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Searched refs:GR_GL_TRIANGLE_STRIP (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLDefines.h35 #define GR_GL_TRIANGLE_STRIP 0x0005 macro
DGrGLGpu.cpp2595 return GR_GL_TRIANGLE_STRIP; in gr_primitive_type_to_gl_mode()
3679 GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); in copySurfaceAsDraw()
3881 GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); in onRegenerateMipMapLevels()
/external/skia/src/gpu/gl/
DGrGLDefines.h35 #define GR_GL_TRIANGLE_STRIP 0x0005 macro
DGrGLGpu.cpp2294 return GR_GL_TRIANGLE_STRIP; in prepareToDraw()
3363 GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); in copySurfaceAsDraw()
3529 GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); in onRegenerateMipMapLevels()