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Searched refs:GR_GL_SHADING_LANGUAGE_VERSION (Results 1 – 10 of 10) sorted by relevance

/external/skia/tools/gpu/gl/
DGLTestContext.cpp238 } else if (name == GR_GL_SHADING_LANGUAGE_VERSION) { in overrideVersion()
/external/skqp/src/gpu/gl/
DGrGLUtil.cpp509 GR_GL_CALL_RET(gl, v, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in GrGLGetGLSLVersion()
DGrGLDefines.h555 #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
DGrGLCreateNullInterface.cpp599 case GR_GL_SHADING_LANGUAGE_VERSION: in getString()
DGrGLGpu.cpp4336 GL_CALL_RET(str, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in onDumpJSON()
/external/skia/src/gpu/gl/
DGrGLDefines.h568 #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
DGrGLUtil.cpp624 const char* const slversion = getString(GR_GL_SHADING_LANGUAGE_VERSION); in GrGLGetDriverInfo()
DGrGLGpu.cpp4114 GL_CALL_RET(str, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in onDumpJSON()
/external/skqp/bench/
Dnanobench.cpp230 GR_GL_CALL_RET(gl, version, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in fillOptions()
/external/skia/bench/
Dnanobench.cpp289 GR_GL_CALL_RET(gl, version, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in fillOptions()