 function Monster_mt:AnyUnique() function
662 def AnyUnique(self): member in Monster1025 … = MyGame.Example.AnyUniqueAliases.AnyUniqueAliasesCreator(self.anyUniqueType, monster.AnyUnique())
231 self.assertTrue(monster2.AnyUnique() is None)