Searched refs:GetStateManagerGL (Results 1 – 18 of 18) sorted by relevance
51 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy()64 StateManagerGL *stateManager = GetStateManagerGL(context); in setData()96 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubData()121 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubData()148 StateManagerGL *stateManager = GetStateManagerGL(context); in map()187 StateManagerGL *stateManager = GetStateManagerGL(context); in mapRange()215 StateManagerGL *stateManager = GetStateManagerGL(context); in unmap()252 StateManagerGL *stateManager = GetStateManagerGL(context); in getIndexRange()
37 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy()48 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorage()72 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorageMultisample()
428 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy()454 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidate()488 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidateSub()507 StateManagerGL *stateManager = GetStateManagerGL(context); in clear()535 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfv()564 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferuiv()593 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferiv()623 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfi()655 StateManagerGL *stateManager = GetStateManagerGL(context); in readPixels()748 StateManagerGL *stateManager = GetStateManagerGL(context); in blit()[all …]
155 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy()235 StateManagerGL *stateManager = GetStateManagerGL(context); in setImageHelper()303 StateManagerGL *stateManager = GetStateManagerGL(context); in reserveTexImageToBeFilled()321 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImage()400 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImageRowByRowWorkaround()482 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImagePaddingWorkaround()571 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedImage()618 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedSubImage()662 StateManagerGL *stateManager = GetStateManagerGL(context); in copyImage()807 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubImage()[all …]
121 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy()168 StateManagerGL *stateManager = GetStateManagerGL(context); in updateElementArrayBufferBinding()283 StateManagerGL *stateManager = GetStateManagerGL(context); in syncIndexData()371 StateManagerGL *stateManager = GetStateManagerGL(context); in streamAttributes()563 StateManagerGL *stateManager = GetStateManagerGL(context); in recoverForcedStreamingAttributesForDrawArraysInstanced()673 StateManagerGL *stateManager = GetStateManagerGL(context); in updateAttribPointer()915 StateManagerGL *stateManager = GetStateManagerGL(context); in syncState()946 StateManagerGL *stateManager = GetStateManagerGL(context); in applyNumViewsToDivisor()965 ASSERT(mVertexArrayID == GetStateManagerGL(context)->getVertexArrayID()); in applyActiveAttribLocationsMask()
69 StateManagerGL *GetStateManagerGL(const gl::Context *context);
288 StateManagerGL *stateManager = GetStateManagerGL(context); in init()
2439 StateManagerGL *GetStateManagerGL(const gl::Context *context) in GetStateManagerGL() function
116 StateManagerGL *stateManager = GetStateManagerGL(context); in setTexture2D()133 StateManagerGL *stateManager = GetStateManagerGL(context); in setRenderbufferStorage()
159 StateManagerGL *stateManager = GetStateManagerGL(context); in bindTexImage()289 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer()
129 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer()
237 StateManagerGL *stateManager = GetStateManagerGL(context);333 StateManagerGL *stateManager = GetStateManagerGL(context);
132 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer()
176 StateManagerGL *stateManager = GetStateManagerGL(context);236 StateManagerGL *stateManager = GetStateManagerGL(context);361 StateManagerGL *stateManager = GetStateManagerGL(context);
206 StateManagerGL *stateManager = GetStateManagerGL(context);302 StateManagerGL *stateManager = GetStateManagerGL(context);
483 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer()
275 StateManagerGL *stateManager = GetStateManagerGL(context); in createDefaultFramebuffer()
288 StateManagerGL *stateManager = GetStateManagerGL(context); in createGLFB()