Searched refs:GR_GL_SHADING_LANGUAGE_VERSION (Results 1 – 10 of 10) sorted by relevance
238 } else if (name == GR_GL_SHADING_LANGUAGE_VERSION) { in overrideVersion()
509 GR_GL_CALL_RET(gl, v, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in GrGLGetGLSLVersion()
555 #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
599 case GR_GL_SHADING_LANGUAGE_VERSION: in getString()
4336 GL_CALL_RET(str, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in onDumpJSON()
568 #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
624 const char* const slversion = getString(GR_GL_SHADING_LANGUAGE_VERSION); in GrGLGetDriverInfo()
4114 GL_CALL_RET(str, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in onDumpJSON()
230 GR_GL_CALL_RET(gl, version, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in fillOptions()
289 GR_GL_CALL_RET(gl, version, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in fillOptions()