Searched refs:Downward (Results 1 – 12 of 12) sorted by relevance
32 static constexpr uint16_t Downward = 0x1; member263 case internal::RoundingControlValue::Downward: in getRound()281 bitValue = internal::RoundingControlValue::Downward; in setRound()
199 if (!Itr->second.Downward) in traverseToExitBlock()201 Itr->second.Downward = false; in traverseToExitBlock()205 BlockHint.Downward = false; in traverseToExitBlock()
51 bool Upward = true, Downward = true; member
68 TEST(SetScopedSetRound, Downward) { in TEST() argument
416 bool Downward; member419 : Blocks(blocks), Loops(loops), Downward(false) {} in LoopBounds()436 if (LB.Downward ? TBI.hasValidHeight() : TBI.hasValidDepth()) in insertEdge()442 if ((LB.Downward ? To : From) == FromLoop->getHeader()) in insertEdge()464 Bounds.Downward = false; in computeTrace()482 Bounds.Downward = true; in computeTrace()
431 bool Downward = false; member456 if (LB.Downward ? TBI.hasValidHeight() : TBI.hasValidDepth()) in insertEdge()462 if ((LB.Downward ? To : *From) == FromLoop->getHeader()) in insertEdge()485 Bounds.Downward = false; in computeTrace()503 Bounds.Downward = true; in computeTrace()
32 - [i965] Downward causes GPU hangs and misrendering on Haswell
59 - [i965] Downward causes GPU hangs and misrendering on Haswell
6922 Downward as far antarctick; and in length,